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In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay. | In terms of gameplay, the assault cannon has changed with each installment, in terms of operation and aesthetics, mostly to balance gameplay. | ||
In ''[[Halo: Combat Evolved]]'', it was only able to fire single shots that were similar to fuel rod gun shots, and appeared to contain its gel supply in a "drum" mounted underneath the arm. Also, it fired in a more parabolic arch than any other variant, increasing range, but decreasing accuracy. | *In ''[[Halo: Combat Evolved]]'', it was only able to fire single shots that were similar to fuel rod gun shots, and appeared to contain its gel supply in a "drum" mounted underneath the arm. Also, it fired in a more parabolic arch than any other variant, increasing range, but decreasing accuracy. | ||
In ''[[Halo 2]]'', there were minor changes to its appearance but the weapon fired a continuous stream rather than individual blasts while the "drum" reloaded and fired. Because it is a continuous beam this makes it possible to survive a hit from it on [[Legendary]] difficulty by only being hit by the beam for a small amount of time. ''Halo 2'' also marks the only appearance of the variant used by the Hierarchs' gravity thrones, which is the [[Prophet of Regret]]'s primary offensive ability in the level [[Regret (level)|Regret]]. | *In ''[[Halo 2]]'', there were minor changes to its appearance but the weapon fired a continuous stream rather than individual blasts while the "drum" reloaded and fired. Because it is a continuous beam this makes it possible to survive a hit from it on [[Legendary]] difficulty by only being hit by the beam for a small amount of time. ''Halo 2'' also marks the only appearance of the variant used by the Hierarchs' gravity thrones, which is the [[Prophet of Regret]]'s primary offensive ability in the level [[Regret (level)|Regret]]. | ||
In ''[[Halo 3]]'', the assault cannon is aesthetically very different, but operates much the same as it does in ''Halo 2''. The cannon in ''Halo 3'' can be cut off instantaneously if the target has gone to cover, which stops it from wasting ammunition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates. | *In ''[[Halo 3]]'', the assault cannon is aesthetically very different, but operates much the same as it does in ''Halo 2''. The cannon in ''Halo 3'' can be cut off instantaneously if the target has gone to cover, which stops it from wasting ammunition. Also, the "claws" seem to have hinges, although they are never seen moving in gameplay. Plus, the beam is a bit faster, a lot more damaging, and can blow away movable cover, such as supply crates. | ||
In ''[[Halo Wars]]'', the Hunters start with the mortar version of the assault cannon. Later in the game, the Hunters can be equipped with the beam version for extra damage.<ref>'''[[Halo Wars]]''' ''Instruction Manual''</ref> | *In ''[[Halo Wars]]'', the Hunters start with the mortar version of the assault cannon. Later in the game, the Hunters can be equipped with the beam version for extra damage.<ref>'''[[Halo Wars]]''' ''Instruction Manual''</ref> | ||
In ''[[Halo 3: ODST]]'', the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in ''Halo: Combat Evolved''. | *In ''[[Halo 3: ODST]]'', the Hunters appeared in two different forms in two different colors. This first is the traditional blue-armored Hunter, armed with an assault cannon that fires a continuous stream of radioactive incendiary gel. The other wears gold-colored armor and is armed with an assault cannon that fires a single bolt of radioactive incendiary gel which is similar to the weapon model featured in ''Halo: Combat Evolved''. | ||
''[[Halo: Reach]]'' features a full return to the Halo: CE -era assault cannon, which fires single blobs of bright green gel much like a [[Type-33 fuel rod gun]]. The blast radius is greatly increased and the splash damage can even hurt enemies that are behind thin cover. | *''[[Halo: Reach]]'' features a full return to the Halo: CE -era assault cannon, which fires single blobs of bright green gel much like a [[Type-33 fuel rod gun]]. The blast radius is greatly increased and the splash damage can even hurt enemies that are behind thin cover. | ||
In ''[[Halo 4]]'', the Hunters' assault cannon is very similar to the one in ''Halo: Reach''. | *In ''[[Halo 4]]'', the Hunters' assault cannon is very similar to the one in ''Halo: Reach''. | ||
In ''[[Halo 5: Guardians]]'', the assault cannon now fires in two different modes. The first of which is two quick shots that do large ammounts of damage. The other mode is several small projectiles that track players but do noticeably less damage. Halo 5 also introduces the assault cannon as a usable weapon in multiplayer, though each version appears to have only one firing mode as opposed to the hunter's dual-firing version. | *In ''[[Halo 5: Guardians]]'', the assault cannon now fires in two different modes. The first of which is two quick shots that do large ammounts of damage. The other mode is several small projectiles that track players but do noticeably less damage. Halo 5 also introduces the assault cannon as a usable weapon in multiplayer, though each version appears to have only one firing mode as opposed to the hunter's dual-firing version. | ||
==Variants== | ==Variants== |
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