John Forge/Gameplay: Difference between revisions

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***Cooldown: 180 seconds
***Cooldown: 180 seconds
*'''Tier 2 Leader Powers'''
*'''Tier 2 Leader Powers'''
**'''Accelerated Assembly I''': Reduces costs and build times for vehicle production.
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
**'''Accelerated Assembly I''': Further reduces costs and build times for vehicle production.
***Population Cost: N/A
***Supply Cost: 25
***Power Cost: 100
***Cooldown: 105 seconds
**'''Pelican Transport''': Transports own units anywhere in range.
**'''Pelican Transport''': Transports own units anywhere in range.
***Population Cost: N/A
***Population Cost: N/A
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***Power Cost: N/A
***Power Cost: N/A
***Cooldown: 180 seconds
***Cooldown: 180 seconds
**'''[[Lotus Mine]] I''': Drops a line of cloaked mines. Once armed, mines explode on contact. Does not damage air units
**'''Accelerated Assembly I''': Reduces costs and build times for vehicle production.
***Population Cost: N/A
**'''Accelerated Assembly I''': Further reduces costs and build times for vehicle production.
***Supply Cost: 25
***Power Cost: 100
***Cooldown: 105 seconds
*'''Tier 5 Leader Powers'''
*'''Tier 5 Leader Powers'''
**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed.
**'''Combat Salvage''': Causes next eight non-infantry units to respawn at home base after being destroyed.