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Z-390 incineration cannon: Difference between revisions

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{{Era|Forerunner|Post}}
{{Era|Forerunner|Post}}
{{Weapon infobox
{{Weapon infobox
|image=[[File:H5G-Incineration Cannon.png|300px]]
|image = [[File:H5G-Incineration Cannon.png|300px]]
|manufacturer=Unknown/[[Forerunner]] origin<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/incineration-cannon '''Halo Waypoint''': ''Incineration Cannon'']</ref>
|manufacturer = Unknown/[[Forerunner]] origin<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/incineration-cannon '''Halo Waypoint''': ''Incineration Cannon'']</ref>
|series=
|series =  
|type=Energy projectile launcher<ref name="universe"/>
|type = Energy projectile launcher<ref name="universe"/>
|cost=
|cost =  
|variant=
|variant =  
|length={{Convert|134.8|cm|in|sp=us}}<ref name="universe"/>
|length = {{Convert|134.8|cm|in|sp=us}}<ref name="universe"/>
|width={{Convert|20|cm|in|sp=us}}<ref name="universe"/>
|width = {{Convert|20|cm|in|sp=us}}<ref name="universe"/>
|height={{Convert|40.5|cm|in|sp=us}}<ref name="universe"/>
|height = {{Convert|40.5|cm|in|sp=us}}<ref name="universe"/>
|ammotype=Antimatter/ionized particles<ref name="universe"/><ref name="h4evg"/>
|ammotype = Antimatter/ionized particles<ref name="universe"/><ref name="h4evg"/>
|weight=
|weight =  
|feed=One unit  
|feed = One unit  
|operation=
|operation =  
|rate= .2 seconds per burst (.8 seconds between bursts)
|rate = 0.2 seconds per burst (0.8 seconds between bursts)
|velocity= 40 m/s per burst (90 mph)
|velocity =  
 
* 40 m/s per burst (90 mph)
67 m/s fully charged (150 mph)
* 69 m/s fully charged (154 mph)
|range=30.5 meters unscoped
|range = 30.5 m (100.0 ft) <small>(unscoped)</small><br />49.5 m (162.5 ft) <small>(scoped)</small>
 
|service =  
50 meters scoped
* [[Forerunner-Flood war]]
|service=*[[Forerunner-Flood war]]
* [[Post-Covenant War conflicts]]
*[[Post-Covenant War conflicts]]
}}
}}


The '''Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle''', also known as the '''incineration cannon''', is a [[Forerunner]] anti-matériel weapon originally used to combat the [[Flood]].<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''': ''The Halo Bulletin 9.27.12'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 101''</ref>
The '''Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle''', also known as the '''incineration cannon''', is a [[Forerunner]] anti-matériel weapon originally used to combat the [[Flood]].<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''': ''The Halo Bulletin 9.27.12'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 101''</ref>


==Overview==
== Overview ==
The Incineration Cannon was often used to strategically purge infected sites. [[Promethean]]s used the Incineration Cannon when assaulting a location believed to contain a [[Gravemind]], or early-forming [[Flood hive|spore mountains]], that were deemed too small for ship weapons but too large for infantry weapons.<ref name="h4evg"/> The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,<ref name="h4evg"/> which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower."
The Incineration Cannon was often used to strategically purge infected sites. [[Promethean]]s used the Incineration Cannon when assaulting a location believed to contain a [[Gravemind]], or early-forming [[Flood hive|spore mountains]], that were deemed too small for ship weapons but too large for infantry weapons.<ref name="h4evg"/> The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,<ref name="h4evg"/> which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower."


===Design details===
=== Design details ===
The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.<ref>[http://www.youtube.com/watch?v=Hy5cns3AhkE '''YouTube''': ''Halo 4 Incineration Cannon, Binary Rifle'']</ref> The weapon features an integrated optical scope for targeting accuracy.
The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.<ref>[http://www.youtube.com/watch?v=Hy5cns3AhkE '''YouTube''': ''Halo 4 Incineration Cannon, Binary Rifle'']</ref> The weapon features an integrated optical scope for targeting accuracy.


==Variants==
== Variants ==
*'''[[River of Light]]''': The ''River of Light'' was created during the [[Forerunner-Flood war]], which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage and faster charging speed, it unleashes long bursts of [[seven]] energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in [[Warzone]] simulations, the ''River of Light'' is also available as a secret weapon in the mission [[Reunion]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>
* '''[[River of Light]]''': The ''River of Light'' was created during the [[Forerunner-Flood war]], which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, and faster charging speed, it unleashes long bursts of [[seven]] energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in [[Warzone]] simulations, the ''River of Light'' is also available as a secret weapon in the mission [[Reunion]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref>
*'''Heartseeker''': The ''Heartseeker'', carried by [[Warrior-Servant]]s relentless on the hunt, fires tracking energy charges and features increased range over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.<ref name="H5G"/>
* '''Heartseeker''': The ''Heartseeker'', carried by [[Warrior-Servant]]s relentless on the hunt, fires slower-moving but more powerful energy charges with very strong homing behavior, increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.<ref name="H5G"/>
<gallery>
<gallery>
File:Halo 5 River of Light.png|River of Light.
File:Halo 5 River of Light.png|River of Light.
Line 41: Line 40:
</gallery>
</gallery>


==Gameplay==
== Gameplay ==
===Changes from ''Halo 4'' to ''Halo 5: Guardians''===
=== Changes from ''Halo 4'' to ''Halo 5: Guardians'' ===
*Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery, similar to the [[Type-54 plasma pistol|Plasma Pistol]].
* Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery, similar to the [[Type-54 plasma pistol|Plasma Pistol]].
**Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total.
** Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total.
*Single-charge "magazines" have been replaced with a battery meter.
* Single-charge "magazines" have been replaced with a battery meter.
*Lights on the weapon have switched from red to orange.
* Lights on the weapon have switched from red to orange.


===''Halo: Spartan Strike''===
=== ''Halo: Spartan Strike'' ===
*Carries a maximum of 8 shots.
* Carries a maximum of 8 shots.
*Inflicts significant splash damage.
* Inflicts significant splash damage.
*Can destroy a Wraith or Scorpion Tank in one precision shot.
* Can destroy a Wraith or Scorpion Tank in one precision shot.
*Requires open area for safe use. Splash damage at close range can injure or even kill the player.
* Requires open area for safe use. As with other explosive weapons, splash damage at close range can injure or even kill the player.


==Gallery==
== Gallery ==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Z-390 High-Explosive Munitions Rifle}}
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Z-390 High-Explosive Munitions Rifle}}
<gallery>
<gallery>
Line 82: Line 81:
</gallery>
</gallery>


==List of appearances==
== List of appearances ==
*''[[Halo 4]]'' {{1st}}
* ''[[Halo 4]]'' {{1st}}
**''[[Spartan Ops]]''
** ''[[Spartan Ops]]''
*''[[Halo: Spartan Strike]]''
* ''[[Halo: Spartan Strike]]''
*''[[Halo 5: Guardians]]''
* ''[[Halo 5: Guardians]]''


==Sources==
== Sources ==
<references/>
<references/>



Revision as of 23:02, May 30, 2018

Z-390 incineration cannon
H5G-Incineration Cannon.png
Production overview

Manufacturer:

Unknown/Forerunner origin[1]

Type:

Energy projectile launcher[1]

Specifications

Length:

134.8 centimeters (53.1 in)[1]

Width:

20 centimeters (7.9 in)[1]

Height:

40.5 centimeters (15.9 in)[1]

Ammunition type:

Antimatter/ionized particles[1][2]

Feed system:

One unit

Rate of fire:

0.2 seconds per burst (0.8 seconds between bursts)

Muzzle velocity:

  • 40 m/s per burst (90 mph)
  • 69 m/s fully charged (154 mph)

Effective range:

30.5 m (100.0 ft) (unscoped)
49.5 m (162.5 ft) (scoped)

Service history

In service:

 

The Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle, also known as the incineration cannon, is a Forerunner anti-matériel weapon originally used to combat the Flood.[3][2]

Overview

The Incineration Cannon was often used to strategically purge infected sites. Prometheans used the Incineration Cannon when assaulting a location believed to contain a Gravemind, or early-forming spore mountains, that were deemed too small for ship weapons but too large for infantry weapons.[2] The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,[2] which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower."

Design details

The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.[4] The weapon features an integrated optical scope for targeting accuracy.

Variants

  • River of Light: The River of Light was created during the Forerunner-Flood war, which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, and faster charging speed, it unleashes long bursts of seven energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in Warzone simulations, the River of Light is also available as a secret weapon in the mission Reunion.[5]
  • Heartseeker: The Heartseeker, carried by Warrior-Servants relentless on the hunt, fires slower-moving but more powerful energy charges with very strong homing behavior, increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.[5]

Gameplay

Changes from Halo 4 to Halo 5: Guardians

  • Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery, similar to the Plasma Pistol.
    • Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total.
  • Single-charge "magazines" have been replaced with a battery meter.
  • Lights on the weapon have switched from red to orange.

Halo: Spartan Strike

  • Carries a maximum of 8 shots.
  • Inflicts significant splash damage.
  • Can destroy a Wraith or Scorpion Tank in one precision shot.
  • Requires open area for safe use. As with other explosive weapons, splash damage at close range can injure or even kill the player.

Gallery

List of appearances

Sources