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Punic-class supercarrier: Difference between revisions

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|armament=*""Super" [[Magnetic Accelerator Cannon]]s (2)<ref name="mtbh">[http://www.spartangames.co.uk/meet-the-big-hitters '''Spartan Games''': ''Meet the Big Hitters'']</ref>
|armament=*""Super" [[Magnetic Accelerator Cannon]]s (2)<ref name="mtbh">[http://www.spartangames.co.uk/meet-the-big-hitters '''Spartan Games''': ''Meet the Big Hitters'']</ref>
*Port and Starboard mini-MACs<ref name="mtbh"/>
*Port and Starboard mini-MACs<ref name="mtbh"/>
*[[11A2R1 naval coilgun battery|Deck gun]]s{{Citation needed}}
*[[11A2R1 naval coilgun battery|11A2R1 naval coilgun batteries]]{{Citation needed}}
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Revision as of 15:18, December 26, 2017

Punic-class supercarrier
Punic orbit.jpg
Production information

Class:

Supercarrier

Role:

Technical specifications

Length:

Approx. 4,000 metres (13,000 ft)[2]

Height:

Approx. 800 metres (2,600 ft)[2]

Slipspace drive:

Equipped

Hull:

Titanium-A armor

Armament:

Chronological and affiliation

Era:

Affiliation:

 

The Punic-class supercarrier is a carrier sub-classification in service with the UNSC Navy. There were only a few constructed, among them the most notable vessel was UNSC Trafalgar.[1][5]

Specifications

The supercarrier was used for direct confrontation with Covenant capital ships, and was one of the few UNSC ships effective in this role. The armaments and armor of a Punic-class supercarrier dwarf those of any other carrier in service with the UNSC Navy.[1] The Punic class is capable of mounting frigates or destroyers in its ventral sub-vessel hangar bays.[6] To date, the Punic class is one of the largest known vessels in human history, whose total length and tonnage is to date known to be superseded only by the UNSC Infinity.

Operational history

The Punic-class supercarrier was commissioned towards the final years of the 25th century to aid the Unified Earth Government in combating the spreading Insurrection. Officially designated Space Control Vehicles, these carriers transported and sustained entire Colonial Military Administration expeditionary and interdiction campaigns throughout the more remote Outer Colonies for months at a time, as they eliminated insurrectionists and terrorists before their views could fester and spread. However, when the Human-Covenant War began, all Punic-class supercarriers were utilized to protect human colonies from the new Covenant threat.[4]

Punic-class supercarriers have participated in numerous campaigns and holding actions throughout the Human-Covenant War, including the UNSC's last stand above Estuary and as base stations for the decisive counterinsurgency and evacuation operations on Charybdis IX in 2535. However, despite the benefits of the powerful ships, the destruction of each supercarrier led to the loss of skilled crews and materiel that slowly decreased the UNSC Navy's overall effectiveness. By 2552, the final year of the Covenant War, only a handful of Punic-class supercarriers remained spaceworthy, including UNSC Trafalgar, which was stationed over Reach as the flagship of the Epsilon Eridani Fleet.[4] The Trafalgar itself was lost in combat against the Covenant during the Fall of Reach, further securing the Covenant's eventual victory in the engagement.

Ships of the line

Halo: Fleet Battles

UNSC Punic Supercarrier

  • Cost: 675 Points
  • Movement: 6"

Fore Section

  • Damage Track: 10 • 8 • 5
  • Build rating: 5
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 6
  • System Loadouts:
    • Hardburn (1")
    • Labyrinthine
    • point Defense (7)
    • Titanium Armor (8)
  • Primary Weapon: Super MAC
    • Range: 20/40"
    • Weapon Loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 10
  • Additional Primary Weapon: Super MAC
    • Range: 20/40"
    • Weapon Loadouts: MAC (3)
    • Firing arc: Forward
    • Dice: 10
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Forward or Port+Starboard
    • Dice: 10

Mid Section

  • Damage Track: 11 • 9 • 6
  • Build rating: 6
  • Hangars: 10
  • Boarding Craft: 5
  • Security Detail: 8
  • System Loadouts:
    • Carrier Action (3)
    • Hardburn (1")
    • Labyrinthine
    • Point Defense (8)
    • Titanium Armor (7)
  • Primary Weapon: MiniMAC Batteries
    • Range: 10/20"
    • Weapon Loadouts: MAC (1)
    • Firing arc: Port & Starboard
    • Dice: 12
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Port+Starboard
    • Dice: 15

Aft Section

  • Damage Track: 10 • 8 • 5
  • Build rating: 5
  • Hangars: 2
  • Boarding Craft: 3
  • Security Detail: 6
  • System Loadouts:
    • Hardburn (1")
    • Labyrinthine
    • Point Defense (7)
    • Titanium Armor (8)
  • Primary Weapon: -
  • Secondary Weapon: Missile Batteries
    • Range: 12/24"
    • Weapon loadouts: Missiles
    • Firing arc: Aft or Port+Starboard
    • Dice: 10

UNSC Supercarrier Special Rules

  • Frigate Resupply:
During the Repair Step of any End Phase, a Punic-class Supercarrier may allow a SINGLE Paris Formation Base within 10" to remove a SINGLE Damage Marker from it's base. Where applicable, this action CAN be used to restore Titanium Armour to the formation base.
  • Automated Repair Systems:
Each time a Vulnerable Marker is applied to a Section of this Massive Element, roll a Halo Dice. On a result of a 1 or a 2, the Vulnerable Marker is instantly removed.
  • Limited Resources:
All Punic-class Supercarriers exist as individual Battle Groups and are not required to follow the standard rules for Battle group creation. Whilst they are not specialist Battle Groups, they are restricted by the size of Fleet they are attached to. A single Punic-class Supercarrier can be included in a fleet for every FULL 1250 Points being played.

Gallery

List of appearances

Sources