James Cutter/Gameplay: Difference between revisions

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**'''[[Archer Missile]]s I''': Fires staggered pairs of missiles in a lane. Damages all unit types and buildings.
**'''[[Archer Missile]]s I''': Fires staggered pairs of missiles in a lane. Damages all unit types and buildings.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 450
***Supply Cost: 300
***Power Cost: 275
***Power Cost: 200
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Archer Missiles II''': Increases damage and lane length of Archer Missiles.
**'''Archer Missiles II''': Increases damage and lane length of Archer Missiles.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 550
***Supply Cost: 400
***Power Cost: 400
***Power Cost: 300
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''Archer Missiles III''': Further increases damage and lane length of Archer Missiles, and ignites drop area.
**'''Archer Missiles III''': Further increases damage and lane length of Archer Missiles, and ignites drop area.
***Population Cost: N/A
***Population Cost: N/A
***Supply Cost: 650
***Supply Cost: 500
***Power Cost: 525
***Power Cost: 400
***Cooldown: 228 seconds
***Cooldown: 228 seconds
**'''ODST Drop''': Drops three ODST squads into battle.
**'''ODST Drop''': Drops three ODST squads into battle.