Mgalekgolo Captain: Difference between revisions
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{{Quote|The Captains themselves exhibit individual peculiarities and attitudes, though none could be said to be personable.|[[Jeff Easterling]] on Mgalekgolo Captains.<ref name="LML">[https://www.halowaypoint.com/en-us/news/leggo-my-lekgolo '''Halo Waypoint''' ''Canon Fodder - Leggo my Lekgolo'']</ref>}} | {{Quote|The Captains themselves exhibit individual peculiarities and attitudes, though none could be said to be personable.|[[Jeff Easterling]] on Mgalekgolo Captains.<ref name="LML">[https://www.halowaypoint.com/en-us/news/leggo-my-lekgolo '''Halo Waypoint''' ''Canon Fodder - Leggo my Lekgolo'']</ref>}} | ||
'''Mgalekgolo Captains''' are Mgalekgolo "officers" deployed by "[[Colony]]" to locations where some element of its plan or Banished operations requires direct intervention and monitoring. Captains make sure Banished Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to "Colony" and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother.<ref name="LML"/> | '''Mgalekgolo Captains''' are [[Mgalekgolo]] "officers" deployed by "[[Colony]]" to locations where some element of its plan or Banished operations requires direct intervention and monitoring. Captains make sure Banished Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to "Colony" and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother.<ref name="LML"/> Unlike other Mgalekgolo Captains are equipped with [[energy shielding]].<ref name="HW2">'''[[Halo Wars 2]]'''</ref> | ||
==Gameplay== | ==Gameplay== | ||
===''Halo Wars 2''=== | ===''Halo Wars 2''=== | ||
The Mgalekgolo Captain is exclusive to "Colony" and can be built at the [[War Council]]. They have immense durability at the cost of mobility. Captains feature the Siphon ability to steal health from enemies and are able to agro enemies away from allied units. | *'''Info:''' Hero, Slow, heavily armored, Attacks steal health to increase its own | ||
*'''Tier:''' 1 | |||
*'''Cost:''' Population 0, Supplies 450, Power 400 | |||
*'''Hunter Captain upgrade: Taunt''' | |||
**'''Info:''' New ability, forces nearby enemies to only attack the hero | |||
**'''Tier:''' 1 | |||
**'''Cost:''' Supplies 0, Power 400 | |||
*'''Hunter Captain upgrade: Siohon overcharge''' | |||
**'''Info:''' Weapon upgrade, Adds an area attack to siphon ability and increases its range and damage | |||
**'''Tier:''' 2 | |||
**'''Cost:''' Supplies 0, Power 600 | |||
*'''Hunter Captain upgrade: Improved Taunt''' | |||
**'''Info:''' Unit Upgrade, Increases area of Taunt, enemies affected inflict less damage | |||
**'''Tier:''' 3 | |||
**'''Cost:''' Supplies 0, Power 800 | |||
The Mgalekgolo Captain is exclusive to "Colony" and can be built at the [[War Council]]. Like other hero units the player is limited to one on the field at a time. They have immense durability at the cost of mobility, making them one of the slowest units in the game. Captains feature the Siphon ability to steal health from enemies and are able to agro enemies away from allied units. In [[Blitz]] Hunter Captains cost 260 energy and feature the Shock ability to decrease enemy armor, in addition to its normal energy shielding, passive Siphon ability, and Taunt ability. | |||
==Gallery== | ==Gallery== |
Revision as of 23:55, April 27, 2017
Captain | |
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Function: |
Direct critical operations |
Species: |
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Affiliation: |
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Other role(s): |
Monitoring battles |
- "The Captains themselves exhibit individual peculiarities and attitudes, though none could be said to be personable."
- — Jeff Easterling on Mgalekgolo Captains.[1]
Mgalekgolo Captains are Mgalekgolo "officers" deployed by "Colony" to locations where some element of its plan or Banished operations requires direct intervention and monitoring. Captains make sure Banished Lekgolo colonies and gestalts operate at full efficiency during battles. Each Captain is linked directly to "Colony" and its distant bond-brother over a specially modified battlenet relay, often going into battle without its bond-brother.[1] Unlike other Mgalekgolo Captains are equipped with energy shielding.[2]
Gameplay
Halo Wars 2
- Info: Hero, Slow, heavily armored, Attacks steal health to increase its own
- Tier: 1
- Cost: Population 0, Supplies 450, Power 400
- Hunter Captain upgrade: Taunt
- Info: New ability, forces nearby enemies to only attack the hero
- Tier: 1
- Cost: Supplies 0, Power 400
- Hunter Captain upgrade: Siohon overcharge
- Info: Weapon upgrade, Adds an area attack to siphon ability and increases its range and damage
- Tier: 2
- Cost: Supplies 0, Power 600
- Hunter Captain upgrade: Improved Taunt
- Info: Unit Upgrade, Increases area of Taunt, enemies affected inflict less damage
- Tier: 3
- Cost: Supplies 0, Power 800
The Mgalekgolo Captain is exclusive to "Colony" and can be built at the War Council. Like other hero units the player is limited to one on the field at a time. They have immense durability at the cost of mobility, making them one of the slowest units in the game. Captains feature the Siphon ability to steal health from enemies and are able to agro enemies away from allied units. In Blitz Hunter Captains cost 260 energy and feature the Shock ability to decrease enemy armor, in addition to its normal energy shielding, passive Siphon ability, and Taunt ability.
Gallery
A Mgalekgolo Captain leading a Banished army in Halo Wars 2.
A Mgalekgolo Captain being guarded by two Skitterers.
List of appearances
- Halo Wars 2 (First appearance)