Knight Commander: Difference between revisions
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The Commanders have distinct light patterns, which indicate command, on their carapace and heads. They have rippling light from energy expenditure surrounding them. Their silhouette remains otherwise the same as regular Knights.<ref name="H4EVG"/> | The Commanders have distinct light patterns, which indicate command, on their carapace and heads. They have rippling light from energy expenditure surrounding them. Their silhouette remains otherwise the same as regular Knights.<ref name="H4EVG"/> | ||
By October [[2558]], Commanders had changed their appearance to include a white carapace, several spikes from the head and back, and red eyes.<ref>'''[[Halo 5: Guardians]]'''</ref><ref>'''[[Halo 5: Guardians Official Game Guide]] (Collector's Edition)''', ''page 299''; chapter ''Escape from A.R.C.'' (digital version: file's name)</ref> | By October [[2558]], Commanders had changed their appearance to include a white carapace, several spikes from the head and back, a far more ornate [[Knight blade|hard light blade]], and red eyes.<ref>'''[[Halo 5: Guardians]]'''</ref><ref>'''[[Halo 5: Guardians Official Game Guide]] (Collector's Edition)''', ''page 299''; chapter ''Escape from A.R.C.'' (digital version: file's name)</ref> | ||
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== Gallery == | == Gallery == | ||
<gallery> | <gallery> |
Revision as of 23:26, January 29, 2021
Template:Forerunner Infobox Knight Commanders are a class of Promethean Knight encountered by the UNSC on the shield world Requiem in late 2557.
Overview
Commanders form the primary leadership of all Promethean Knight detachment. Their rank is not so much based on rate or experience, but strategic necessity. They are outfitted with impressively heavy armor. Commanders deploy floating Autosentry turrets, use enhanced vision and usually wield incineration cannons which makes them formidable against large numbers of infantry, powerful weapon emplacements, and heavy vehicles.[1]
They are especially deadly in close range as they emit a deadly pulse which launches them in the air and pushes off enemies. This ability takes a small amount of time to charge.
Appearance
The Commanders have distinct light patterns, which indicate command, on their carapace and heads. They have rippling light from energy expenditure surrounding them. Their silhouette remains otherwise the same as regular Knights.[1]
By October 2558, Commanders had changed their appearance to include a white carapace, several spikes from the head and back, a far more ornate hard light blade, and red eyes.[2][3]
Gallery
A Knight Commander in Halo 4.
A Knight Commander onboard the Mantle's Approach.
Knight Commanders in Halo 5: Guardians.
Legendary Knight Commanders on Urban.
A Cinder-clad Spartan-IV assassinating a Legendary Knight Commander.
Mythic Knight Commanders in Warzone Firefight.
Mythic Knight Commanders firing at a Cyclops-clad Spartan-IV.
Mythic Knight Commanders on Escape from ARC.
Endurance-of-Will in a Mythic Knight Commander carapace on Skirmish at Darkstar.
List of appearances
- Halo 4 (First appearance)
- Halo: Spartan Strike
- Halo 5: Guardians[4]
Sources
- ^ a b Cite error: Invalid
<ref>
tag; no text was provided for refs namedH4EVG
- ^ Halo 5: Guardians
- ^ Halo 5: Guardians Official Game Guide (Collector's Edition), page 299; chapter Escape from A.R.C. (digital version: file's name)
- ^ Art Station - Kyle Hefley
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