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Mythic (difficulty): Difference between revisions

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(Disputed concepts on Mythic Difficulty. This would be deleted right?)
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* Players can exploit the "Save and Quit" option in the pause menu whenever the player dies. When the player resumes gameplay from the Campaign lobby, they will start from the previous checkpoint and may continue to the end of the level. Doing so will still reward the player the weekly LASO challenge.
* Players can exploit the "Save and Quit" option in the pause menu whenever the player dies. When the player resumes gameplay from the Campaign lobby, they will start from the previous checkpoint and may continue to the end of the level. Doing so will still reward the player the weekly LASO challenge.
* If the player completes a mission on Mythic in ''Halo 5: Guardians'' with [[campaign scoring|Score Attack]] on, the post-game carnage report background will change to show [[Mister Chief]] with a lasso in a desert background, as a reference to "lasso" being similarly spelled to "LASO".<ref name="Generalkidd YT">[https://www.youtube.com/watch?v=JhohiX8ClWA '''YouTube''' - ''Halo 5 - What Happens If You Finish A Mission On LASO Difficulty?'']</ref>
* If the player completes a mission on Mythic in ''Halo 5: Guardians'' with [[campaign scoring|Score Attack]] on, the post-game carnage report background will change to show [[Mister Chief]] with a lasso in a desert background, as a reference to "lasso" being similarly spelled to "LASO".<ref name="Generalkidd YT">[https://www.youtube.com/watch?v=JhohiX8ClWA '''YouTube''' - ''Halo 5 - What Happens If You Finish A Mission On LASO Difficulty?'']</ref>
* There appears to be some disputed concepts and some misconceptions on both extremes of Mythic or LASO. Some prefer Mythic difficulty to be "Legendary All Skulls On No Deaths No Save and Quits" or "Solo Legendary All Skulls On No Deaths No Save and Quits" while others, in contrast, prefer Legendary with only the Mythic Skull turned on. Some even prefer LASO, SLASO, and CLASO to not be affected by how many times you die in a level through saving and quitting.
** If it is for the former two, starting from ''Halo 3'', it is okay if you die during the level, though the only ways to verify the attempt on a level is through Theater, File Share, or recording the footage. If you decide to not die in a single segment, you can restart the level from the Campaign menu.
** If it is for the one with the Mythic Skull turned on, then the enemies are 3% more resilient.
** Finally, if it is for the latter three, then it is best practiced on all LASO playlists or Halo Reach LASO challenges.


== Sources ==
== Sources ==

Revision as of 23:36, October 14, 2019

The Mythic shield, as per Halo: The Master Chief Collection's release.

Mythic, also referred to as LASO ("Legendary All Skulls On") and SLASO ("Solo Legendary All Skulls On"), is an informal difficulty setting for any Halo title featuring Skulls.

Overview

In order to play on this difficulty, the game needs to be set to Legendary and all the Skulls activated. Mythic is possible in Halo 2, Halo 3, Halo 3: ODST, Halo: Reach, Halo: Combat Evolved Anniversary, Halo 4, Halo 2: Anniversary, and Halo 5: Guardians. When played solo, its shortened name is "SLASO".[1] Halo: Reach weekly challenges often include a challenge in which the player needs to complete a certain campaign level. Although it can be beaten, the game stats will still read "Legendary" since Mythic does not exist in the game's code. For the same reason, the difficulty for the games up to Halo: Anniversary do not have an icon. However, with the release of Halo 4 onward, 343 Industries implemented an icon for the difficulty, generally featuring the Legendary shield surrounded by skulls.

Halo: Combat Evolved and Halo: Anniversary

General differences

Awards

  • The Like a Fine Wine achievement is awarded for completing the Halo: Anniversary Mythic playlist.
    • The blue LASO nameplate is awarded to the player.
  • If the player has completed all other Mythic campaign playlists and obtained the associated achievements, they will also unlock the LASO Master achievement.
    • Additionally, the platinum LASO nameplate is awarded to the player.

Halo 2

General differences

Awards

  • The Back for More achievement is awarded for completing the Halo 2: Anniversary Mythic playlist.
    • The silver LASO nameplate is awarded to the player.
  • If the player has completed all other Mythic campaign playlists and obtained the associated achievements, they will also unlock the LASO Master achievement.
    • Additionally, the platinum LASO nameplate is awarded to the player.

Halo 3 and Halo 3: ODST

General differences

Awards

  • In Halo 3:
    • The A Preference for Pain achievement is awarded for completing the Halo 3 Mythic playlist.
      • The silver LASO nameplate is awarded to the player.
    • If the player has completed all other Mythic campaign playlists and obtained the associated achievements, they will also unlock the LASO Master achievement.
      • Additionally, the platinum LASO nameplate is awarded to the player.
  • In Halo 3: ODST:
    • The Safety Not Guaranteed achievement is awarded for completing one of two Halo 3: ODST Mythic playlists.
      • The platinum New Mombasa nameplate is awarded to the player.

Halo Wars

General differences

Halo: Reach

General differences

Awards

  • The player will be granted a set amount of credits if the mission completed corresponds to the Weekly Challenge available to them.

Halo 4

The Halo 4 Mythic shield.

General differences

Awards

  • In Halo 4:
    • Completing the campaign of Halo 4 on Mythic will grant the player an exclusive emblem.
  • In Halo: The Master Chief Collection:
    • The Naked Tyrant achievement is awarded for completing the Halo 4 Mythic playlist.
      • The gold LASO nameplate is awarded to the player.
    • If the player has completed all other Mythic campaign playlists and obtained the associated achievements, they will also unlock the LASO Master achievement.
      • Additionally, the platinum LASO nameplate is awarded to the player.

Halo 5: Guardians

The Halo 5: Guardians Mythic shield.

General differences

Halo Wars 2

General differences

Trivia

  • Players can exploit the "Save and Quit" option in the pause menu whenever the player dies. When the player resumes gameplay from the Campaign lobby, they will start from the previous checkpoint and may continue to the end of the level. Doing so will still reward the player the weekly LASO challenge.
  • If the player completes a mission on Mythic in Halo 5: Guardians with Score Attack on, the post-game carnage report background will change to show Mister Chief with a lasso in a desert background, as a reference to "lasso" being similarly spelled to "LASO".[2]
  • There appears to be some disputed concepts and some misconceptions on both extremes of Mythic or LASO. Some prefer Mythic difficulty to be "Legendary All Skulls On No Deaths No Save and Quits" or "Solo Legendary All Skulls On No Deaths No Save and Quits" while others, in contrast, prefer Legendary with only the Mythic Skull turned on. Some even prefer LASO, SLASO, and CLASO to not be affected by how many times you die in a level through saving and quitting.
    • If it is for the former two, starting from Halo 3, it is okay if you die during the level, though the only ways to verify the attempt on a level is through Theater, File Share, or recording the footage. If you decide to not die in a single segment, you can restart the level from the Campaign menu.
    • If it is for the one with the Mythic Skull turned on, then the enemies are 3% more resilient.
    • Finally, if it is for the latter three, then it is best practiced on all LASO playlists or Halo Reach LASO challenges.

Sources

External links