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Perchance to Dream: Difference between revisions

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*''[[Flawed Legacy]]'' in the ''[[Halo 2: Original Soundtrack]]''.
*''[[Flawed Legacy]]'' in the ''[[Halo 2: Original Soundtrack]]''.
*''Dream Again'' of ''[[Brutes (music)|Brutes]]'' in ''[[Halo 3: Original Soundtrack]]''.
*''Dream Again'' of ''[[Brutes (music)|Brutes]]'' in ''[[Halo 3: Original Soundtrack]]''.
*''[[Bad Dream]]'' in the ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.
*''[[To Sleep]]'' in the ''[[Halo: Combat Evolved Anniversary: Original Soundtrack]]''.


==Trivia==
==Trivia==

Revision as of 03:40, April 3, 2020

Perchance to Dream

Album:

Halo: Original Soundtrack

Composer(s):

Martin O'Donnell and Michael Salvatori

Length:

01:00

Previous:

On a Pale Horse

Next:

Library Suite

 

Perchance to Dream is the twentieth piece included in the Halo: Original Soundtrack.

Overview

The piece is based on a slow paced drum beat. This lies under a simple synth melody comprised mainly of a long note and three descending shorter tones. A bridge is played twice in the piece, once in the middle, and once in the end.

Appearances

It plays during Assault on the Control Room, when John-117 continues on without Fire Team Zulu and enters a structure with sleeping Unggoy.

Remastered versions

It is remastered into the following:

Trivia

The term "Perchance to dream" is taken from the famous "To be, or not to be" soliloquy in William Shakespeare's Hamlet. It is has since been incorporated into numerous literary, musical and dramatic works.