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Keepaway: Difference between revisions

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'''Keepaway Mode''' is a gametype in the [[Strategic Options Pack]] DLC for ''[[Halo Wars]]'' alongside the [[Tug of War]] and [[Reinforcements]] modes, and was later included in ''[[Halo Wars: Definitive Edition]]''. Keepaway serves as the ''Halo Wars'' adaptation of "[[Capture the Flag]]." Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. To win, players must capture three to five sentinels to claim victory.
'''Keepaway Mode''' is a gametype in the [[Strategic Options Pack]] DLC for ''[[Halo Wars]]'' alongside the [[Tug of War]] and [[Reinforcements]] modes, and was later included in ''[[Halo Wars: Definitive Edition]]''. Keepaway serves as the ''Halo Wars'' adaptation of "[[Capture the Flag]]". Teams battle it out to capture a free-roaming [[Forerunner]] [[Sentinel]] to score points before the other team. To win, players must capture three to five sentinels to claim victory.


==Gameplay==
==Gameplay==

Revision as of 19:10, August 29, 2018

Keepaway Mode is a gametype in the Strategic Options Pack DLC for Halo Wars alongside the Tug of War and Reinforcements modes, and was later included in Halo Wars: Definitive Edition. Keepaway serves as the Halo Wars adaptation of "Capture the Flag". Teams battle it out to capture a free-roaming Forerunner Sentinel to score points before the other team. To win, players must capture three to five sentinels to claim victory.

Gameplay

The player must send a unit to the sentinel and command the unit to pick up the sentinel. The unit will then have to be protected for a set amount of time. If the unit survives, the player gains a point. If the unit is killed, the flag resets and the point is not earned. Unlike the FPS games, units that have the flag can fire at enemies.