Osiris (level)/Walkthrough: Difference between revisions

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However, if you activated all the secret knives on Legendary, you can unlock a hidden boss fight. Activating the central knife on the plinth in the room will spawn in a giant Promethean Knight and the [[Warden Eternal]]. You will be given a plasma pistol and the [[Prophet's Bane]] and [[active camouflage]] while the sword has battery.
However, if you activated all the secret knives on Legendary, you can unlock a hidden boss fight. Activating the central knife on the plinth in the room will spawn in a giant Promethean Knight and the [[Warden Eternal]]. You will be given a plasma pistol and the [[Prophet's Bane]] and [[active camouflage]] while the sword has battery.


Before starting the boss fight, leave any weapons you want to use later by the plinth so you can quickly grab them. Also back sure that one or both of your Spartans are armed with a railgun. The Loathsome Thing is a good weapon to use later here, so set it down for now so it isn't replaced by your new ones. Then activate the knife and grab that scattershot while keeping the Prophet's Bane.
Before starting the boss fight, leave any weapons you want to use later by the plinth so you can quickly grab them. Also be sure that one or both of your Spartans are armed with a railgun. The Loathsome Thing is a good weapon to use later here, so set it down for now so it isn't replaced by your new ones. Then activate the knife and grab that scattershot while keeping the Prophet's Bane.


The Warden will stand by the entrance of the room and stay back until attacked. As for the Knight's, it's more aggressive but isn't any more dangerous than a normal Knight. Go for a spare plasma turret by the back of the room to the knife's left, where a Mission Intel is hidden. Use that turret to easily strip the Knight's armor and kill it off.
The Warden will stand by the entrance of the room and stay back until attacked. As for the Knight's, it's more aggressive but isn't any more dangerous than a normal Knight. Go for a spare plasma turret by the back of the room to the knife's left, where a Mission Intel is hidden. Use that turret to easily strip the Knight's armor and kill it off.
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