Metarch-class ancilla: Difference between revisions
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*''[[Halo: Rebirth]]'' | *''[[Halo: Rebirth]]'' | ||
*''[[Halo: Escalation]]'' | *''[[Halo: Escalation]]'' | ||
*''[[Halo Mythos | *''[[Halo Mythos]]'' | ||
*''[[Halo: Fractures]]'' | *''[[Halo: Fractures]]'' | ||
**''[[Promises to Keep]]'' {{Mo}} | **''[[Promises to Keep]]'' {{Mo}} |
Revision as of 15:43, April 26, 2017
Metarchs were a class of hyper-advanced ancillas created by the Forerunners to serve the Council. They were so exclusive that only five were in existence at any given time.[1] Enormous ancilla networks known as metarchies were coordinated by a metarch.[2] The most advanced level of metarch was the Contender-class, an example of which is Mendicant Bias.
A sub-metarch was a class of ancilla below a metarch. These AIs were commonly assigned to flotillas of several vessels, their intelligence distributed among the ships under their control. While they would only respond to the flotilla's commander,[3] this could be bypassed with the proper verbal override codes. These codes were incredibly complex, consisting of hundreds of random words and numbers.[4]
List of appearances
- Halo 3
- Terminals (First appearance)
- Halo: Contact Harvest
- Halo Legends
- Halo: Cryptum
- Halo: Primordium
- Halo: Silentium
- Halo: Rebirth
- Halo: Escalation
- Halo Mythos
- Halo: Fractures
- Promises to Keep (Mentioned only)
Sources
- ^ Halo Waypoint: Halo: Cryptum Glossary
- ^ Halo: Cryptum, page 281
- ^ Halo: Silentium, page 79
- ^ Halo: Silentium, pages 82-83