Eos'Mak-pattern plasma pistol: Difference between revisions

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== Description and Appearance==
== Description and Appearance==
[[Image:Plasma Pistol Render.gif|left|thumb|A render of the Plasma Pistol]]
[[Image:Plasma Pistol Render.gif|left|thumb|A render of the Plasma Pistol]]
The Plasma Pistol is capable of quickly firing low-powered shots, or of firing a single high-powered blast which tracks its target to some degree. This blast is capable of immediately dissipating [[Spartans]]', [[Elites]]', and [[Jackals]]' [[shields]]. The amount of battery power it consumes when fired depends on the firing mode used and varies from game to game. In Halo: Combat Evolved, its standard fire depletes 1% of its battery for every five shots, while one overcharge shot will deplete 11% of its battery. In Halo 2, it averages 5 standard shots for every 2% of its battery, while charged shots deplete 15% of the battery. In Halo 3, the battery continually depletes if the trigger is held down for an overcharged shot, and uses 10% upon firing. The core power output is, like the plasma rifle, 100-150 Kv @ 2-3 dA, but, when overcharged, the power output is 1.5 Mv @ 2-3 dA.
The Plasma Pistol is capable of quickly firing low-powered shots, or of firing a single high-powered blast which tracks its target to some degree. This blast is capable of immediately dissipating [[Spartans]]', [[Elites]]', and [[Jackals]]' [[shields]] and inmediately destroys the [[Brutes]]' battle armor. The amount of battery power it consumes when fired depends on the firing mode used and varies from game to game. In Halo: Combat Evolved, its standard fire depletes 1% of its battery for every five shots, while one overcharge shot will deplete 11% of its battery. In Halo 2, it averages 5 standard shots for every 2% of its battery, while charged shots deplete 15% of the battery. In Halo 3, the battery continually depletes if the trigger is held down for an overcharged shot, and uses 10% upon firing. The core power output is, like the plasma rifle, 100-150 Kv @ 2-3 dA, but, when overcharged, the power output is 1.5 Mv @ 2-3 dA.


The offensive capabilities of the weapon have varied somewhat from game to game. For example, in Halo: Combat Evolved, the standard shots were, like the Plasma Rifle, capable of briefly stunning an enemy. This ability is absent in Halo 2 and Halo 3. Also, the standard shots are much weaker in Halo 2 and Halo 3 than in Halo 1. The tracking abilities of the overcharged shots have varied as well. While they have a somewhat slight homing ability in Halo 1 and Halo 3, they are almost impossible to dodge at close range in Halo 2.
The offensive capabilities of the weapon have varied somewhat from game to game. For example, in Halo: Combat Evolved, the standard shots were, like the Plasma Rifle, capable of briefly stunning an enemy. This ability is absent in Halo 2 and Halo 3. Also, the standard shots are much weaker in Halo 2 and Halo 3 than in Halo 1. The tracking abilities of the overcharged shots have varied as well. While they have a somewhat slight homing ability in Halo 1 and Halo 3, they are almost impossible to dodge at close range in Halo 2.
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