Wuzum-pattern Spectre: Difference between revisions
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[[Image:Halo Spectre Concept.jpg|170px]][[Image:Simalcrum halo.jpg|170px]][[Image:Phantom with Spectre.jpg|170px]] | [[Image:Halo Spectre Concept.jpg|170px]][[Image:Simalcrum halo.jpg|170px]][[Image:Phantom with Spectre.jpg|170px]] | ||
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[[Category:The Covenant]][[Category:Vehicles]] | [[Category:The Covenant]] | ||
[[Category:Vehicles]] | |||
[[Category: Drivable Vehicles]] | [[Category: Drivable Vehicles]] |
Revision as of 05:29, January 31, 2007
Description
Introduced in Halo 2 The Spectre is a agile ground attack vehicle used for patrols and engagements. The Spectre has a Plasma Turret mounted on the rear, and has room on the sides for two passengers to ride along for increased anti-infantry capacity. It maneuvers more slowly than it's lighter counterpart, the Ghost, but it still uses anti-gravity pods to hover and strafe, allowing for a smooth ride over all terrains. Unlike other vehicles, the Spectre can boost without losing weapons power.
Conceptual Design
It seems that during the creation of Halo: Combat Evolved the Spectre was an idea that Bungie had in mind and ended up cutting. At the time it seems to have been called a Shadow, but it definitely resembles the Spectre a lot more. It can be seen in the Halo E3 2000 Trailer.
Character Compatibility
Trivia
- Without modding or AR saves, you can only see marines get in your spectre on The Great Journey (Level). To see how to do this, check HighImpact Halo
- If you press and hold A while driving, the front end will go up, enabling you to climb some walls.