List of REQ cards/Loadout Weapons: Difference between revisions
From Halopedia, the Halo wiki
mNo edit summary |
Crisperstorm (talk | contribs) mNo edit summary |
||
Line 1: | Line 1: | ||
{| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF" | {| class="wikitable" style="margin:2px auto; text-align:center; background:#FFFFFF" | ||
|- | |- |
Revision as of 17:33, October 24, 2016
Image | Name | Rarity | Energy Cost | Description |
---|---|---|---|---|
Assault Rifle | Common | 1 | Assault Rifle with Projection Sight. Standard-issue fully-automatic rifle effective at short to medium range.
(This is a starter card, meaning everyone starts out with this card unlocked) | |
Assault Rifle
with Long Barrel |
Common | Assault Rifle with Projection Sight and Long Barrel. Standard-issue fully-automatic rifle effective at short to medium range. Long Barrel increases effective range. | ||
Assault Rifle
with Laser Targeter |
Common | Assault Rifle with Projection Sight and Laser Targeter. Standard-issue fully-automatic rifle effective at short to medium range. Laser Targeter increases weapon accuracy. | ||
Assault Rifle
with Silencer |
Common | Assault Rifle with Projection Sight and Silencer. Standard-issue fully-automatic rifle effective at short to medium range. Silencer reduces visibility on enemy Motion Trackers when firing. | ||
Assault Rifle
with Stabilizers |
Common | Assault Rifle with Projection Sight and Stabilization Jets. Standard-issue fully-automatic rifle effective at short to medium range. Stabilization Jets help control recoil. | ||
File:REQ AR with Energy Bayonet.jpg | Assault Rifle
with Energy Bayonet |
Common | 8 | Assault Rifle with Projection Sight and Energy Bayonet. Standard-issue fully-automatic rifle effective at short to medium range. Energy Bayonet increases melee damage and range. |
Assault Rifle
with Kinetic Bolts |
Common | Assault Rifle with Projection Sight and Kinetic Bolts. Standard-issue fully-automatic rifle effective at short to medium range. Kinetic Bolts augment knockback and damage against vehicles. | ||
Recon AR | Common | Assault Rifle with Recon Sight. UNSC Army configuration with quick-acquisition sights for mid-range engagements. | ||
Recon AR
with Long Barrel |
Common | Assault Rifle with Recon Sight and Long Barrel. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Long Barrel increases effective range. | ||
Recon AR
with Laser Targeter |
Common | Assault Rifle with Recon Sight and Laser Targeter. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Laser Targeter increases weapon accuracy. | ||
Recon AR
with Silencer |
Common | Assault Rifle with Recon Sight and Silencer. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Silencer reduces visibility on enemy Motion Trackers when firing. | ||
Recon AR
with Stabilizers |
Common | Assault Rifle with Recon Sight and Stabilization Jets. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Stabilization Jets help control recoil. | ||
Recon AR
with Energy Bayonet |
Common | Assault Rifle with Recon Sight and Energy Bayonet. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Energy Bayonet increases melee damage and range. | ||
Recon AR
with Kinetic Bolts |
Common | Assault Rifle with Recon Sight and Kinetic Bolts. UNSC Army configuration with quick-acquisition sights for mid-range engagements. Kinetic Bolts augment knockback and damage against vehicles. | ||
Longshot AR | Uncommon | Assault Rifle with Longshot Sight. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. | ||
Longshot AR
with Long Barrel |
Uncommon | Assault Rifle with Longshot Sight and Long Barrel. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Long Barrel increases effective range. | ||
Longshot AR
with Laser Targeter |
Uncommon | Assault Rifle with Longshot Sight and Laser Targeter. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Laser Targeter increases weapon accuracy. | ||
Longshot AR
with Silencer |
Uncommon | Assault Rifle with Longshot Sight and Silencer. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Silencer reduces visibility on enemy Motion Trackers when firing. | ||
Longshot AR
with Stabilizers |
Uncommon | Assault Rifle with Longshot Sight and Stabilization Jets. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Stabilization Jets help control recoil. | ||
File:REQ LAR with Energy Bayonet.jpg | Longshot AR
with Energy Bayonet |
Uncommon | Assault Rifle with Longshot Sight and Energy Bayonet. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Energy Bayonet increases melee damage and range. | |
Longshot AR
with Kinetic Bolts |
Uncommon | Assault Rifle with Longshot Sight and Kinetic Bolts. UNSC Marine Corps Interim Fireteam Support (IFS) configuration for intermediate-range combat and long-range suppression. Kinetic Bolts augment knockback and damage against vehicles. | ||
Magnum | Common | 1 | Magnum with Projection Sight. Standard-issue semi-automatic heavy pistol. Use Smart-Link and call your shots. |