List of REQ cards/Power Ups: Difference between revisions

From Halopedia, the Halo wiki

m (→‎top: Adding Dab's RP and Energy templates)
mNo edit summary
 
Line 1: Line 1:
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF"
{| class="wikitable sortable" style="margin:2px auto; text-align:center; background:#FFFFFF"
|-
|-
!Image
!Image

Latest revision as of 20:01, June 27, 2024

Image Name Rarity Sale Price Energy Cost Description
REQ Card - Active Camo I.png Active Camo I Uncommon REQ Points 75 4 energy Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Short duration.
Activecamo2.png Active Camo II Rare REQ Points 100 4 energy Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Medium duration.
Activecamo3.png Active Camo III Ultra Rare REQ Points 150 5 energy Active Camo creates a refractive field that provides optical masking. Quick movements and offensive actions destabilize the effect. Long duration.
Damageboost1.png Damage Boost I Rare REQ Points 100 5 energy Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Short Duration.
Damageboost2.png Damage Boost II Ultra Rare REQ Points 150 5 energy Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Medium Duration.
Damageboost3.png Damage Boost III Legendary REQ Points 200 6 energy Damage Boost significantly increases the user's weapon, grenade, and vehicle damage for a short time. The Damage Boost also reduces visibility. Long Duration.
REQ Card - Overshield.png Overshield I Uncommon REQ Points 75 3 energy Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Short duration.
Overshield2.png Overshield II Rare REQ Points 100 3 energy Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Medium duration.
Overshield3.png Overshield III Ultra Rare REQ Points 150 4 energy Overshield adds an extra layer of shields that do not regenerate. This extra layer is displayed in green on the HUD's shield indicator. Long duration.
Speedboost1.png Speed Boost I Common REQ Points 50 2 energy Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Short duration.
Speedboost2.png Speed Boost II Uncommon REQ Points 75 2 energy Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Medium duration.
Speedboost3.png Speed Boost III Rare REQ Points 100 3 energy Speed Boost temporarily increases movement, reloading, assassination and weapon switch speed. Long duration.