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Jovokada Workshop spike grenade: Difference between revisions

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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
{{disambig header|the Jiralhanae grenade|the similarly named Jiralhanae gun|Type-25 Spiker}}
{{disambig header|the Jiralhanae grenade|the similarly named Jiralhanae gun|Type-25 Spiker}}
{{Cleanup}}
{{Weapon Infobox
{{Weapon Infobox
|image= [[File:Brute Spike Grenade.jpg|200px]]
|image= [[File:Brute Spike Grenade.jpg|300px]]
|manufacturer=[[Sacred Promissory]]<ref name="vis">'''[[Halo: The Essential Visual Guide]]''', ''page 185''</ref>
|manufacturer=[[Sacred Promissory]]<ref name="vis">''[[Halo: The Essential Visual Guide]]'', p. 185</ref>
|series=
|series=
|type=Anti-personnel, fragmentation grenade
|type=Anti-personnel, fragmentation grenade
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|affiliation=[[Covenant]]  
|affiliation=[[Covenant]]  
*[[Jiralhanae]]
*[[Jiralhanae]]
|weight=1.93 kilograms (4.25 pounds)<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade '''Bungie.net''': ''Spike Grenade'']</ref>
|weight=1.93 kilograms (4.25 pounds)<ref name="bnet">[http://halo.bungie.net/News/content.aspx?type=topnews&link=BAGBruteGrenade ''Bungie.net'': Spike Grenade]</ref>
|length={{Convert|93.3|cm|in}}<ref name="vis"/>
|length={{Convert|93.3|cm|in}}<ref name="vis"/>
|ammotype-title=Filling
|ammotype-title=Filling
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}}
}}
{{Quote|When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.|UNSC serviceman}}
{{Quote|When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.|UNSC serviceman}}
The '''Type-2 Antipersonnel Fragmentation Grenade''' ('''T-2 AFG'''),<ref name="bnet"/> more commonly known as the '''Spike Grenade''', is a [[Jiralhanae]]-manufactured grenade.<ref name="bnet"/>
The '''Type-2 Antipersonnel Fragmentation Grenade''' ('''T-2 AFG'''),<ref name="bnet"/> more commonly known as the '''Spike Grenade''', '''table leg''' and '''nail bomb''', is a [[Jiralhanae]]-manufactured grenade.<ref name="bnet"/>


== Design details ==
==Design details==
The Spike Grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common Plasma Grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like blades to secure itself to whatever it hits, whether a wall or moving target. After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes, however, renders the grenade slightly less effective in open areas, as targets must be standing directly in the way of the blast to be hit. The mechanism by which the explosion of the Type-2 is directed is similar to that of the [[M383C Linear Shaped Charge Demolition Kit]].  
The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like quills to seemingly be able to grip to any surface including rock, glass and [[energy shielding]].<ref name="bnet"/> Notably, the [[Jiralhanae power armor|power armor]] employed by [[Jiralhanae Chieftain]]s is capable of repelling a spike grenade's adherent mechanisms.<ref name="H3"/>


It has been observed that Spike Grenades are able to stick onto other grenades that have been thrown. This usually carries the two grenades in either direction, depending on which was thrown last.
After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism is designed to achieve this rather than the spikes coming out of one end is intentional, and operates on a similar mechanism to the UNSC [[M383C Linear Shaped Charge Demolition Kit]]. When exploding, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of [[seven]] seconds by design.<ref name="bnet"/> These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes, however, renders the grenade slightly less effective in open areas, as targets must be standing directly in the way of the blast to be hit. The mechanism by which the explosion of the Type-2 is directed is similar to that of the [[M383C Linear Shaped Charge Demolition Kit]]. <ref name="bnet"/>


=== Influence ===
Even being hit by a thrown spike grenade can cause seriously - but non-fatal - injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are not designed to be fatal but rather to force the enemy to spend time and resources caring treating casualties, and make a victim die screaming.<ref name="bnet"/>
The Spike Grenade is similar in look to the [[Wikipedia:Model 24 grenade|Model 24 ''Stielhandgranate'' grenade]] used in the 20th century. However, it derives its namesake from the notable spikes present on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels.
 
===Ergonomics===
The spike grenade is similar in look to the [[Wikipedia:Model 24 grenade|Model 24 ''Stielhandgranate'' grenade]] used in the 20th century.<ref name="bnet"/> However, it derives its namesake from the notable spikes present on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and - while still heavy - the grenade is lighter than it appears to be.<ref name="bnet"/> The spike grenade additionally bears a heavy visual resemblance to the [[Brute landmine]].
 
==Operational history==
Spike grenades were first encountered by UNSC forces during the [[First Battle of Harvest]] in [[2525]].<ref>''[[Halo: Contact Harvest]]'', chapter ???</ref> Like most Jiralhanae weaponry, they became much more prominent during the onset of the [[Great Schism]] in [[2552]], and were widely employed by loyalist forces of the [[Prophet of Truth]] during the [[Battle for Earth]] and [[Battle of Installation 00]].<ref>''[[Halo: Last One Standing]]''</ref><ref name="H3">''[[Halo 3]]''</ref><ref>''[[Halo 3: ODST]]''</ref> The [[UNSC]] would eventually capture some samples of Spike Grenade weaponry and test them at [[Outpost C9]] and the Covenant "[[Snowbound]]" facility, leading it to becoming one of many weapons and vehicles featured in the report [[Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present]].<ref name="bnet"/>


== Gameplay tactics ==
== Gameplay tactics ==
Line 46: Line 50:


== UNSC remarks ==
== UNSC remarks ==
*“It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?”
*''“It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did [[Jiralhanae|those guys]] actually get up into space on their own?”''<ref name="bnet"/>
*“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of [[seven]] seconds, by design.”
*''“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of [[seven]] seconds, by design.”''<ref name="bnet"/>
*“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”
*''“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”''<ref name="bnet"/>
*“Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”
*''“Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”''<ref name="bnet"/>
*''“I’ve heard guys say that there’s nothing as scary as seeing one of these slam into a wall – or a man – you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin’ ‘em in their direction at the same time – ‘cause that is some scary ****.”''<ref name="bnet"/>
*''“It’s like a shotgun that shoots flaming chainsaws at mike foxtrots – except you throw it.”''<ref name="bnet"/>


== Trivia ==
== Trivia ==
{{Linkbox|gallery=yes}}
{{Linkbox|gallery=yes}}
*The Spike Grenade and the [[Type-1 plasma grenade]] never spawn together on the same map by default. The only maps a Spike Grenade spawns on by default are [[Epitaph]], [[High Ground]], [[Isolation]], and [[Last Resort]].
*If one looks closely, one can see that there are spikes on the end of the grenade, where it "sticks" to walls or opponents. It is easy to see how these would allow the grenade to stick to flesh, but it is unknown how it sticks to harder substances such as walls, MJOLNIR armor, Brute power armor, etc. It is possible that the spikes contract inward as if to "grab" what they are stuck to, or that the sheer force of the throw (as the only throwers of the weapon are Brutes, Elites and Spartan super-soldiers, all known for their impressive strength) imbeds them deep enough to allow them to stick.
*Chronologically, this grenade was first seen on [[Harvest]] when [[Nolan Byrne|Byrne]] was chased into the control room of [[Harvest]]'s [[Artificial intelligence|AI]] [[Mack]].
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. The reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.
*The ''Halo 3 Official Guide'' incorrectly claims that Spike Grenades will stick to [[Bubble Shield]]s and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. The reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.
*Spike Grenades (like Plasma Grenades) will not stick to a Brute Chieftain's armor.
*This grenade shares the [[Grenade Stick Medal]] with the [[Type-1 Antipersonnel Grenade|Plasma Grenade]].
*[[Explosive Jumping]] using a Spike grenade does not work unless the player is invincible, as the player will die instantly. This is due to the grenade's spike properties (rather than an over-pressure wave produced by the other grenades) and its small but deadly blast radius.
*Direct physical damage from the impact of an inactive Spike Grenade might be considered quite high considering the size of the weapon and the length of the spikes. It is possible that one could use the grenade as a melee weapon, functioning as a spiked club or mace. This probability is not confirmed in-game or elsewhere in canon, but more than physically possible (and, considering the psychology of the Brutes, probable).
*The Spike Grenade made an appearance in the video ''[[Halo: Landfall]]'', as a Marine grabs a Spike Grenade stuck to a nearby wall and hurls it into the air, destroying a [[Type-26 Banshee]]. A [[Jiralhanae Chieftain|Brute Chieftain]] also throws one at [[T. Rymann]]. The grenade appears to be a lot larger than the ones appearing in ''Halo 3'', though this just could be a matter of perspective from an seven foot tall Spartan compared with average-sized humans. In length, a Spike Grenade is as long as a [[SPARTAN-II Program|Spartan's]] upper body (approximately a meter in length, as referenced in the UNSC user remarks, mentioning using one to be like "throwing a softball bat")
*Like all other grenades featured in ''Halo 3 ''Campaign, a Spike Grenade will detonate if it is shot by the [[BR55HB battle rifle]], [[Type-51 carbine]],[[M6G magnum]], or [[Sniper Rifle]]. In Multiplayer, only active grenades will detonate like this.
*If you look closely at the border mines in Sandtrap in Theatre Mode, you will see that they are Spike Grenades without a rod on the back and the spikes. However, they have the same detonation sound as a Frag Grenade.
*The grenade makes a distinctive hissing noise as it is thrown, and a "thunk" upon impact. It also features a flashing light on its narrower end.


==Gallery==
==Gallery==
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==Sources==
==Sources==
<references/>
<references/>
== See also ==
*[[Firebomb Grenade]]
*[[Fragmentation Grenade]]
*[[Plasma Grenade]]
*[[Type-25 Carbine]]
*[[Brute Landmine]]


{{Covenant ordnance}}
{{Covenant ordnance}}

Revision as of 07:46, February 14, 2020

This article is about the Jiralhanae grenade. For the similarly named Jiralhanae gun, see Type-25 Spiker.

Template:Weapon Infobox

"When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there."
— UNSC serviceman

The Type-2 Antipersonnel Fragmentation Grenade (T-2 AFG),[1] more commonly known as the Spike Grenade, table leg and nail bomb, is a Jiralhanae-manufactured grenade.[1]

Design details

The spike grenade is one of two grenade types designed and used by Jiralhanae forces in the Covenant military. Unlike the more common plasma grenade, which adheres only to living targets using a layer of plasma, the Spike Grenade uses numerous razor-like quills to seemingly be able to grip to any surface including rock, glass and energy shielding.[1] Notably, the power armor employed by Jiralhanae Chieftains is capable of repelling a spike grenade's adherent mechanisms.[2]

After collision, the grenade detonates, sending a cluster of super-heated metal spikes flying at a perpendicular trajectory to the surface the grenade has stuck to. The mechanism is designed to achieve this rather than the spikes coming out of one end is intentional, and operates on a similar mechanism to the UNSC M383C Linear Shaped Charge Demolition Kit. When exploding, the shrapnel emitted by the spike grenade reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of seven seconds by design.[1] These spikes will ricochet off of hard surfaces, making the grenade a deadly weapon against enemies in confined spaces. The focused direction of the spikes, however, renders the grenade slightly less effective in open areas, as targets must be standing directly in the way of the blast to be hit. The mechanism by which the explosion of the Type-2 is directed is similar to that of the M383C Linear Shaped Charge Demolition Kit. [1]

Even being hit by a thrown spike grenade can cause seriously - but non-fatal - injuries akin to being "run through by a mini-baseball bat with nails sticking out of it". However, the device arms on impact, and invariably detonates before it can be extracted from a body. Some UNSC personnel believe that the spike grenade's injuries are not designed to be fatal but rather to force the enemy to spend time and resources caring treating casualties, and make a victim die screaming.[1]

Ergonomics

The spike grenade is similar in look to the Model 24 Stielhandgranate grenade used in the 20th century.[1] However, it derives its namesake from the notable spikes present on the grenade (four curved spikes on top and twelve smaller ones around the shaft) as well as the shrapnel it expels. The outer casing is constructed of an unusual porous metallic compound, though some UNSC personnel have commented that the weapon's look is deceptive and - while still heavy - the grenade is lighter than it appears to be.[1] The spike grenade additionally bears a heavy visual resemblance to the Brute landmine.

Operational history

Spike grenades were first encountered by UNSC forces during the First Battle of Harvest in 2525.[3] Like most Jiralhanae weaponry, they became much more prominent during the onset of the Great Schism in 2552, and were widely employed by loyalist forces of the Prophet of Truth during the Battle for Earth and Battle of Installation 00.[4][2][5] The UNSC would eventually capture some samples of Spike Grenade weaponry and test them at Outpost C9 and the Covenant "Snowbound" facility, leading it to becoming one of many weapons and vehicles featured in the report Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present.[1]

Gameplay tactics

This grenade is very effective in suppressing enemy movement in closed environments. Unwary combatants can be mowed down easily by a hail of spikes. The grenade can also be used against vehicles, surprisingly doing more damage than plasma grenade and frag grenade.

  • Although this grenade cannot stick Brute Chieftains and War Chieftains, the player can kill them with it by sticking their weapon, sticking the wall right next to them, or throwing it so it lands between their legs on the ground like a frag grenade.
  • The grenade is extremely useful when thrown at corners where the damage inflicted would be toward the facing walls. The spikes ejected will reflect off of walls on a shallow angle and will be focused if thrown into a corner.
  • Because it is the largest grenade, it is the easiest to detonate by shooting.
  • Although the radius of the spike grenade is limited, the area in the radius is deadly. A spike grenade is more damaging to vehicles than a plasma grenade. It is able to destroy a Scorpion in four sticks, and it can stick to almost anything, unlike the plasma grenade, which can only stick to vehicles or living things. Spike grenades are also lethal if thrown inside a bubble shield, since the shield will deflect the spikes so that they shower all over anyone inside it. if one sticks the shield generator itself, it will destroy the shield and damage anyone inside it, leaving them vulnerable to another grenade or gunfire.
  • The grenade can be used against jumping targets, just throw it directly under the jumping target and the power of the grenade`s spikes should kill the target.

UNSC remarks

  • “It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?”[1]
  • “The casing is constructed of an unusual porous metallic compound. Shrapnel from the Spike Grenade reaches a temperature of approximately 270 to 315ºC, around 530ºF, and retains that heat for upwards of seven seconds, by design.”[1]
  • “It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”[1]
  • “Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”[1]
  • “I’ve heard guys say that there’s nothing as scary as seeing one of these slam into a wall – or a man – you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin’ ‘em in their direction at the same time – ‘cause that is some scary ****.”[1]
  • “It’s like a shotgun that shoots flaming chainsaws at mike foxtrots – except you throw it.”[1]

Trivia

  • The Halo 3 Official Guide incorrectly claims that Spike Grenades will stick to Bubble Shields and Jackal Shields. It does not do this. Instead, it rebounds much faster than thrown. The reason that the grenades don't stick on plasma shielding is because they don't have any bulk to grab.

Gallery

List of appearances

Sources

  1. ^ a b c d e f g h i j k l m n o Cite error: Invalid <ref> tag; no text was provided for refs named bnet
  2. ^ a b Halo 3
  3. ^ Halo: Contact Harvest, chapter ???
  4. ^ Halo: Last One Standing
  5. ^ Halo 3: ODST