Barukaza Workshop Scarab: Difference between revisions
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{{Vehicle infobox | |||
|name=Scarab | |||
|image=[[File:HW2 Banished Scarab.png|300px]] | |||
|manufacturer=The [[Banished]]<ref name="PL1>''[[Halo Wars 2]]'', [[Phoenix Logs]], Banished Units ''Scarab''</ref> | |||
|line= | |||
|model= | |||
|cost= | |||
|length= | |||
|width= | |||
|height= | |||
|mass= | |||
|max speed= | |||
|engine=Plasma generators | |||
|hull= | |||
|armament=One [[focus cannon]], 6 Thrasher missiles turret<ref name="PL1/> | |||
|crew=One supervisor, [[Lekgolo]] operators<ref name="PL1/> | |||
|complement= | |||
|consumables= | |||
|othersystems= | |||
|firstuse-title=In service | |||
|firstuse=*[[Second Ark Conflict]] | |||
|service= | |||
|role=War machine<ref name="PL1/> | |||
|affiliation=The Banished<ref name="PL1/> | |||
}} | |||
The '''Scarabs''' utilized by utilized by the [[Banished]] are heavily modified [[Scarabs].<ref name="PL1/> | |||
==Design Details== | |||
===Chassis=== | |||
These Scarabs are massive and heavily armored battleplates.<ref name="PL1/> | |||
===Crew and complement=== | |||
The Scarab is "piloted" by a Banished supervisor, and the Scarabs control systems are controlled by Colonies of Lekgolo worms.<ref name="PL1/> | |||
===Generators=== | |||
The Scarabs have plasma generators that are unstable due to the modifications by the Banished to maximise firepower. The unstable plasma generators quickly kill the Lekgolo worms that form its control system.<ref name="PL1/> | |||
==Mobility== | |||
The Scarab is slow but very mobile and can easily travel up cliffs and across rough terrain.<ref name="PL1/> | |||
==Armaments== | |||
Banished Scarabs are armed with an unstable plasma beam that deals incredible ground-target damage and Thrasher missiles for air defense.<ref name="PL1/> | |||
==Variants== | ==Variants== | ||
*'''Volatile Scarab''' | *'''Volatile Scarab''': This variant of the Scarab was created after [[Voridus]] learnt how to harness the power of the [[Installation 00]]'s [[Infusion gel]]. The Scarabs bulk had enough containment systems required to weaponize the gel. Voridus had specially selected pilots ready to pilot for him when he is otherwise occupied.<ref name="PL2>''Halo Wars 2'', Phoenix Logs, Banished Units ''Volatile Scarab''</ref> | ||
==Operational History== | ==Operational History== | ||
{{Quote|We are the Scarab. We are horror.|A Banished Scarab commander during the | {{Quote|We are the Scarab. We are horror.|A Banished Scarab commander during the Second Ark Conflict.<ref name="HW2"/>}} | ||
These Scarabs were used by the Banished during the Second Ark conflict in 2559. | |||
{{Expand-section}} | {{Expand-section}} | ||
Revision as of 09:14, January 14, 2018
Scarab | |
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Production information | |
Manufacturer: |
|
Technical specifications | |
Engine(s): |
Plasma generators |
Armament: |
One focus cannon, 6 Thrasher missiles turret[1] |
Crew: |
|
Usage | |
In service: |
|
Role(s): |
War machine[1] |
Affiliation: |
The Banished[1] |
The Scarabs utilized by utilized by the Banished are heavily modified [[Scarabs].[1]
Design Details
Chassis
These Scarabs are massive and heavily armored battleplates.[1]
Crew and complement
The Scarab is "piloted" by a Banished supervisor, and the Scarabs control systems are controlled by Colonies of Lekgolo worms.[1]
Generators
The Scarabs have plasma generators that are unstable due to the modifications by the Banished to maximise firepower. The unstable plasma generators quickly kill the Lekgolo worms that form its control system.[1]
Mobility
The Scarab is slow but very mobile and can easily travel up cliffs and across rough terrain.[1]
Armaments
Banished Scarabs are armed with an unstable plasma beam that deals incredible ground-target damage and Thrasher missiles for air defense.[1]
Variants
- Volatile Scarab: This variant of the Scarab was created after Voridus learnt how to harness the power of the Installation 00's Infusion gel. The Scarabs bulk had enough containment systems required to weaponize the gel. Voridus had specially selected pilots ready to pilot for him when he is otherwise occupied.[2]
Operational History
- "We are the Scarab. We are horror."
- — A Banished Scarab commander during the Second Ark Conflict.[3]
These Scarabs were used by the Banished during the Second Ark conflict in 2559.
- This section needs expansion. You can help Halopedia by expanding it.
Gameplay
Halo Wars 2
Scarab
- Info: Very heavy armor, Very high damage, Traverses all terrain, Super Unit.
- Tier: 3
- Cost: Population 40, Supplies 2,000, Power 2,000
The Scarab is a super unit that can be purchased at the War Council by all Banished leaders beside Voridus. Unlike its Halo Wars counterpart the Banished Scarab comes equipped with Thrasher missiles instead of a plasma cannon, and a plasma shield ability. The plasma shield ability makes the Scarab invincible for a short time. Up to three can be used at once in standard modes. Scarabs are effective against infantry, vehicles, and structures, but are only okay against aircraft. In Blitz the Scarab costs 300 energy and is only on the field for 30 seconds.
Volatile Scarab
- Info: Very high damage, Beam creates pool of infused gel, Can briefly shield itself from danger, Traverses all terrain, Slow moving, Very heavy armor, Super Unit.
- Tier: 3
- Cost: Population 40, Supplies 2,000, Power 2,000
The Scarab is a super unit that can be purchased at the War Council by Voridus. While largely similar to the base Scarab the Volatile Scarab creates pools of infusion gel while attacking. Like the base Scarab it comes equipped with a plasma shield and is effective against infantry, vehicles, and structures, but are only okay against aircraft.
Trivia
The Banished Scarab was nicknamed "Taterbug" by the community and Jeff Easterling.[4]
Gallery
Concept art for the Banished Scarab for Halo Wars 2.
A Banished Scarab being used in Blitz.
Four Banished Scarabs attack an Outpost.
A Scarab, Volatile Scarab, and Type-56 Lich attack an Abomination in Terminus Firefight.
List of appearances
- Know Your Enemy (First appearance)
- Halo Wars 2