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**'''Cost:''' Supplies 0, Power 600 | **'''Cost:''' Supplies 0, Power 600 | ||
Sergeant Johnson can be purchased at the [[UNSC Armory]] as a hero unit. Johnson is able to heal friendly units within an area with his Y ability, Repair Beacon. Un-upgraded Johnson performs well against vehicles, but only okay against infantry, aircraft, and structures. | Sergeant Johnson can be purchased at the [[UNSC Armory]] as a hero unit. Johnson is able to heal friendly units within an area with his Y ability, Repair Beacon. Un-upgraded Johnson performs well against vehicles, but only okay against infantry, aircraft, and structures. | ||
===Strategy=== | |||
*Johnson's primary firepower lies at Mechs, use it wisely. ''Mech Overcharge'' can make all of your Mechs invulnerable for any attacks including leader power attacks for several seconds. | |||
**The con side is you may need to build more supplies than generators. That is to keep your mech supplied. | |||
**You may also need to bring more Nightingales than other leaders to keep themselves healed albeit you can utilize '''Combat Salvage''' leader power for your advantage. | |||
*Johnson's Leader Power '''Digging in Deep''' is the best UNSC Leader Power as you can divert all of your resources to the unit production and upgrades. | |||
**Generators that normally can siphon your supplies due to the increased price of 300 supplies for each construction will also become free to build. | |||
*Bunker is suitable for early defensive game or when you are still building up your forces. | |||
==Sources== | ==Sources== | ||
{{Ref/Sources}} | {{Ref/Sources}} | ||
[[Category:Gameplay guides]] | [[Category:Gameplay guides]] |
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