M6H magnum: Difference between revisions
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File:H5G-Magnum-Boomco.png|Boomco. Magnum Blaster skin | File:H5G-Magnum-Boomco.png|Boomco. Magnum Blaster skin | ||
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Revision as of 00:52, January 21, 2016
The M6H Personal Defense Weapon System is a handgun in service with the UNSC. It is part of Misriah Armory's widespread M6 series. The M6H was in service as an officer's model[1] as early as 2526[2][3] and was made the standard-issue sidearm of all UNSC personnel in 2555.[4]
Specifications
The M6H is a semi-automatic, recoil-operated, magazine-fed handgun. It is an up-sized model (17% larger than standard versions) with a smart-linked KFA-2 x2 scope and an electroless nickel finish.[1] It fires the M6 series' standard 12.7x40mm ammunition. The M6H is effective at reasonably long distances as well as its preferred close-to-medium-range.[4]
Variant
M6H2 Personal Defense Weapon
The M6H2 variant had entered service by October 2558.[5] This variant sports a black polymer finish and a 12-round magazine. The M6H2 also boasts increased accuracy in comparison to the base model. It features a smoother slide design and a different top-mounted module (in place of the venerable KFA-2 x2) to support smart scope functionality. Additionally the weapon appears to no longer be recoil operated and is instead gas operated. It is normally fielded with a Projection Sight.
Gameplay
Changes from the M6G PDWS in Halo: Reach
- Less damage, requires 6 shots to kill rather than 5
- Higher accuracy/less bloom
Changes from M6H in Halo 4 to M6H2 in Halo 5: Guardians
- Increased damage, requiring 4 shots to deplete shields followed by 1 headshot or 3 body shots
- Drastically lowered rate of fire
- Less bloom/greater accuracy
- Increased magazine size to 12
- More reserve ammunition
- Can be smart scoped rather than utilizing smart-linked scope zoom
Halo Online
In Halo Online the M6H comes in several variants.
- The default M6H has an 8 round magazine and 40 rounds in maximum reserve ammo.
- The M6C/SOCOM has a superior fire rate than the default M6H.
- The DMG M6H does more damage than the standard MA5D at the cost of fire rate. It has a 6 round magazine and 18 rounds in maximum reserve ammo.
- The ADV M6H is more accurate than the default M6H.
- The golden M6H has superior stats all around. It has an 8 round magazine and 40 rounds in maximum reserve.
Gallery
Normal Gallery
Concept art of the M6H. Note that it closely resembles the M6G from Halo: Reach.
A Spartan-IV wielding an M6H.
The M6H being wielded in a Capture the Flag game on Exile.
Commander Sarah Palmer wielding a pair of M6H sidearms.
A Spartan chambering a round in her M6H on Complex.
Michael Horrigan with an M6H in Halo: Nightfall.
John-117 aiming an M6H at Jameson Locke in The Cost.
First-person view of the M6H2 in the Halo 5: Guardians Multiplayer Beta on Truth.
Smart scope with the M6H2 in the Halo 5: Guardians Multiplayer Beta on Crossfire.
First-person view of the M6H2 in Halo 5: Guardians on Escape from ARC.
Holly Tanaka handing an M6H2 to Olympia Vale during the Battle of Kamchatka.
The M6H in Halo Online.
First-person view of the M6H on Riverworld.
Halo 4 skins
Halo 5: Guardians skins
- Lockeandloaded.png
Locke and Loaded skin
Halo Online variants
See our gameplay information related to M6H magnum on its gameplay page. | |
Browse more images in this article's gallery page. |
Videos
<youtube width="300" height="250">_oKTyfl21GA</youtube>
<youtube width="300" height="250">hBpwQdrfm0I</youtube>
List of appearances
- Halo 4: Forward Unto Dawn (First appearance)
- Halo 4
- Halo: Spartan Assault
- Halo: Initiation
- Halo: Escalation
- Halo: Nightfall
- Hunt the Truth
- Halo: Spartan Strike
- Halo 5: Guardians
- Halo Online
Sources
- ^ a b Bungie.net - Halo 3: ODST Field Guide: M6C/SOCOM
- ^ Halo 4: Forward Unto Dawn
- ^ 343 Sparkast 014
- ^ a b Halo 4 Official Site Ordnance + Armor
- ^ Halo Waypoint - Cannon Fodder: Locke & Load