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*A glitch occurs when two players in the passenger seats have [[Sentinel Beams]]. If one player fires their Sentinel Beam, then the other player's Sentinel Beam will appear to fire as well, though this will not drain the second player's battery, and it will not increase the damage. If the second player fires their beam, the only effect on the target will be from them. | *A glitch occurs when two players in the passenger seats have [[Sentinel Beams]]. If one player fires their Sentinel Beam, then the other player's Sentinel Beam will appear to fire as well, though this will not drain the second player's battery, and it will not increase the damage. If the second player fires their beam, the only effect on the target will be from them. | ||
*The turret of the Spectre in the Halo E3 2000 Trailer probably gave the origin of the shade turret in ''Halo: Combat Evolved''. | *The turret of the Spectre in the Halo E3 2000 Trailer probably gave the origin of the shade turret in ''Halo: Combat Evolved''. | ||
*The Spectre has a weaker cannon and armor and lower stability than the Prowler, but is capable of boosting and maneuvering faster, as well as offering more cover to its driver and | *The Spectre has a weaker cannon and armor and lower stability than the Prowler, but is capable of boosting and maneuvering faster, as well as offering more cover to its driver and gunner. | ||
*Like most of the other [[Covenant]] vehicles, the Spectre is named after some sort of ghost-like creature. | *Like most of the other [[Covenant]] vehicles, the Spectre is named after some sort of ghost-like creature. | ||
*The Spectre seen in the Halo E3 2000 Trailer looks like a large, warped ghost with a shade floating on top, only vaguely similar in shape to the normal Spectre. | *The Spectre seen in the Halo E3 2000 Trailer looks like a large, warped ghost with a shade floating on top, only vaguely similar in shape to the normal Spectre. |
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