Halo: Saint's Testimony: Difference between revisions
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Revision as of 15:23, July 27, 2015
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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Halo: Saint's Testimony | |
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Attribution information | |
Author(s): |
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Publication information | |
Publisher: |
Simon & Schuster[1] |
Publication date: |
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Media type: |
Digital[1] |
Pages: |
80 pages[2] |
ISBN: |
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Halo: Saint's Testimony is digital short story from Simon & Schuster written by 343 Industries Franchise Development Director Frank O'Connor. It was released on July 27, 2015. The novel explores the nature of artificial intelligence and features the "less-exposed" smart AI Iona who was previously seen in Halo: Blood Line.[1][4]
Official summary
Plot summary
- This section needs expansion. You can help Halopedia by expanding it.
Development
Halo: Saint's Testimony was first announced on March 15, 2015 by 343 Industries employee Jeff Easterling in Issue 15 of Canon Fodder. Frank O'Connor, the Franchise Development Director at 343i, is the author of the novel and stated that he was almost finished writing Saint's Testimony at the time of its announcement; O'Connor had previously written Midnight in the Heart of Midlothian for Halo: Evolutions. O'Connor chose to write about artificial intelligence since the subject—particularly the nature of AI and its consciousness—has interested him since Halo: Combat Evolved was released in 2001. O'Connor has stated that the novel will not be an action epic, but it will be relatively short.[1]
Similarly to Halo: New Blood, which was released earlier that year, Halo: Saint's Testimony will be a short, digital novel. O'Connor stated that the length of the novel gives readers with "shorter attention spans" or "busy lives" the chance to pick up a shorter story. In addition, O'Connor has stated that the length of the novel allows 343 Industries to "pivot quickly on ideas and opportunities, and flesh out things we can’t easily explore in an explosion-filled game."[1] The short story's cover art was illustrated by artist Chase Toole.[4]
Appearances
Characters
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Locations
Events
Equipment and technology
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