Eos'Mak-pattern plasma pistol: Difference between revisions
→Description
Line 32: | Line 32: | ||
== Description == | == Description == | ||
Capable of quickly firing low-powered shots, or of firing a single high-powered blast which tracks its target to some degree. This blast is capable of immediately dissipating [[Spartans]]', [[Elites]]', and [[Jackals]]' [[shields]]. It fires two rounds to 1% battery, and one overcharge shot to 11% battery. The core power output is, like the plasma rifle, 100-150 Kv @ 2-3 dA, but, when overcharged, the power output is 1.5 Mv @ 2-3 dA. It will also instantly destroy an unshielded [[Sentinel]] with one overcharge shot. An overcharged shot will also usually knock down or kill a [[Combat Form|flood combat form]], buying the player time to switch to a more effective weapon. The Overcharged shot can kill [[Grunts (Unggoy|Grunts]], Jackals, and more on low difficulties levels in [[Halo]] 1 (in [[Halo 2]] its overcharge has little effect on unshielded enemies). The low-powered shots, however, can be fired faster than those of the Plasma Rifle. It is not known exactly what mechanism is used for ammunition or firing, but has been suggested that a burst of matter is shot into the electrical current, ionizing it with a charge, or using a electro magnet to strip and fire the [[plasma]] out of a pilot flame. This charge may be what brings down Spartan and Elite shields. It should be noted that in Halo 2, if one attacks an enemy in melee combat while wielding this weapon, he/she will strike with his left fist instead of hitting the enemy with the weapon. In Halo 3, the tracking capabilities of the plasma pistol are limited, but the overcharged shot gains the ability to stop the engine of vehicles. | Capable of quickly firing low-powered shots, or of firing a single high-powered blast which tracks its target to some degree. This blast is capable of immediately dissipating [[Spartans]]', [[Elites]]', and [[Jackals]]' [[shields]]. It fires two rounds to 1% battery, and one overcharge shot to 11% battery. The core power output is, like the plasma rifle, 100-150 Kv @ 2-3 dA, but, when overcharged, the power output is 1.5 Mv @ 2-3 dA. It will also instantly destroy an unshielded [[Sentinel]] with one overcharge shot. An overcharged shot will also usually knock down or kill a [[Combat Form|flood combat form]], buying the player time to switch to a more effective weapon. The Overcharged shot can kill [[Grunts (Unggoy)|Grunts]], Jackals, and more on low difficulties levels in [[Halo]] 1 (in [[Halo 2]] its overcharge has little effect on unshielded enemies). The low-powered shots, however, can be fired faster than those of the Plasma Rifle. It is not known exactly what mechanism is used for ammunition or firing, but has been suggested that a burst of matter is shot into the electrical current, ionizing it with a charge, or using a electro magnet to strip and fire the [[plasma]] out of a pilot flame. This charge may be what brings down Spartan and Elite shields. It should be noted that in Halo 2, if one attacks an enemy in melee combat while wielding this weapon, he/she will strike with his left fist instead of hitting the enemy with the weapon. In Halo 3, the tracking capabilities of the plasma pistol are limited, but the overcharged shot gains the ability to stop the engine of vehicles. | ||
== Advantages == | == Advantages == |