Z-390 incineration cannon: Difference between revisions
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{{Era|Forerunner|Post}} | {{Era|Forerunner|Post}} | ||
{{Weapon infobox | {{Weapon infobox | ||
|image=[[File:H5G-Incineration Cannon.png|300px]] | |image = [[File:H5G-Incineration Cannon.png|300px]] | ||
|manufacturer=Unknown/[[Forerunner]] origin<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/incineration-cannon '''Halo Waypoint''': ''Incineration Cannon'']</ref> | |manufacturer = Unknown/[[Forerunner]] origin<ref name="universe">[https://www.halowaypoint.com/en-us/universe/weapons/incineration-cannon '''Halo Waypoint''': ''Incineration Cannon'']</ref> | ||
|series= | |series = | ||
|type=Energy projectile launcher<ref name="universe"/> | |type = Energy projectile launcher<ref name="universe"/> | ||
|cost= | |cost = | ||
|variant= | |variant = | ||
|length={{Convert|134.8|cm|in|sp=us}}<ref name="universe"/> | |length = {{Convert|134.8|cm|in|sp=us}}<ref name="universe"/> | ||
|width={{Convert|20|cm|in|sp=us}}<ref name="universe"/> | |width = {{Convert|20|cm|in|sp=us}}<ref name="universe"/> | ||
|height={{Convert|40.5|cm|in|sp=us}}<ref name="universe"/> | |height = {{Convert|40.5|cm|in|sp=us}}<ref name="universe"/> | ||
|ammotype=Antimatter/ionized particles<ref name="universe"/><ref name="h4evg"/> | |ammotype = Antimatter/ionized particles<ref name="universe"/><ref name="h4evg"/> | ||
|weight= | |weight = | ||
|feed=One unit | |feed = One unit | ||
|operation= | |operation = | ||
|rate= .2 seconds per burst (.8 seconds between bursts) | |rate = 0.2 seconds per burst (0.8 seconds between bursts) | ||
|velocity= 40 m/s per burst (90 mph) | |velocity = | ||
* 40 m/s per burst (90 mph) | |||
* 69 m/s fully charged (154 mph) | |||
|range=30.5 | |range = 30.5 m (100.0 ft) <small>(unscoped)</small><br />49.5 m (162.5 ft) <small>(scoped)</small> | ||
|service = | |||
* [[Forerunner-Flood war]] | |||
|service=*[[Forerunner-Flood war]] | * [[Post-Covenant War conflicts]] | ||
*[[Post-Covenant War conflicts]] | |||
}} | }} | ||
The '''Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle''', also known as the '''incineration cannon''', is a [[Forerunner]] anti-matériel weapon originally used to combat the [[Flood]].<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''': ''The Halo Bulletin 9.27.12'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 101''</ref> | The '''Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle''', also known as the '''incineration cannon''', is a [[Forerunner]] anti-matériel weapon originally used to combat the [[Flood]].<ref>[http://blogs.halo.xbox.com/Headlines/post/2012/09/26/The-Halo-Bulletin-92612-.aspx '''Halo Waypoint''': ''The Halo Bulletin 9.27.12'']</ref><ref name="h4evg">'''[[Halo 4: The Essential Visual Guide]]''', ''page 101''</ref> | ||
==Overview== | == Overview == | ||
The Incineration Cannon was often used to strategically purge infected sites. [[Promethean]]s used the Incineration Cannon when assaulting a location believed to contain a [[Gravemind]], or early-forming [[Flood hive|spore mountains]], that were deemed too small for ship weapons but too large for infantry weapons.<ref name="h4evg"/> The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,<ref name="h4evg"/> which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower." | The Incineration Cannon was often used to strategically purge infected sites. [[Promethean]]s used the Incineration Cannon when assaulting a location believed to contain a [[Gravemind]], or early-forming [[Flood hive|spore mountains]], that were deemed too small for ship weapons but too large for infantry weapons.<ref name="h4evg"/> The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,<ref name="h4evg"/> which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower." | ||
===Design details=== | === Design details === | ||
The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.<ref>[http://www.youtube.com/watch?v=Hy5cns3AhkE '''YouTube''': ''Halo 4 Incineration Cannon, Binary Rifle'']</ref> The weapon features an integrated optical scope for targeting accuracy. | The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.<ref>[http://www.youtube.com/watch?v=Hy5cns3AhkE '''YouTube''': ''Halo 4 Incineration Cannon, Binary Rifle'']</ref> The weapon features an integrated optical scope for targeting accuracy. | ||
==Variants== | == Variants == | ||
*'''[[River of Light]]''': The ''River of Light'' was created during the [[Forerunner-Flood war]], which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage and faster charging speed, it unleashes long bursts of [[seven]] energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in [[Warzone]] simulations, the ''River of Light'' is also available as a secret weapon in the mission [[Reunion]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | * '''[[River of Light]]''': The ''River of Light'' was created during the [[Forerunner-Flood war]], which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, and faster charging speed, it unleashes long bursts of [[seven]] energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in [[Warzone]] simulations, the ''River of Light'' is also available as a secret weapon in the mission [[Reunion]].<ref name="H5G">'''[[Halo 5: Guardians]]'''</ref> | ||
*'''Heartseeker''': The ''Heartseeker'', carried by [[Warrior-Servant]]s relentless on the hunt, fires | * '''Heartseeker''': The ''Heartseeker'', carried by [[Warrior-Servant]]s relentless on the hunt, fires slower-moving but more powerful energy charges with very strong homing behavior, increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.<ref name="H5G"/> | ||
<gallery> | <gallery> | ||
File:Halo 5 River of Light.png|River of Light. | File:Halo 5 River of Light.png|River of Light. | ||
Line 41: | Line 40: | ||
</gallery> | </gallery> | ||
==Gameplay== | == Gameplay == | ||
===Changes from ''Halo 4'' to ''Halo 5: Guardians''=== | === Changes from ''Halo 4'' to ''Halo 5: Guardians'' === | ||
*Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery, similar to the [[Type-54 plasma pistol|Plasma Pistol]]. | * Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery, similar to the [[Type-54 plasma pistol|Plasma Pistol]]. | ||
**Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total. | ** Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total. | ||
*Single-charge "magazines" have been replaced with a battery meter. | * Single-charge "magazines" have been replaced with a battery meter. | ||
*Lights on the weapon have switched from red to orange. | * Lights on the weapon have switched from red to orange. | ||
===''Halo: Spartan Strike''=== | === ''Halo: Spartan Strike'' === | ||
*Carries a maximum of 8 shots. | * Carries a maximum of 8 shots. | ||
*Inflicts significant splash damage. | * Inflicts significant splash damage. | ||
*Can destroy a Wraith or Scorpion Tank in one precision shot. | * Can destroy a Wraith or Scorpion Tank in one precision shot. | ||
*Requires open area for safe use. | * Requires open area for safe use. As with other explosive weapons, splash damage at close range can injure or even kill the player. | ||
==Gallery== | == Gallery == | ||
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Z-390 High-Explosive Munitions Rifle}} | {{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of Z-390 High-Explosive Munitions Rifle}} | ||
<gallery> | <gallery> | ||
Line 82: | Line 81: | ||
</gallery> | </gallery> | ||
==List of appearances== | == List of appearances == | ||
*''[[Halo 4]]'' {{1st}} | * ''[[Halo 4]]'' {{1st}} | ||
**''[[Spartan Ops]]'' | ** ''[[Spartan Ops]]'' | ||
*''[[Halo: Spartan Strike]]'' | * ''[[Halo: Spartan Strike]]'' | ||
*''[[Halo 5: Guardians]]'' | * ''[[Halo 5: Guardians]]'' | ||
==Sources== | == Sources == | ||
<references/> | <references/> | ||
Revision as of 23:02, May 30, 2018
Z-390 incineration cannon | |
---|---|
Production overview | |
Manufacturer: |
Unknown/Forerunner origin[1] |
Type: |
Energy projectile launcher[1] |
Specifications | |
Length: |
134.8 centimeters (53.1 in)[1] |
Width: |
20 centimeters (7.9 in)[1] |
Height: |
40.5 centimeters (15.9 in)[1] |
Ammunition type: |
|
Feed system: |
One unit |
0.2 seconds per burst (0.8 seconds between bursts) | |
| |
Effective range: |
30.5 m (100.0 ft) (unscoped) |
Service history | |
In service: |
|
The Weapon/Anti-Materiel Z-390 High-Explosive Munitions Rifle, also known as the incineration cannon, is a Forerunner anti-matériel weapon originally used to combat the Flood.[3][2]
Overview
The Incineration Cannon was often used to strategically purge infected sites. Prometheans used the Incineration Cannon when assaulting a location believed to contain a Gravemind, or early-forming spore mountains, that were deemed too small for ship weapons but too large for infantry weapons.[2] The Incineration Cannon fires five antimatter-infused streams of concentrated explosive particles,[2] which gather into globular projectiles that oscillate along a straight trajectory and disintegrate targets when landing a killing blow. The projectiles detonate and spread upon impact with a target, ricocheting and bouncing in tall but short arc trajectories. It initially holds five whole charges at a time with one shot per charge. Each charge is automatically "loaded" after firing and cool-down. It has been described as "mixing traits of a rocket launcher, shotgun, and flamethrower."
Design details
The weapon possesses an angular design and a metallic casing. It appears to be held together, at least partly, by energy fields as indicated by its self-assembly process and reloading mechanics. Red highlights can be seen while the weapon is self-assembling and throughout the casing once assembly is complete; these highlights grow brighter when the weapon is fired.[4] The weapon features an integrated optical scope for targeting accuracy.
Variants
- River of Light: The River of Light was created during the Forerunner-Flood war, which led to many technical advances that ultimately proved fruitless. Upgraded with increased damage, a wider projectile trajectory, 25% increased battery capacity, and faster charging speed, it unleashes long bursts of seven energy blasts if charged up. Available as an Ultra Rare REQ for Level 5 energy in Warzone simulations, the River of Light is also available as a secret weapon in the mission Reunion.[5]
- Heartseeker: The Heartseeker, carried by Warrior-Servants relentless on the hunt, fires slower-moving but more powerful energy charges with very strong homing behavior, increased range, and a wider blast radius over the standard weapon. It is available in Warzone simulations as a Legendary REQ that costs Level 6 energy.[5]
Gameplay
Changes from Halo 4 to Halo 5: Guardians
- Power of the weapon is determined by how long the user holds down the trigger, with uncharged shots firing a burst of two projectiles with arcing trajectory and fully charged shots having a similar effect as those of the previous incarnation of the weapon, albeit without any secondary explosions. Keeping the weapon charged will slowly deplete its battery, similar to the Plasma Pistol.
- Uncharged shot consumes 5% of each shot while fully charged shots mainly can consume up to 25% in total.
- Single-charge "magazines" have been replaced with a battery meter.
- Lights on the weapon have switched from red to orange.
Halo: Spartan Strike
- Carries a maximum of 8 shots.
- Inflicts significant splash damage.
- Can destroy a Wraith or Scorpion Tank in one precision shot.
- Requires open area for safe use. As with other explosive weapons, splash damage at close range can injure or even kill the player.
Gallery
See our gameplay information related to Z-390 incineration cannon on its gameplay page. | |
Browse more images in this article's gallery page. |
Concept art of the Incineration Cannon for Halo 4.
- H4-Concept-IncinerationCannon-Final.jpg
Concept art of the final build of the Incineration Cannon.
An Operator-clad Spartan-IV firing an Incineration Cannon.
A Recruit-clad Spartan-IV using an Incineration Cannon in Halo 5: Guardians.
Smart scope with the Z-390 on Basin.
A Challenger-clad Spartan-IV with a Z-390 on Escape from ARC.
- H5-Heartseeker-FP.png
First-person view of the Heartseeker in Halo 5: Guardians.
List of appearances
- Halo 4 (First appearance)
- Halo: Spartan Strike
- Halo 5: Guardians
Sources
|