Wuzum-pattern Spectre: Difference between revisions
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[[Image: | {{Ship | ||
|image=[[Image:Spectre.jpg|250px]] | |||
|name=Spectre | |||
== | |manufacturer= Covenant | ||
|line= | |||
|model= | |||
|class= | |||
|length= 6.46m | |||
|width= | |||
|height= | |||
|mass= | |||
|max accel= | |||
|max speed space= | |||
|max speed air= | |||
|engine= Boosted Gravity Propulsion Drive | |||
|slipspace drive= | |||
|slipspace speed= | |||
|poweroutput= | |||
|power= | |||
|shield gen=No | |||
|hull= | |||
|sensor= | |||
|target= | |||
|navigation= | |||
|avionics= | |||
|countermeasures= | |||
|armament= [[Plasma Turret]] | |||
|complement= | |||
|crew=*Driver (1) | |||
*Passengers (2) | |||
*Gunner (1) | |||
|skeleton=*Pilot (1) | |||
|passengers=Passenger (2) | |||
|capacity= | |||
|consumables= | |||
|othersystems= | |||
|firstuse= | |||
|role= *Transport | |||
*anti-infantry | |||
|era= | |||
|affiliation=[[Covenant]] | |||
}} | |||
==Description== | ==Description== | ||
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*Without modding or AR saves, you can only see marines get in your spectre on [[The Great Journey (Level)]]. To see how to do this, check [http://www.highimpacthalo.org/forum/ HighImpact Halo] | *Without modding or AR saves, you can only see marines get in your spectre on [[The Great Journey (Level)]]. To see how to do this, check [http://www.highimpacthalo.org/forum/ HighImpact Halo] | ||
*If you press and hold A while driving, the front end will go up, enabling you to climb some walls. | *If you press and hold A while driving, the front end will go up, enabling you to climb some walls. | ||
==Gallery== | |||
[[Image:Halo Spectre Concept.jpg|170px]][[Image:Simalcrum halo.jpg|170px]][[Image:Phantom with Spectre.jpg|170px]] | |||
[[Category:The Covenant]][[Category:Vehicles]] | [[Category:The Covenant]][[Category:Vehicles]] | ||
[[Category: Drivable Vehicles]] | [[Category: Drivable Vehicles]] |
Revision as of 13:35, January 26, 2007
Description
Introduced in Halo 2 The Spectre is a agile ground attack vehicle used for patrols and engagements. The Spectre has a Plasma Turret mounted on the rear, and has room on the sides for two passengers to ride along for increased anti-infantry capacity. It maneuvers more slowly than it's lighter counterpart, the Ghost, but it still uses anti-gravity pods to hover and strafe, allowing for a smooth ride over all terrains. Unlike other vehicles, the Spectre can boost without losing weapons power.
Conceptual Design
It seems that during the creation of Halo: Combat Evolved the Spectre was an idea that Bungie had in mind and ended up cutting. At the time it seems to have been called a Shadow, but it definitely resembles the Spectre a lot more. It can be seen in the Halo E3 2000 Trailer.
Character Compatibility
Trivia
- Without modding or AR saves, you can only see marines get in your spectre on The Great Journey (Level). To see how to do this, check HighImpact Halo
- If you press and hold A while driving, the front end will go up, enabling you to climb some walls.