M41 SPNKr: Difference between revisions
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Several things counterbalance the rocket launcher's sheer power: | Several things counterbalance the rocket launcher's sheer power: | ||
#It reloads slowly | #It reloads slowly. | ||
#Ammunition is often unavailable, and the player can carry only 6 extra rockets at once | #Ammunition is often unavailable, and the player can carry only 6 extra rockets at once(8 total). | ||
#It can damage or kill its operator if fired carelessly near or into surrounding terrain | #It can damage or kill its operator if fired carelessly near or into surrounding terrain. | ||
#The rocket travels slowly enough to be dodged and trying to hit moving vehicles from long range will require very precise timing and predictable driving by the opponent | #The rocket travels slowly enough to be dodged and trying to hit moving vehicles from long range will require very precise timing and predictable driving by the opponent. | ||
#The explosion can accidentally kill friendly units near the target | #The explosion from the rocket can accidentally kill friendly units near the target. | ||
#The lock-on feature from Halo 2 has been disabled to balance the weapon | #The lock-on feature from Halo 2 has been disabled to balance the weapon. | ||
==Influences== | ==Influences== |
Revision as of 20:21, October 28, 2007
Template:HaloWikiLink Template:Weapon The M41 SSR MAV/AW, otherwise known as the M41 Rocket Launcher, is a heavy ordinance weapon of the UNSC arsenal used in Halo 3. It is different from the M19 SSM Rocket Launcher used in Halo and Halo 2. (Both previous launchers had the words "M41 SSR MAV/AW" printed on them, but the game manuals and HUD dialogue refer to them as "M19 SSM Rocket Launchers")
Summary
The M41 SSR, alternatively called the "Spanker" or the "Jackhammer", is a heavy ordinance weapon of the UNSC arsenal used in Halo 3. It can fire Anaconda Surface to Air Missiles or HEAT (High Explosive Anti-Tank) rockets. The launcher sports a 2x scope and can fire rockets over long distances with devastating accuracy.
When reloaded, the barrels are removed. Two preloaded barrels are then inserted back into the launcher. With this mechanism, a Marine can greatly reduce the weight he carries without throwing the weapon away like with modern day disposable rocket launchers. This setup is very similar to that of the Javelin anti-tank rocket launcher used by the U.S. military.
This is not the same rocket launcher as used in Halo: Combat Evolved. That rocket launcher was the M19 Rocket Launcher. It is not the same rocket launcher as the M19 SSM Rocket Launcher stated in the Halo 2 manual either. It is unknown whether this rocket launcher is the same and just has a different name or it is completely different.
Compatible rockets
Anaconda Surface to Air Missile
It is the presumably the heaviest rocket the M41 can carry. These have so far only been seen used in the books as SAM missiles against Covenant Banshees by the M41.
HEAT rockets
These rockets carry a shaped-charge warhead, designed for maximum damage especially against vehicles.
Changes from M19 SSM Rocket Launcher
The M41 rocket in Halo 3 travels faster than its M19 counterpart from Halo. The max ammo capacity has been reduced from 8 to 6. The tubing is also a metallic silver color rather then a synthetic black.
Advantages
The rocket launcher spreads a huge amount of damage over a large area. It is capable of taking out entire groups of targets at any range and can kill all the riders of nearly any vehicle (with the exception of the Scorpion Tank or Wraith) with one direct hit. It is very useful for killing Hunters, which are often the most difficult enemies to kill. It also has moderate rate of fire as it is able to fire a second rocket about 1 second after the first .
It has been speculated that if the Scorpion tank keeps the driver unexposed, therefore requiring two shots from a Spartan Laser to dispatch of it, the M41 Rocket Launcher and its fast rate of fire for a heavy weapon and lack of position-compromising laser sight may become a choice anti-tank weapon.
Disadvantages
Several things counterbalance the rocket launcher's sheer power:
- It reloads slowly.
- Ammunition is often unavailable, and the player can carry only 6 extra rockets at once(8 total).
- It can damage or kill its operator if fired carelessly near or into surrounding terrain.
- The rocket travels slowly enough to be dodged and trying to hit moving vehicles from long range will require very precise timing and predictable driving by the opponent.
- The explosion from the rocket can accidentally kill friendly units near the target.
- The lock-on feature from Halo 2 has been disabled to balance the weapon.
Influences
The M41 SSR MAV/AW was inspired by the SPNKR rocket launcher from the Marathon series. The launcher itself is also nicknamed the SPNKr (pronounced "spanker") due to the labeling on rockets and rectangular ammunition cases.
Multiplayer Role
Acquiring the rocket launcher in a multiplayer game may prove difficult, since it rarely appears in the spawn area. However, once acquired, this weapon can become very effective for all the reasons mentioned above - it can take out a large group of enemies in one shot, and can easily eliminate vehicles. Additionally, the pinpoint accuracy of the sniper rifle makes it very effective when combined with the rocket launcher (the former being more accurate than the latter). Since head-on collisions with the rocket are hard to obtain, it is prudent to aim at the ground in front of the enemy or the wall to their side. Though the shot may miss, the splash damage will kill the opponent.