Lone Wolf: Difference between revisions

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(SPARTAN-B312 is a male)
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===Miscellaneous===
===Miscellaneous===
*''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on his helmet and ends with him taking it off.
*''Halo: Reach'''s campaign begins with SPARTAN-B312 putting on his helmet and ends with him taking it off.
*The final fate of Noble Six echoes the [[Winter Contingency (level)|first campaign level]] of ''Reach'', instead of being saved by [[Carter-A259]] from being killed in the hands of a Sangheili Zealot's [[Energy dagger]], Six meets his/her demise as another Sangheili Zealot ignites its Energy dagger and stabs towards him/her in the final cinematic.
*The final fate of Noble Six echoes the [[Winter Contingency (level)|first campaign level]] of ''Reach'', instead of being saved by [[Carter-A259]] from being killed in the hands of a Sangheili Zealot's [[Energy dagger]], Six meets his demise as another Sangheili Zealot ignites its Energy dagger and stabs towards him in the final cinematic.
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the {{UNSCShip|Pillar of Autumn}} took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*Earlier in the development of ''Halo: Reach'', the game was going to end in a cutscene directly after the {{UNSCShip|Pillar of Autumn}} took off, with the camera resolving down onto Noble Six as they inserted their last magazine into their weapon and walked off into the oncoming Covenant threat that still exists on the planet. The idea of a gameplay sequence in the end came fairly late in the game's development.<ref>[http://www.gamespot.com/special_feature/reach_finalthoughts/image-feature/index.html?image=10 '''GameSpot''': ''Halo: Reach - Final Thoughts'']</ref>
*''Lone Wolf'' marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*''Lone Wolf'' marks the only time a post-credits sequence has been playable in a ''Halo'' game.
*[[Thirteen dead Spartans]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*[[Thirteen dead Spartans]] can be found in this level. Two are inside the structure, while the rest are scattered throughout the area. Their armor permutations and color are randomly generated; their helmets have no attachments, their combat knives are missing, and some have non-accessible or glitched chest pieces, e.g: Assault/Sapper chest, but with only one grenade belt, or any chest with unknown attachments on the waist.
*This is the only playable level in ''Halo: Reach'' that contains just one [[data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*This is the only playable level in ''Halo: Reach'' that contains just one [[data pad]], which is found when playing on the Legendary difficulty. All other playable levels have two data pads, one on Legendary, and another while playing any other difficulty.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his/her "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*The name of the level is ironic, especially since Carter told Noble Six to get rid of his "lone wolf" behavior upon joining Noble Team. However, at this point, Noble Six is truly alone.
*According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.<ref>'''[[Halo: Reach Legendary Edition]]''', ''Developer Commentary''</ref>
*According to the developer commentary, the Legendary ending on this level was supposed to depict an eagle landing on Noble Six's helmet, but this was cut out of the final game.<ref>'''[[Halo: Reach Legendary Edition]]''', ''Developer Commentary''</ref>
*In the cutscene where Noble Six dies and the camera is pointing to his/her helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before he/she takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
*In the cutscene where Noble Six dies and the camera is pointing to his helmet, the helmet doesn't show any sign of the two cracks on the visor that Six receives before he takes off their helmet. Instead, it is replaced with a big hole in the middle of the visor. However, the only two exceptions are the ODST, which if one looks closely, one can see two holes, and GUNGNIR, which uses a camera instead of a visor respectively, and shows a small hole in the helmet itself.
*Noble Six seems to shoot their assault rifle for longer than the normal 32 round magazine would allow without reloading.
*Noble Six seems to shoot their assault rifle for longer than the normal 32 round magazine would allow without reloading.
*If the player survives long enough, an endless army of Elite Generals will come, armed only with Concussion Rifles and Energy Swords.
*If the player survives long enough, an endless army of Elite Generals will come, armed only with Concussion Rifles and Energy Swords.
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*If the [[UNSC Air Force Pilot helmet#"Haunted" Helmet|Haunted Helmet]] is worn during the final cutscene, it will swap models with random helmets while it lays on the ground.<ref>[http://www.youtube.com/watch?v=jCujYu42vcQ&feature=related '''YouTube:''' ''Halo: Reach, Lone Wolf w/Haunted'']</ref>
*If the [[UNSC Air Force Pilot helmet#"Haunted" Helmet|Haunted Helmet]] is worn during the final cutscene, it will swap models with random helmets while it lays on the ground.<ref>[http://www.youtube.com/watch?v=jCujYu42vcQ&feature=related '''YouTube:''' ''Halo: Reach, Lone Wolf w/Haunted'']</ref>
*If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
*If the player dies outside the boundaries of the level due to the out-of-bounds countdown, the final cutscene will start to play with the player having all-white armor, but will then reset the player to the beginning of the level.
*It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he\she hides between the crates in the garage building.
*It is possible to hide for several minutes without any enemies firing at Six if the player goes to the cluster of barrels to the left (from the beginning spawn of the level) of the main structure. It is possible for the player to survive even longer if he hides between the crates in the garage building.
*If the player survives long enough, a [[BOB]] with an energy sword will appear and fight the player with Elite Generals. This BOB is significantly more aggressive than the other Elites, and will mostly ignore cover in favor of charging at the player.
*If the player survives long enough, a [[BOB]] with an energy sword will appear and fight the player with Elite Generals. This BOB is significantly more aggressive than the other Elites, and will mostly ignore cover in favor of charging at the player.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably Hazop, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
*Some helmets' visors are completely blackened during the final cutscene instead of the usual visor color, most notably Hazop, Mark V, Security, and Military Police helmets. Others are slightly shaded while some are bright.
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