Chris Barrett: Difference between revisions
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[[File:Bungie - Chris Barrett.png|thumb|right|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]] | [[File:Bungie - Chris Barrett.png|thumb|right|350px|Chris Barrett in the ViDoc ''[[Bungie ViDoc: O Brave New World|O Brave New World]]''.]] |
Revision as of 09:31, March 19, 2022
This article is about the Bungie employee. For other Chrises, see Chris.

Chris Barrett in the ViDoc O Brave New World.
Christopher (Chris) Barrett is an employee at Bungie Studios.
Biography
Christopher Barrett joined Bungie in 2000. In 2001, when Halo: Combat Evolved was released, Barrett was credited as an artist on Bungie's team.[1] During Halo 2's development, Barrett was working as a Lead environment artist.[2] He also worked as a campaign environment lead.[3] Barrett did additional art direction in Halo 3: ODST and additional environment art in Halo: Reach.[4][5]
Notably, he worked on the campaign level Metropolis in Halo 2, and is most known from his personal Easter Egg; Tterrab Industries.
Gameography
- Myth II - Multiplayer Artist
- Myth II: Chimera
- Halo: Combat Evolved - Artist
- Halo 2 - Lead Environment Artist
- Halo 3 - Campaign Environment Lead
- Halo 3: ODST - Additional Art Direction
- Halo: Reach - Additional Environment Art
- Destiny - Art Director
Bungie.net Profile
- Nickname: Barry
- Classification: GrizzledAncients
- Current Job: Environment Art Director
- Origin: Burlington, VT
- Blood Type: Classified
- Age: Classified
- Weight: Classified
- Height: Classified
- Girth: Classified
- First Job: Classified
- Hobby: Classified
- Ultimate Halo Match: Classified
- Ultimate Snack: Classified
- Ultimate Website: Classified
- Mode of Transport: Classified
- Fake Weapon: Classified
- Biography: Chris has contributed to multiple projects at Bungie including Myth II, Myth II: Chimera, Halo: Combat Evolved and Halo 2.[6]