Containment: Difference between revisions
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{{Center|{{Article | {{Center|{{Article quote|Fighting for a patch of dirt abutting a wall containing a [[Flood|galaxy-devouring parasite]] may seem pointless to some, but ... um ....}}}} | ||
'''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]] and released alongside the ''Halo 2'' port as part of ''[[Halo: The Master Chief Collection]]''. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]." | '''Containment''' is a ''[[Halo 2]]'' [[multiplayer]] map. It was added to ''Halo 2'' in the [[Bonus Map Pack]] and released alongside the ''Halo 2'' port as part of ''[[Halo: The Master Chief Collection]]''. It is sometimes referred to as the map "That's so big, it won't fit into the [[Xbox]]." | ||
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==Overview== | ==Overview== | ||
{{Quote|Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...<ref name="Manual"/>}} | {{Quote|Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...<ref name="Manual"/>}} | ||
This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized [[Forerunner]] landscape creation. Though the [[Sentinel wall|quarantine wall]] was not part of standard Flood containment protocols, the | This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized [[Forerunner]] landscape creation. Though the [[Sentinel wall|quarantine wall]] was not part of standard Flood containment protocols, the installation's outbreak and lack of monitor supervision required unique countermeasures.<ref name="HU"/> Ancient Forerunner security barriers create a [[Quarantine zone|biological airlock]]— separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.<ref name="Manual">'''[[Halo 2: Multiplayer Map Pack manual#Containment|Halo 2: Multiplayer Map Pack manual]]''' - Containment</ref> | ||
It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood. | It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood. | ||
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==Trivia== | ==Trivia== | ||
===Production notes=== | ===Production notes=== | ||
*This map was designed by [[Steve Cotton]], who took Halo | *This map was designed by [[Steve Cotton]], who took Halo PC's multiplayer map ''[[Timberland]]'', then went through changes until the environment had underwent a significant change.<ref name="lawrence">[http://www.lawrence.com/news/2005/jul/11/review_halo_2_multiplayer_map_pack_xbox/ '''Lawrence.com''': ''Review: Halo 2 Multiplayer Map Pack - Xbox''] (Matt Cox: ''"Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge."'')</ref> | ||
===Trivia=== | ===Trivia=== | ||
*There are [[seven]] [[energy core]]s (or "bouncing bogey clusters" as called by a Bungie employee) on the map. | *There are [[seven]] [[energy core]]s (or "bouncing bogey clusters" as called by a Bungie employee) on the map. |
Revision as of 07:56, August 14, 2019
Template:Multiplayer Map Infobox
“ | Fighting for a patch of dirt abutting a wall containing a galaxy-devouring parasite may seem pointless to some, but ... um .... | ” |
Containment is a Halo 2 multiplayer map. It was added to Halo 2 in the Bonus Map Pack and released alongside the Halo 2 port as part of Halo: The Master Chief Collection. It is sometimes referred to as the map "That's so big, it won't fit into the Xbox."
Overview
- "Part fortress, part laboratory, the Flood Quarantine zone is a prison within a prison. This frozen swathe of tundra lies lifeless and barren, for now...[1]"
This frigid, canyon-enclosed, semi-symmetrical area is likely the result of semi-randomized Forerunner landscape creation. Though the quarantine wall was not part of standard Flood containment protocols, the installation's outbreak and lack of monitor supervision required unique countermeasures.[2] Ancient Forerunner security barriers create a biological airlock— separating this dead and forgotten place from the rest of Halo. The massive gate mechanisms still function, and like metal sentinels they watch over a landscape scoured in millennia past by Flood infection.[1]
It is set in a fault between two snowy cliffs, and there are two massive Forerunner fortresses on either side of the map, acting as bases and also the barricades meant to defend against the Flood.
Topography
It is similar to Coagulation, in the sense that it consists of open, hilly terrain, as well as being a big Snipers map. On each side is an old Forerunner ruin, acting each as a base. Each base, red and blue, has a large gate (resembling a ramp, and functioning as one until opened). The panels that open each are nearby. Once opened, vehicles can enter each base, though. Players can also go around through the caves, or you can jump the ledge without a vehicle to enter the bases on foot. There are two fully functional gate switches and opening gates. There are two Warthogs, two Scorpions, and two Banshees by default spawning. It is ideal for large, system link games or even Xbox Live games, about 6-16 people. Any number less than six players could result in a slow match, as the map is simply so large finding enemies becomes a challenge.
The level also resembles the classic multiplayer level from Halo: Combat Evolved, Sidewinder, being set in the snow and having a blue and red base. However, this map is very different from Sidewinder in its layout, but is not a remake of the map. It was, ironically, originally intended to be a remake of the Halo PC map, Timberland. The map has many similarities to Battle Creek in the first area, as each end has a complex base with many levels, and is set in a valley with alternate base entrances and teleporters, though of course on a far larger scale.
Tactics
- Though there are normally only two sniper spawns (one at each base), stay hidden. Snipers favor this large, concealing landscape. Competent snipers can make quick work of an advancing group, due to the open nature of the level. There is an assortment of cover around (the variety of rocks sticking up; the small indent on the sides of the bases, etc.), but not enough for you to shoot it out with a foe across the course.
- Watch for the mines. They are incredibly devastating. Keeping this in mind, they can easily be used, as a deterrent from a Warthog- the opportunities for traps are endless.
- The giant ramps open on each of the bases. This allows the Scorpion tank access to the inside.
- In CTF, if you are defending, always post a guard on top of the base. This is important, as you do not want anyone jumping down from behind and stealing the flag.
- Don't underestimate the network of tunnels running throughout the level. A dislike of would-be snipers and rocket users, you can easily avoid the open space by learning to navigate these tunnels. Each base also has an entrance (on two sides) from this tunnel network- don't forget about it.
- The turrets are usually a bad decision. It's asking to be sniped or rocketed, and there's also a fair chance that a vehicle will kill you.
- In CTF, get the Active Camouflage and enter from the base's roof. Remember to take out any guards beforehand.
Trivia
Production notes
- This map was designed by Steve Cotton, who took Halo PC's multiplayer map Timberland, then went through changes until the environment had underwent a significant change.[3]
Trivia
- There are seven energy cores (or "bouncing bogey clusters" as called by a Bungie employee) on the map.
- If you take a Banshee and fly towards Blue Base and head to the barrier, the Library can be seen in the background.
Easter Eggs
- If you take a sniper rifle and look at the Halo around the level near the sun base (the one with the orange yellow glowing buildings) you will see the face of Chris Carney, one of Bungie's developers, smiling. In the Machinima series "This Spartan Life" one of the players gets an unlock and is trapped playing Halo 2 as the face.
- Two Marathon symbols are present on the doors at the back of each base.
Glitches
- If the gate is already open and you approach the switch, it will still display "Press X to open gate".
Gallery
A Banshee on Containment.
Sources
- ^ a b Halo 2: Multiplayer Map Pack manual - Containment
- ^ Cite error: Invalid
<ref>
tag; no text was provided for refs namedHU
- ^ Lawrence.com: Review: Halo 2 Multiplayer Map Pack - Xbox (Matt Cox: "Steve Cotton designed Containment and Sanctuary, the single best Halo 2 map. Containment started out as a conversion of Halo PC's greenish Timberland, then went through change after change until it was an entirely different wintry monster. And I say monster because it's huge.")
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