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*There is a second melee animation for the assault rifle, where the user holds the weapon vertically and clubs anyone in front of them with the back end of the weapon. This animation is used in a few [[Halo Custom Edition]] maps, but was taken out of the official game. | *There is a second melee animation for the assault rifle, where the user holds the weapon vertically and clubs anyone in front of them with the back end of the weapon. This animation is used in a few [[Halo Custom Edition]] maps, but was taken out of the official game. | ||
*While on Installation 04 in Halo: CE the compass on the Assault Rifle points "north" to [[Threshold]] seen in the sky. | *While on Installation 04 in Halo: CE the compass on the Assault Rifle points "north" to [[Threshold]] seen in the sky. | ||
*In the [[Halo Graphic Novel]] a Special Operations Grunt is seen wielding an Assault Rifle | *In the [[Halo Graphic Novel]] a Special Operations Grunt is seen wielding an Assault Rifle,however the [[Covanant]] never use human weapons | ||
*In Halo:Combat Evolved, the MA5B's ammo counter in the left hand corner has a twenty by three bullet box. However, even though it has twenty per row, twenty-one will be found on a full, single, row. | *In Halo:Combat Evolved, the MA5B's ammo counter in the left hand corner has a twenty by three bullet box. However, even though it has twenty per row, twenty-one will be found on a full, single, row. | ||
*In [[Halo: The Flood]], it was said that it requires a full magazine to put down a Flood Combat Form. However in the game, ten or more rounds is sufficient enough to put down a combat form. | *In [[Halo: The Flood]], it was said that it requires a full magazine to put down a Flood Combat Form. However in the game, ten or more rounds is sufficient enough to put down a combat form. |
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