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*[[Regicide]]
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{{Article Quote|With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.}}
{{Article Quote|Galileo's compartmentalized layout benefits protracted defensive stands in the unlikely event of an attack. }}


'''Complex''' is a holographic reconstruction of [[Galileo Base]] on [[Requiem]] for use during [[War Games]] combat simulation.
'''Complex''' is a holographic reconstruction of [[Galileo Base]] on [[Requiem]] for use during [[War Games]] combat simulations.


==Layout==
==Universe and lore==
Complex is set at [[Galileo Base]], a makeshift [[United Nations Space Command|UNSC]] research facility on the surface of [[Requiem]]. The base is built around a [[Forerunner]] artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center.<ref name="Examiner">[http://www.examiner.com/article/halo-4-multiplayer-complex-map-revealed-flood-mode-re-confirmed '''National Console Gaming''': ''Halo 4 multiplayer Complex map revealed, Flood mode re-confirmed'']</ref>  The facility has been optimized to meet [[Office of Naval Intelligence]] requirements for defensive emergencies,<ref name="Examiner"/> including what they referred to as "Persistent Field Resilience", a mandate that required combat readiness regardless of perceived environmental safety.<ref>[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref> The facility appears damaged in at least one location (the building in the center of the map contains broken monitors).
{{Main|Galileo Base}}
Complex is set at [[Galileo Base]], a makeshift [[United Nations Space Command|UNSC]] research facility on the surface of [[Requiem]]. With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.
The base is built around a [[Forerunner]] artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center. The facility appears damaged in at least one location (the building in the center of the map contains broken monitors).
Lots of flora are present, the most prominent being the almost [[Ugparassa tree|asparagus-like trees]] and the pink-red ferns.


Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sightlines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. Lots of flora are present, the most prominent being the almost [[Ugparassa tree|asparagus-like trees]] and the pink-red ferns. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose|Mongooses]] and [[Type-32 Ghost|Ghosts]] are provided to the players. Aside from [[Haven]], Complex is one of the most popular SWAT maps on the playlist, and is also popular for Capture the Flag and Infection.
UNSC [[Galileo Base]], located on the northeastern coastline of Requiem’s largest continent, was a critical site during Infinity’s protracted ground campaign in the months following the reemergence of the Covenant. Although this location was intended to be a science facility, ONI enforced what they referred to as “Persistent Field Resilience,” a mandate that required combat readiness regardless of perceived environmental safety. This precaution proven well-founded, as the Covenant laid siege to Galileo numerous times, spurring multiple [[SPARTAN-IV program|Spartan IV Fireteams]] into action.
<ref>[https://www.halowaypoint.com/en-us/universe/locations/requiem '''Halo Waypoint''': ''Requiem'']</ref>
 
==Overview==
===Layout===
Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of [[Mongoose|Mongooses]] and [[Type-32 Ghost|Ghosts]] are provided to the players.


The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[SRS99-S5 AM sniper rifle|sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.
The [[energy sword]] and [[Scattershot]] are located near the center, by the "Factory". Two [[SRS99-S5 AM sniper rifle|sniper rifles]] spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.


==Strategies==
===Strategies===
*Be careful while you are on rooftops, as there is rarely any available cover.
*Be careful while you are on rooftops, as there is rarely any available cover.
*The [[M395 DMR|DMR]] or [[BR85HB battle rifle|battle rifle]] is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations.
*The [[M395 DMR|DMR]] or [[BR85HB battle rifle|battle rifle]] is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations.
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{{Expand-section}}
{{Expand-section}}


==Trivia==
===Miscellaneous===
* Aside from [[Haven]], Complex is one of the most popular SWAT maps on the playlist, and is also popular for Capture the Flag, Infection, and Team Slayer.
{{Expand-section}}
==Gallery==
==Gallery==
<gallery>
<gallery>

Revision as of 13:28, August 18, 2020

Template:Multiplayer Map Infobox Template:Article Quote

Complex is a holographic reconstruction of Galileo Base on Requiem for use during War Games combat simulations.

Universe and lore

Main article: Galileo Base

Complex is set at Galileo Base, a makeshift UNSC research facility on the surface of Requiem. With the presence of numerous hostile entities on Requiem, ONI rigidly enforces a 'Persistent Field Resilience' mandate requiring that all science detachments (1) maintain onsite weapon caches, (2) optimize the site's layout to meet ONI spec for defensive emergencies, and (3) retain an escort of well-trained military personnel.

The base is built around a Forerunner artifact that is in the process of being extracted. The base's central structure is a multilevel building with a tall Forerunner object in the center. The facility appears damaged in at least one location (the building in the center of the map contains broken monitors). Lots of flora are present, the most prominent being the almost asparagus-like trees and the pink-red ferns.

UNSC Galileo Base, located on the northeastern coastline of Requiem’s largest continent, was a critical site during Infinity’s protracted ground campaign in the months following the reemergence of the Covenant. Although this location was intended to be a science facility, ONI enforced what they referred to as “Persistent Field Resilience,” a mandate that required combat readiness regardless of perceived environmental safety. This precaution proven well-founded, as the Covenant laid siege to Galileo numerous times, spurring multiple Spartan IV Fireteams into action. [1]

Overview

Layout

Complex is a mid-to-large asymmetrical map with an emphasis on ranged combat and long sight-lines. The base itself is a compound made up of three large buildings, a half-dozen or so small rooms, and numerous corridors and open walkways. In addition to these, there is another human structure that provides three pillars for cover. The only natural "structure" is a rocky, enclosed tunnel. The map has only one side exposed to the nearby ocean, which players may fall into if they are not paying attention or are knocked off. No large vehicles are present, but a small quantity of Mongooses and Ghosts are provided to the players.

The energy sword and Scattershot are located near the center, by the "Factory". Two sniper rifles spawn at each team's base. The Ghosts and Mongooses spawn at both team's spawn bases.

Strategies

  • Be careful while you are on rooftops, as there is rarely any available cover.
  • The DMR or battle rifle is advantageous on the map, as they can be used to eliminate enemy snipers from afar and effectively defend the player in close-quarters situations.
  • The "Factory" is a good location to snipe, due to its high position.
  • Players should avoid driving around the center area, because you become an easy target to snipers.
  • Active camo is very useful on this map, as it allows players to avoid snipers or hide while sniping.
  • When sniping, constantly move locations before the enemy teams figure out your location.
  • A shotgun is effective in the "Factory" location due to the area's close-quarters set-up and tight corners.
Help.png This section needs expansion. You can help Halopedia by expanding it.

Trivia

Miscellaneous

  • Aside from Haven, Complex is one of the most popular SWAT maps on the playlist, and is also popular for Capture the Flag, Infection, and Team Slayer.
Help.png This section needs expansion. You can help Halopedia by expanding it.

Gallery

Sources

Template:Level