M6H magnum: Difference between revisions
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Sith Venator (talk | contribs) (This stuff can stay on the page Penguin, and the 12 round magazine isn't exclusive to the M6H2 as Locke fires 11 shots with his M6H in Nightfall at the Zealot. Given that M6s either have 8 or 12 round magazines it's likely they can share) |
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*Less damage to shields, requiring five shots to disable shields instead of four. | *Less damage to shields, requiring five shots to disable shields instead of four. | ||
*Higher accuracy/less bloom. | *Higher accuracy/less bloom. | ||
===Changes from Halo 4 to Halo 5: Guardians=== | ===Changes from M6H in ''Halo 4'' to M6H2 in ''Halo 5: Guardians''=== | ||
*Increased magazine size to 12 | *Increased magazine size to 12 | ||
* | *Less bloom/greater accuracy | ||
==Gallery== | ==Gallery== |
Revision as of 21:08, January 10, 2015
The M6H Personal Defense Weapon System is a handgun in service with the UNSC. It is part of Misriah Armory's widespread M6 series. The M6H was in service as an officer's model[1] as early as 2526[2][3] and was made the standard-issue sidearm of all UNSC personnel in 2555.[4]
Specifications
The M6H is a semi-automatic, recoil-operated, magazine-fed handgun. It is an up-sized model (17% larger than standard versions) with a smart-linked KFA-2 x2 scope and an electroless nickel finish.[1] It fires the M6 series' standard 12.7x40mm ammunition. The M6H is effective at reasonably long distances as well as its preferred close-to-medium-range.[4]
Variant
M6H2 Personal Defense Weapon
A second iteration of the weapon exists, designated M6H2.[5][note 1] This variant sports a black polymer finish and a 12-round magazine. Functionally, the M6H2 performs identically to its predecessor aside from its increased accuracy of rapid fire and the benefit of a deeper magazine capacity. Aesthetically however, the weapon bears drastic modifications to its body, with essentially nothing identical. Most notable of these modifications include an entirely different slide design, and a completely reworked top-mounted module to support Smart Scope functionality.
Gameplay
Changes from the M6G PDWS in Halo: Reach
- Less damage to shields, requiring five shots to disable shields instead of four.
- Higher accuracy/less bloom.
Changes from M6H in Halo 4 to M6H2 in Halo 5: Guardians
- Increased magazine size to 12
- Less bloom/greater accuracy
Gallery
Concept art of the M6H. Note that it closely resembles the M6G from Halo: Reach.
A SPARTAN-IV wielding an M6H.
Commander Sarah Palmer wielding a pair of M6H sidearms.
The M6H2 in smart scope in the Halo 5: Guardians Multiplayer Beta.
Browse more images in this article's gallery page. |
Videos
<youtube width="300" height="250">_oKTyfl21GA</youtube>
List of appearances
- Halo 4: Forward Unto Dawn (First appearance)
- Halo 4
- Halo: Spartan Assault
- Halo: Initiation
- Halo: Escalation
- Halo: Nightfall
- Halo: Spartan Strike
- Halo 5: Guardians
Note
- ^ Weapon designations printed on in-game weapon models often differ from their given canon designations once game development has been completed. Therefore, this is not a reliable source. However, as the only source available it should be taken as canon until a more official source gives the weapon its designation.
Sources
- ^ a b Bungie.net - Halo 3: ODST Field Guide: M6C/SOCOM
- ^ Halo 4: Forward Unto Dawn
- ^ 343 Sparkast 014
- ^ a b Halo 4 Official Site Ordnance + Armor
- ^ This screenshot