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Power drain: Difference between revisions

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{{Weapon
{{Weapon
| image=[[File:H3-UnarmedPowerDrainer.png|250px]]
| image=[[File:H3-UnarmedPowerDrainer.png|250px]]
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|service=[[Human-Covenant War]]  
|service=[[Human-Covenant War]]  
<br>[[Great Schism]]
<br>[[Great Schism]]
<br>[[Post-Covenant War conflicts]]
|affiliation=[[Covenant]]
|affiliation=[[Covenant]]
}}
}}
The '''power drain''' is a combat support device used by the [[Covenant]]'s [[Jiralhanae]] forces. It creates a short-range electromagnetic pulse (EMP) effect, which interferes with all electronic equipment within the radius of the pulse. It is primarily designed to interfere with common varieties of energy shielding and the electrical components of [[vehicle]]s. After a short time, the device overheats and explodes, which can wound or kill combatants in its resulting explosion.<ref>[http://www.bungie.net/content.aspx?link=h3betaEquipment Bungie.net's review of ''Halo 3 Beta'' equipment]</ref>The electricity it produces can also cause significant harm to unshielded biological targets. Power drains saw usage by [[Jiralhanae]] during the last few months of the [[Human-Covenant War]], both during the [[Battle of Mombasa]] and the [[Battle of Installation 00]].


==Trivia==
The '''power drain''' is a combat support device which was used by the [[Covenant]]'s [[Jiralhanae]] forces. It created a short-range [[electromagnetic pulse]] (EMP) effect, which interfered with all electronic equipment within the radius of the pulse. It was primarily designed to interfere with common varieties of energy shielding and the electrical components of [[vehicle]]s. After a short time, the device would overheat and explode, which could wound or kill combatants in its resulting explosion.<ref>[http://www.bungie.net/content.aspx?link=h3betaEquipment Bungie.net's review of ''Halo 3 Beta'' equipment]</ref>The electricity it produced could also cause significant harm to unshielded biological targets. Power drains saw usage by [[Jiralhanae]] during the last few months of the [[Human-Covenant War]], both during the [[Battle of Mombasa]] and the [[Battle of Installation 00]].<ref>''[[Halo 3]]''</ref>
==Gameplay==
{{Linkbox|gameplay=yes}}
{{Linkbox|gameplay=yes}}
*Once thrown, the Power Drain takes 0.5 seconds to activate, and subsequently lasts 6.5 seconds, equaling a total of [[Seven|7]] seconds.
*Once thrown, the power drain takes 0.5 seconds to activate, and subsequently lasts 6.5 seconds, equaling a total of [[Seven|7]] seconds.
*The Power Drain, [[Radar Jammer]], and [[Flare]] are all visually identical save for the color of the glow each item emits.
*The power drain, [[Radar Jammer]], and [[Flare]] are all visually identical save for the color of the glow each item emits.
*The effects of the Power Drain pass through walls and floors, so simply fleeing to the bottom floor of a structure after an enemy activates one will still strip your shields if you pass through the field. This is most noticeable on levels such as [[Guardian (Level)|Guardian]].
*The effects of the power drain pass through walls and floors, so simply fleeing to the bottom floor of a structure after an enemy activates one will still strip one's shields if one passes through the field. This is most noticeable on maps like [[Guardian (Level)|Guardian]].
*The power drain can be used in a glitch called [[Equipment Jumping]] by moving against a wall, jumping, and then at highest point of the jump deploy the power drain. This allows you to jump off of it in mid air. This is a great tactic for reaching high areas of a map such as the second level of the tower on [[The Pit]]. This can also be done with the Radar Jammer and Flare, however, the Power Drain variation of the glitch can only be performed as an [[Elite]].
*The power drain can be used in a glitch called [[Equipment Jumping]] by moving against a wall, jumping, and then at highest point of the jump deploying the power drain. This allows a player to jump off of it in mid-air. This is a great tactic for reaching high areas of a map, such as the second level of the tower on [[The Pit]]. This can also be done with the radar jammer and flare; however, the power drain variation of the glitch can only be performed as an [[Elite]].
*Strangely, in ''[[Halo 3: ODST]]'', when you are in the radius of a power drain, your stamina will drain, even though it's not powered by anything at all. This is simply for gameplay purposes, although research indicates that electromagnetic frequencies can affect one's sense of well-being, sometimes making one feel unusually tired. It is also possible that it is meant to represent the electricity causing damage to the ODST.
*In ''[[Halo 3: ODST]]'', when the player is in the radius of a power drain, his or her health will drain in addition to their shields.<ref>''[[Halo 3: ODST]]''</ref>


==Gallery==
==Gallery==
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File:Halo3-Power Drainer Unarmed.png|An inactive Power Drain in ''Halo 3'' beta.
File:Halo3-Power Drainer Unarmed.png|An inactive Power Drain in ''Halo 3'' beta.
File:Power drain Halo 3.jpg|A deployed Power Drain, about to activate itself.
File:Power drain Halo 3.jpg|A deployed Power Drain, about to activate itself.
File:Power Drain in Action.jpg|The power drain emits a field of blue energy that strips away all energy shielding within its range.
File:Power Drain in Action.jpg|The power drain emits a field of blue radiation that strips away all energy shielding within its range.
</gallery>
</gallery>



Revision as of 02:01, September 11, 2016

Template:Weapon

The power drain is a combat support device which was used by the Covenant's Jiralhanae forces. It created a short-range electromagnetic pulse (EMP) effect, which interfered with all electronic equipment within the radius of the pulse. It was primarily designed to interfere with common varieties of energy shielding and the electrical components of vehicles. After a short time, the device would overheat and explode, which could wound or kill combatants in its resulting explosion.[1]The electricity it produced could also cause significant harm to unshielded biological targets. Power drains saw usage by Jiralhanae during the last few months of the Human-Covenant War, both during the Battle of Mombasa and the Battle of Installation 00.[2]

Gameplay

  • Once thrown, the power drain takes 0.5 seconds to activate, and subsequently lasts 6.5 seconds, equaling a total of 7 seconds.
  • The power drain, Radar Jammer, and Flare are all visually identical save for the color of the glow each item emits.
  • The effects of the power drain pass through walls and floors, so simply fleeing to the bottom floor of a structure after an enemy activates one will still strip one's shields if one passes through the field. This is most noticeable on maps like Guardian.
  • The power drain can be used in a glitch called Equipment Jumping by moving against a wall, jumping, and then at highest point of the jump deploying the power drain. This allows a player to jump off of it in mid-air. This is a great tactic for reaching high areas of a map, such as the second level of the tower on The Pit. This can also be done with the radar jammer and flare; however, the power drain variation of the glitch can only be performed as an Elite.
  • In Halo 3: ODST, when the player is in the radius of a power drain, his or her health will drain in addition to their shields.[3]

Gallery

List of appearances

Sources

Template:Equipment List