John Forge/Gameplay: Difference between revisions
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***Cooldown: 180 seconds | ***Cooldown: 180 seconds | ||
**'''Accelerated Assembly I''': Reduces costs and build times for vehicle production. | **'''Accelerated Assembly I''': Reduces costs and build times for vehicle production. | ||
**'''Accelerated Assembly | **'''Accelerated Assembly II''': Further reduces costs and build times for vehicle production. | ||
*'''Tier 5 Leader Powers''' | *'''Tier 5 Leader Powers''' | ||
**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed. | **'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed. |
Revision as of 22:12, June 8, 2017
Halo Wars
- Abilities
- "Hero Unit Ability": (Campaign only)
- Ram — Forge initially mounts an M12G1 Gauss Warthog which has the ability to ram enemies
- Shotgun Barrage — If Forge's Warthog is destroyed, he will be revived on foot and armed with an M90 shotgun which he can unload quickly upon a target until empty.
- "Leader Power": Carpet Bomb — A bombing run with a long range that deals devastating damage to ground units. Costs 600 resources and a tech level of 1.
- "Unique Unit": Cyclops — A powerful exoskeleton that can punch enemy ground units, throw wreckage, and repair buildings.
- Upgrades
- "Super Upgrade": M850 Grizzly — a superior version of the M808B Scorpion which has dual cannons and an additional mounted machine gun. Costs 1,800 resources and a tech level of 4.
- "Economy Bonus": All Supply Pads on Forge's bases start as Heavy Supply Pads.
- Carpet Bomb Upgrades: Medium Carpet Bomb (700 resources and a tech level of 2), Large Carpet Bomb (1,000 resources and a tech level of 3), and Super Carpet Bomb (1,400 resources and a tech level of 4).
Halo Wars 2
- "Forge's strengths lie in an armored and slow-building economy, using heavy vehicles to push through enemies."
- — In-game description of Sergeant Forge.[1]
- Unique Units: Forge's Warthog and M850 Grizzly (Replaces M808S Scorpion)
- Tier 1 Leader Powers
- Rolling Economy I: Reduces costs and build times for Supply Pads, Generators, and their upgrades.
- Rolling Economy II: Improves all Rolling Economy bonuses.
- Heavy Metal I: Targets own units. Affected units gain a defensive boost. Slows targeted units while active.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 180 seconds
- Heavy Metal II: Increases Heavy Metal’s target size, defense boost, and duration.
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 100
- Cooldown: 180 seconds
- Heavy Metal III: Increases Heavy Metal’s target size, defense boost, and duration.
- Population Cost: N/A
- Supply Cost: 600
- Power Cost: 150
- Cooldown: 180 seconds
- Tier 2 Leader Powers
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
- Population Cost: N/A
- Supply Cost: 25
- Power Cost: 100
- Cooldown: 105 seconds
- Pelican Transport: Transports own units anywhere in range.
- Population Cost: N/A
- Supply Cost: N/A
- Power Cost: 200
- Cooldown: 150 Seconds
- Lotus Mine I: Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
- Tier 3 Leader Powers
- Scatter Bomb I: Drops a scattered salvo of bombs.
- Population Cost: N/A
- Supply Cost: 450
- Power Cost: 275
- Cooldown: 195 seconds
- Scatter Bomb II: Increases damage and number of bombs fired by Scatter Bomb
- Population Cost: N/A
- Supply Cost: 525
- Power Cost: 450
- Cooldown: 228 seconds
- Restoration Drones I: Units and buildings within area are healed.
- Population Cost: N/A
- Supply Cost: 200
- Power Cost: 50
- Cooldown: 210 seconds
- Restoration Drones II: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 300
- Power Cost: 70
- Cooldown: 210 seconds
- Restoration Drones III: Increases power of Restoration drones
- Population Cost: N/A
- Supply Cost: 400
- Power Cost: 100
- Cooldown: 210 seconds
- Scatter Bomb I: Drops a scattered salvo of bombs.
- Tier 4 Leader Powers
- Vehicle Drop I: Deploys a veteran M400 Kodiak from a G77S Pelican.
- Population Cost: 6
- Supply Cost: 625
- Power Cost: N/A
- Cooldown: 180 seconds
- Vehicle Drop II: Adds a veteran Warthog to Vehicle Drop.
- Population Cost: 10
- Supply Cost: 925
- Power Cost: N/A
- Cooldown: 180 seconds
- Accelerated Assembly I: Reduces costs and build times for vehicle production.
- Accelerated Assembly II: Further reduces costs and build times for vehicle production.
- Vehicle Drop I: Deploys a veteran M400 Kodiak from a G77S Pelican.
- Tier 5 Leader Powers
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
- Population Cost: N/A
- Supply Cost: 1,000
- Power Cost: 500
- Cooldown: 330 seconds
- Grizzly Battalion: G77S Pelican drops off three veteran Grizzlies.
- Population Cost: 33
- Supply Cost: 2,000
- Power Cost: 400
- Cooldown: 330 seconds
- Combat Salvage: Causes next eight non-infantry units to respawn at home base after being destroyed.
Forge's Warthog
- Info: Improved Warthog, Unique to Forge
- Tier: 1
- Cost: Population 0, Supplies 500, Power 400
- Forge's Warthog upgrade: Anvil Round
- Info: Fires an EMP round, Slows enemy vehicles
- Tier: 1
- Cost: Supplies 0, Power 450
- Forge's Warthog upgrade: Defensive Aura
- Info: Improved Nanobots, Increase nearby allies speed
- Tier: 2
- Cost: Supplies 0, Power 650
- Forge's Warthog upgrade: Gauss Overcharge
- Info: Upgraded Anvil Round ability
- Tier: 3
- Cost: Supplies 0, Power 850
Forge's Warthog comes equipped with energy shielding. Because Forge's Warthog is a hero unit there can only be one per player. In Blitz Forge's Warthog costs 220 energy and comes with the Rally ability to increase damage for nearby friendly units.