Haggar: Difference between revisions
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==Overview== | ==Overview== | ||
==Gameplay== | |||
The game was played in a third-person view and appeared to magnetically pull the crosshair over enemies to make aiming easier. Like Halo the player would have shields and health, be able to pick up and use weapons and grenades, and interact with various objects and structures to progress. New features specifically created for this game involved collecting blocks from fallen enemies and building various structures including barriers and automated turrets. Unlike the core series, vehicles could be customized with different paint jobs, decals, weapons, and tools that would give the vehicle different utilities. | |||
==Gallery== | ==Gallery== |
Revision as of 11:20, January 8, 2017
Haggar was the codename for a canceled Halo Mega Bloks title that deviated from the games typical design and gameplay. The game was to be originally released on the Xbox 360. The game was apparently cancelled in 2013. [1]
Overview
Gameplay
The game was played in a third-person view and appeared to magnetically pull the crosshair over enemies to make aiming easier. Like Halo the player would have shields and health, be able to pick up and use weapons and grenades, and interact with various objects and structures to progress. New features specifically created for this game involved collecting blocks from fallen enemies and building various structures including barriers and automated turrets. Unlike the core series, vehicles could be customized with different paint jobs, decals, weapons, and tools that would give the vehicle different utilities.