Health: Difference between revisions
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Reverted edits by Hayabusa k-58 (Talk); changed back to last version by JoeSmith
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[[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]] | [[Image:Damageh.JPG|300px|thumb|right|The health and shield indicator in ''Halo''. The large, single, blue bar on the top is the shield level.]] | ||
==Summary== | ==Summary== | ||
'''Health''': The player in ''Halo'' has a limited, non-regenerating health bar which can be fully restored by picking up [[health packs]]; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health doesn't impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound | '''Health''': The player in ''Halo'' has a limited, non-regenerating health bar which can be fully restored by picking up [[health packs]]; it is represented by the segmented blue rectangles in the graphic at the right. Running completely out of health will result in death, but having lower health doesn't impede player actions. A player's health can only be reduced if his shields have failed. If the player's health is low the game plays a low heart-beat sound. | ||
Contrary to popular belief, there is a small amount of health in Halo 2. It recharges with the shields as the MJOLNIR armor used in this game injects [[Biofoam]] into the user, which heals injuries faster. | Contrary to popular belief, there is a small amount of health in Halo 2. It recharges with the shields as the MJOLNIR armor used in this game injects [[Biofoam]] into the user, which heals injuries faster. |