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(Added Flood Units section from Awakening the Nightmare.) |
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==Flood Units== | |||
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===Bursters=== | |||
:Underground lurkers. | |||
:Bursters are carrier forms that erupt from the ground, simultaneously releasing | |||
:their cache of parasites and spores. | |||
:Bursters guard Flood blightlands, and will attack any interlopers within the | |||
:parasite's twisted domain. | |||
===Infected=== | |||
:The lost and the damned. | |||
:Flood-infected sentients serve the parasite as tools and weapons while simpler | |||
:creatures are twisted into foul abominations that seek only to devour and fuel | |||
:the parasite's growth. There is no cure or treatment that can save these | |||
:victims, and even death may not save their consciousness from being absorbed | |||
:into the Flood collective for later use. | |||
:Though their bodies are bent to the Flood's will, occasionally the victim can still | |||
:whisper for mercy or cry out in pain from ruined lips and half-consumed throats. | |||
:Or worse, the parasite will speak on their behalf, using stolen thoughts and | |||
:memories as a psychological weapon. | |||
:Most infantry and vehicles with a living crew who take lethal damage from | |||
:Flood are converted into Infected units. Exceptions include non-organic units | |||
:(Sentinels), Huragok living machines (Engineers), the enigmatic Lekgolo (Hunters), | |||
:and Super units (who self-destruct when compromised). Heroes also ensure | |||
:they are not taken by the Flood. | |||
:Infected vehicles are hideously warped versions of their former selves, their | |||
:crew having been converted into spore-packed pustules and mucus-like | |||
:growths which hold the damaged vehicle together. Infected vehicles are weaker | |||
:than their uninfected counterparts, but when they are destroyed infection | |||
:forms have a chance of bursting from the wreckage. | |||
:Infected infantry mutate into combat forms that retain the weaponry they had | |||
:before conversion. Infected infantry gain a powerful tentacle-scythe melee | |||
:attack and the ability to leap short distances. | |||
===Pod Infectors=== | |||
:Once the parasite can establish a hive it can begin to produce massive numbers | |||
:of infection forms that spread out in search of new sentients to infect, and | |||
:non-sapient animals on which to feed. Both ground and airborne infection forms | |||
:are used as living weapons, hurling themselves at the enemy to overwhelm | |||
:defenses and assimilate the unprepared. | |||
:Pods hurl themselves at infantry units, bursting and dealing damage. If Pods | |||
:get the killing blow their victim becomes Infected and falls under Flood control. | |||
:Though individually weak and easily killed, pod infectors strike in vast numbers | |||
:and can move over cliffs. | |||
===Blisters=== | |||
:Incubation chambers. | |||
:Non-sentient animals or corpses not harnessed for combat forms are seeded | |||
:with Flood cells and transformed into infection form-filled sacs. These diseased | |||
:growths are one of the most pernicious aspects of the Flood, and a single spore | |||
:could potentially transform an entire planet's biosphere into quivering masses of: | |||
:diseased mucus and bile if left unchecked. | |||
:Blisters "hatch" infection forms when disturbed. Destroying them at a distance | |||
:is almost always the best option. | |||
===Seeder Infectors=== | |||
:Once the parasite can establish a hive it can begin to produce massive numbers | |||
:of infection forms that spread out in search of new sentients to infect, and | |||
:non-sapient animals on which to feed. Both ground and airborne infection forms | |||
:are used as living weapons, hurling themselves at the enemy to overwhelm | |||
:defenses and assimilate the unprepared. | |||
:Seeders are lighter-than-air Flood units that swim through the sky and attack | |||
:aerial units. If a Seeder gets the killing blow, the crew are overwhelmed and the | |||
:aircraft becomes Infected. Seeders only infect aircraft, but will "spit" shards of | |||
:bone at ground targets. | |||
===Spore Mound=== | |||
:Infected wounds. | |||
:Spore Mounds are an agglomeration of lesser Flood forms and secretions that | |||
:conceal and protect the foul nests of the parasite. Though mere hills compared | |||
:to what is to come, the Spore Mounds which have sprouted on the Ark and | |||
:survived Sentinel cleansing efforts are incredibly dangerous. | |||
:Spore Mounds act as an Abomination leader for nearby Flood, in addition to | |||
:producing new units. | |||
===Abomination=== | |||
:Hive commanders. | |||
:A massive key mind war-form, the Abomination brings order and direction to | |||
:the lesser Flood, turning feral parasites into a cunning and efficient collective. | |||
:An evolved form of the Juggernaut command form, these towering nightmares | |||
:are used when standard hives cannot be established and the Flood must stay | |||
:mobile to avoid detection and destruction. | |||
:Abominations increase the speed and health of all nearby Flood units. As the | |||
:parasite grows in strength, it will construct attack waves around these | |||
:"generals". Blunting their onslaught requires making a difficult choice between | |||
:attacking the Abomination or prioritizing the smaller, more immediate threats. | |||
===Infester=== | |||
:Anti-vehicle war-forms. | |||
:The Infester is a pure form that specializes in cracking open vehicles and | |||
:converting their crew into Flood-controlled puppets. A purpose-built biological | |||
:weapon, Infesters expend all of their energy on the attack, collapsing in a dying | |||
:heap and spreading spores upon the completion of their singular task. | |||
:The Infester is adapted to the task of countering and subverting armored | |||
:vehicles used by the UNSC and Banished. Though they can attack infantry and | |||
:structures with barbed tentacles, their goal is to hunt manned vehicles. When | |||
:they detect mechanized prey, the Infester grabs onto it with their tentacles | |||
:and bores into the hull to reach the crew. This process can be interrupted, | |||
:similar to the Hijack ability. if the infestation is successful, however, the vehicle | |||
:is infected and the Infester dies. | |||
===Spawners=== | |||
:Nightmare birthing chambers. | |||
:Spawners are pure forms that gestate new infection forms in their diseased | |||
:brood sacs, releasing swarms of new parasites. Spawners are an example of | |||
:Flood adaptation, a war-form created specifically to counter the defensive | |||
:measures of the Ark and Banished. | |||
:Highly mobile and capable of independent action, these creatures venture out | |||
:from High Charity to spread the Flood deep into nearby refugia. Most pockets of | |||
:Flood infestation Spawners establish will be detected and quickly destroyed, | |||
:but time and probability is on the parasite's side. | |||
:The Spawner lurks at the rear of Flood assaults, spawning waves of infection | |||
:forms. Spawners must be quickly dealt with, or they will continue to create | |||
:Flood attack forces just outside the range of base defenses. | |||
===Cocooned Bases=== | |||
:Fallen citadels. | |||
:The parasite does not build what it can instead repurpose. UNSC and Banished | |||
:bases within High Charity's blightlands have been converted into hives of the | |||
:Flood. They are a hideous sight that barely resemble the structures they once | |||
:were. There are no survivors or salvage worth recovering in these hideous | |||
:warrens. These facilities' defenses are also not under Flood control. | |||
:Cocooned Bases are a major threat and priority target, but are surrounded by | |||
:blightland and located deep in Flood territory. They continually spawn Flood | |||
:units until eliminated, and even when the base is destroyed there are hordes of | |||
:twisted creatures who will pour out the wreckage. Regardless of the risks, the | |||
:only way to deal with Flood-infested bases is to burn them to the ground, | |||
:preferably from orbit. The base slot of the Cocooned Base is freed when the | |||
:Flood buildings are razed. | |||
}} | |||
==Sources== | ==Sources== | ||
<references/> | <references/> | ||
[[Category:Halo Wars 2]] | [[Category:Halo Wars 2]] | ||
[[Category:Collectibles]] | [[Category:Collectibles]] |
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