Z-180 Scattershot/Gameplay: Difference between revisions

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* Warzone, Arena, and Campaign include two additional variants:
* Warzone, Arena, and Campaign include two additional variants:
** '''''Loathsome Thing''''': an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close.
** '''''Loathsome Thing''''': an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close.
** '''''Didact's Signet''''': an advanced Scattershot that fires four projectiles with far greater range, higher damage, and stronger tracking after ricochets. This weapon is highly ideal for destroying enemies up to {{convert|21|m|ft|sp=us}} when scoped in.
** '''''Didact's Signet''''': an advanced Scattershot that fires four projectiles with far greater range, higher damage, and stronger tracking after ricochets. This weapon is highly ideal for destroying enemies up to {{convert|21|m|ft|sp=us}} when scoped in, and for hitting enemies around corners and out of sight in close quarters.


[[Category:Gameplay guides]]
[[Category:Gameplay guides]]

Revision as of 00:49, December 29, 2018

Halo 4

  • The Scattershot is highly effective at dealing with Promethean Knights and Elites up close.
  • In Infinity Slayer, the Scattershot is a relatively common Ordnance drop weapon that also and spawns at the start of match on several maps, such as Adrift, Abandon, and Haven.
    • The weapon is best used in engagements at extremely close range, such as the enclosed hallways of Adrift or out of the lifts on Abandon.
  • The Scattershot is ideal as a defensive weapon in object-based matches.
  • Do not overestimate the short range of the projectiles, though, as they dissipate after traveling for a very short period of time.
  • The slow reload speed means that a Scattershot user should seek cover immediately or switch to a weapon more suitable for medium or long range combat.

Halo 5: Guardians

  • The Scattershot, while more or less identical to its previous rendition, has been changed:
    • With smart scoping, the weapon gains more range. Zooming in will cause the entire weapon to extend, and the shots become altered to form into a manageable, spread-X pattern.
    • The projectiles now fire in groups of 8 instead of 6. In addition, they feature moderate tracking after ricochets, opening up a wider range of kills, although the projectiles deal less damage after ricochets.
  • The Scattershot is a brutal tool for controlling a point in Strongholds, protecting a flag in CTF, or cleaning out an Armory in Warzone.
  • It is less effective for long range engagements past 10.3 meters (34 ft), though, as its range increase is not that dramatic.
  • Warzone, Arena, and Campaign include two additional variants:
    • Loathsome Thing: an improved Scattershot with a doubled magazine size, slightly more damage, a faster rate of fire, and a faster reload time per projectile, making it useful for dealing with multiple enemies up close.
    • Didact's Signet: an advanced Scattershot that fires four projectiles with far greater range, higher damage, and stronger tracking after ricochets. This weapon is highly ideal for destroying enemies up to 21 meters (69 ft) when scoped in, and for hitting enemies around corners and out of sight in close quarters.