Z-390 incineration cannon: Difference between revisions
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* Single-charge "magazines" have been replaced with a battery meter. | * Single-charge "magazines" have been replaced with a battery meter. | ||
* Lights on the weapon have switched from red to orange. | * Lights on the weapon have switched from red to orange. | ||
* | * Time between fully charged shots is shorter. | ||
=== ''Halo: Spartan Strike'' === | === ''Halo: Spartan Strike'' === |
Revision as of 05:13, May 31, 2018
Z-390 incineration cannon | |
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Production overview | |
Manufacturer: |
Unknown/Forerunner origin[1] |
Type: |
Energy projectile launcher[1] |
Specifications | |
Length: |
134.8 centimeters (53.1 in)[1] |
Width: |
20 centimeters (7.9 in)[1] |
Height: |
40.5 centimeters (15.9 in)[1] |
Ammunition type: |
|
Feed system: |
One unit |
0.2 seconds per burst (0.8 seconds between bursts) | |
| |
Effective range: |
30.5 m (100.0 ft) (unscoped) |
Service history | |
In service: |
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The Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle, also known as the incineration cannon, is a Forerunner anti-matériel weapon originally used to combat the Flood.[3][2]
Overview
The Incineration Cannon was often used to strategically purge infected sites. Prometheans used the Incineration Cannon when assaulting a location believed to contain a Gravemind, or early-forming spore mountains, that were deemed too small for ship weapons but too large for infantry weapons.[2] The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,[2] which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower."
Design details
The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.[4] The weapon features an integrated optical scope for targeting accuracy.
Variants
- River of Light: The River of Light was created during the Forerunner-Flood war, which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, and faster charging speed, it unleashes long bursts of seven energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in Warzone simulations, the River of Light is also available as a secret weapon in the mission Reunion.[5]
- Heartseeker: The Heartseeker, carried by Warrior-Servants relentless on the hunt, fires slower-moving but more powerful energy charges with very strong homing behavior, increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.[5]
Gameplay
Changes from Halo 4 to Halo 5: Guardians
- Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery, similar to the Plasma Pistol.
- Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total.
- Single-charge "magazines" have been replaced with a battery meter.
- Lights on the weapon have switched from red to orange.
- Time between fully charged shots is shorter.
Halo: Spartan Strike
- Carries a maximum of 8 shots.
- Inflicts significant splash damage.
- Can destroy a Wraith or Scorpion Tank in one precision shot.
- Requires open area for safe use. As with other explosive weapons, splash damage at close range can injure or even kill the player.
Gallery
See our gameplay information related to Z-390 incineration cannon on its gameplay page. | |
Browse more images in this article's gallery page. |
Concept art of the Incineration Cannon for Halo 4.
- H4-Concept-IncinerationCannon-Final.jpg
Concept art of the final build of the Incineration Cannon.
An Operator-clad Spartan-IV firing an Incineration Cannon.
A Recruit-clad Spartan-IV using an Incineration Cannon in Halo 5: Guardians.
Smart scope with the Z-390 on Basin.
A Challenger-clad Spartan-IV with a Z-390 on Escape from ARC.
Campaign first-person view of River of Light by John-117.
List of appearances
- Halo 4 (First appearance)
- Halo: Spartan Strike
- Halo 5: Guardians
Sources
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