Sergeant Johnson (leader): Difference between revisions

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**'''Cost:''' Supplies 0, Power 600
**'''Cost:''' Supplies 0, Power 600
Sergeant Johnson can be purchased at the [[UNSC Armory]] as a hero unit. Johnson is able to heal friendly units within an area with his Y ability, Repair Beacon. Un-upgraded Johnson performs well against vehicles, but only okay against infantry, aircraft, and structures.
Sergeant Johnson can be purchased at the [[UNSC Armory]] as a hero unit. Johnson is able to heal friendly units within an area with his Y ability, Repair Beacon. Un-upgraded Johnson performs well against vehicles, but only okay against infantry, aircraft, and structures.
===Strategy===
*Johnson's primary firepower lies at Mechs, use it wisely. ''Mech Overcharge'' can make all of your Mechs invulnerable for any attacks including leader power attacks for several seconds.
**The con side is you may need to build more supplies than generators. That is to keep your mech supplied.
**You may also need to bring more Nightingales than other leaders to keep themselves healed albeit you can utilize '''Combat Salvage''' leader power for your advantage.
*Johnson's Leader Power '''Digging in Deep''' is the best UNSC Leader Power as you can divert all of your resources to the unit production and upgrades.
**Generators that normally can siphon your supplies due to the increased price of 300 supplies for each construction will also become free to build.
*Bunker is suitable for early defensive game or when you are still building up your forces.


==Sources==
==Sources==
{{Ref/Sources}}
{{Ref/Sources}}
[[Category:Gameplay guides]]
[[Category:Gameplay guides]]
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