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==Trivia== | ==Trivia== | ||
{{Container|width=300px|style-tmp=float:right; clear:right; margin-left: 4px; padding: 1px; border-radius: .5em; -moz-border-radius: .5em; -webkit-border-radius: .5em; -ms-border-radius: .5em; -o-border-radius: .5em; background: #333333; font-family:Trebuchet MS, Tahoma, Verdana, Arial;|style-content=padding: 2px 0px 2px 0px;|title=<span style="font-size:11px;">Animation breakdown of | {{Container|width=300px|style-tmp=float:right; clear:right; margin-left: 4px; padding: 1px; border-radius: .5em; -moz-border-radius: .5em; -webkit-border-radius: .5em; -ms-border-radius: .5em; -o-border-radius: .5em; background: #333333; font-family:Trebuchet MS, Tahoma, Verdana, Arial;|style-content=padding: 2px 0px 2px 0px;|title=<span style="font-size:11px;">Animation breakdown of the Etran Harborage's destruction</span> | ||
|{{#widget:Vimeo|id=5079411|width=300|height=170}} | |{{#widget:Vimeo|id=5079411|width=300|height=170}} | ||
}} | }} | ||
While in the pre-rendered cinematics the lines on the inner surface of the shield world are latitudinal, they are longitudinal in-game in the level ''Repairs''. The appearance of the surface is also different, which is likely due to the disparity between the in-game graphics engine and the pre-rendered cutscenes. | *While in the pre-rendered cinematics the lines on the inner surface of the shield world are latitudinal, they are longitudinal in-game in the level ''Repairs''. The appearance of the surface is also different, which is likely due to the disparity between the in-game graphics engine and the pre-rendered cutscenes. | ||
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