M90 shotgun: Difference between revisions

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Reverted edits by Night Reaper5 (Talk); changed back to last version by Blueteamrulz
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=== M90 Mk I ===
=== M90 Mk I ===
[[Image:M90 Shotgun.jpg|150px|thumb|left|The M90 Mk I, the model used in [[Halo:CE]]]]
[[Image:M90 Shotgun.jpg|150px|thumb|left|The M90 Mk I, the model used in [[Halo:CE]]]]
The first model presented in the [[Halo]] series. It had a twelve shell magazine (the biggest shotgun magazine in the Halo trilogy), and the player carried up to 60 more shells (a total of 72 shells). It had the best effective range of all the models overall. It could kill weak, or injured targets at medium ranges, could kill nearly any infantry target at point blank shot, and if used carefully it could even be used to attack foes at a far range. It is capable of long range fire, but will lose accuracy by the time the pellets hit at such a distance. It even had the offensive capabilities to take on lightly armored [[vehicles]] such as the [[Ghost]] effectively. In the original Halo, players could hold the trigger button down for continuous fire (not rapid-fire); however, this mode of fire seemed slightly more inaccurate than the other models and was rarer. If you fire all of the shots, the reload ends with a side cock, revealing the barrel. It was a quick gun to reload, it was capable of one shot one reload, which was very handy when overwhelmed by [[Flood]] in [[The Library]] thus rendering the [[MA5B Assault Rifle]] obsolete against the Flood in the later part of [[Halo: Combat Evolved]].
The first model presented in the [[Halo]] series. It had a 12 shell magazine (the biggest shotgun magazine in the Halo trilogy), and the player carried up to 60 more shells (a total of 72 shells). It had the best effective range of all the models overall. It could kill weak or injured targets at medium ranges, could kill nearly any infantry target at point blank shot, and if used carefully it could even be used to attack foes at a far range. It is capable of long range fire, but will lose accuracy by the time the pellets hit at such a distance. It even had the offensive capabilities to take on lightly armored [[vehicles]] such as the [[Ghost]] effectively. In the original Halo, players could hold the trigger button down for continuous fire (not rapid-fire). However, this mode of fire seemed slightly more inaccurate than the other models and was rarer. If you fire all of the shots, the reload ends with a side cock, revealing the barrel. It was a quick gun to reload, it was capable of one shot one reload, which was very handy when overwhelmed by [[Flood]] in [[The Library]] thus rendering the [[MA5B Assault Rifle]] obsolete against the Flood in the later part of [[Halo: Combat Evolved]].


*Shotgun most effective against Flood.
*Shotgun most effective against Flood.
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=== M90 Mk II ===
=== M90 Mk II ===
[[Image:M90 Mk II Shotgun.jpg|150px|thumb|left|The M90 Mk II, this is the model used in Halo 2]]
[[Image:M90 Mk II Shotgun.jpg|150px|thumb|left|The M90 Mk II, this is the model used in Halo 2]]
The second model, the M90 Mk II, was used in [[Halo 2]]. It changed significantly from the Mk I. Its appearance slightly changed, most notably with the green [[Iron Sights]] instead of blue. And its performance changed as well. It could not kill targets at more than an a few feet, though a quick shot-[[melee]] combo would usually kill an enemy very quickly. The shotgun was only very effective at extremely close range, and the player only carried thirty-six spare shells (a total of 48 shells). Unlike the previous version, it had almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the [[Energy Sword]] as a usable weapon, and wanted to "even the odds". It never cocked after reloading.
The second model, the M90 Mk II, was used in [[Halo 2]]. It changed significantly from the Mk I. Its appearance slightly changed, most notably with the green [[Iron Sights]] instead of blue. And its performance changed as well. It could not kill targets at more than an a few feet, though a quick shot-[[melee]] combo would usually kill an enemy very quickly. The shotgun was only very effective at extremely close range, and the player only carried 36 spare shells (a total of 48 shells). Unlike the previous version, it had almost no stopping power when used against vehicles, and like before, with the range decrease, its effectiveness against the Flood was reduced slightly. It probably took this change as [[Bungie]] introduced the [[Energy Sword]] as a usable weapon, and wanted to "even the odds". It never cocked after reloading.


=== M90A ===
=== M90A ===
[[Image:H3 Shotgun.jpg|left|150px|thumb|The latest model, the M90A, which is used in Halo 3]]
[[Image:H3 Shotgun.jpg|left|150px|thumb|The latest model, the M90A, which is used in Halo 3]]
The newest model, the M90A, is used in [[Halo 3]]. There are a variety of graphical and gameplay changes from the previous models, and it is arguably the most powerful variant of the trio. The blue iron-sights have been reintroduced, it has a longer barrel and a [[flashlight]] is mounted on the side. Unlike the older models which had a 12 shell magazine, it only has a 6 shell magazine. The player can carry 30 spare shells or 5 Magazines (a total of 36 shells or 6 Magazines), as opposed to ''Halo: Combat Evolved'''s 72. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. It even has enough punch to send a [[Warthog]] out of control if the vehicle is shot in the right place. This variant of the Shotgun, also appears bulkier and stronger than its ''Halo Combat Evolved'' and ''Halo 2'' relatives.
The newest model, the M90A, is used in [[Halo 3]]. There are a variety of graphical and gameplay changes from the previous models, and it is arguably the most powerful variant of the trio. The blue iron-sights have been reintroduced, it has a longer barrel and a [[flashlight]] is mounted on the side. Unlike the older models which had a 12 shell magazine, it only has a 6 shell magazine. The player can carry 30 spare shells or 5 Magazines (a total of 36 shells or 6 Magazines), as opposed to ''Halo: Combat Evolved'''s 72. To make up for this, its effective range is far greater than the M90 Mk II, as it can kill targets at two or even three times the range, depending on their health. It even has enough punch to send a [[Warthog]] out of control if the vehicle is shot in the right place. This variant of the Shotgun also appears bulkier and stronger than its ''Halo Combat Evolved'' and ''Halo 2'' relatives.
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