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M90 shotgun: Difference between revisions

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(Could someone upload images from Halo 2 Anniversary, particularly the campaign?)
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{{Era|HCW}}
{{Era|UNSC|HCW}}
{{Weapon Infobox
{{Weapon Infobox
|image=[[File:H3-M90-Shotgun-Side.png|350px]]  
|image=[[File:H3-M90-Shotgun-Side.png|350px]]<sup>The M90A variant</sup>
|manufacturer=[[Weapon System Technologies]]
|manufacturer=[[Weapon System Technologies]]
|series=M90 CAWS [[DTM Series]]
|series=[[DTM Series]]
|type=
|type=
|cost=cR 2200
|cost=cR 2200
|variant=[[#Halo_3_and_Halo_3:_ODST|M90A]]
|variant=[[#Halo_3_and_Halo_3:_ODST|M90A]]
|service=[[Human-Covenant War]]
|service=*[[Insurrection]]
|affiliation=[[UNSC Defense Force]]
*[[Human-Covenant War]]
|affiliation=[[United Nations Space Command]]
|weight=*M90A:
|weight=*M90A:
**Empty:5.4 kg (11.9 lbs)<ref name="bnet"/>
**Empty:5.4 kg (11.9 lbs)<ref name="bnet"/>
Line 16: Line 17:
**(o/a):123.9 cm (48.8 in.)<ref name="bnet"/>
**(o/a):123.9 cm (48.8 in.)<ref name="bnet"/>
**(Barrel):61 cm (24 in.)<ref name="bnet"/>
**(Barrel):61 cm (24 in.)<ref name="bnet"/>
|ammotype=[[Soellkraft 8 Gauge Shell]]
|ammotype=[[Soellkraft 8 gauge magnum]]
|feed=*M90: 12 shells
|feed=*M90: 12 shells
*M90A: 6 shells
*M90A: 6 shells
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|rate=
|rate=
|velocity=300-400 m/s (980-1300 f/s)<ref name="bnet"/>
|velocity=300-400 m/s (980-1300 f/s)<ref name="bnet"/>
|range=Short to medium range, 40 to 100 meters.
|range=40 to 100 meters{{Citation needed}}
}}
}}
{{Quote|I believe that the sound of racking the pump of a shotgun is universally recognized as "kiss your ass goodbye".|Anonymous [[E2-BAG/1/7]] serviceman}}
{{Quote|I believe that the sound of racking the pump of a shotgun is universally recognized as "kiss your ass goodbye".|Anonymous [[E2-BAG/1/7]] serviceman}}
The '''M90 Close Assault Weapon System''' is a pump-action shotgun manufactured by [[Weapon System Technologies]] as part of its [[DTM Series]].<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun '''Bungi.net''': ''Halo Universe - The M90A Shotgun'']</ref><ref>'''[[The Art of Halo]]'''</ref><ref>'''[[Halo Encyclopedia]]''', ''page 310''</ref> The M90 shotgun is commonly used by sportsmen, law enforcement, and [[United Nations Space Command]]'s infantry and its [[UNSC Special Forces|special forces division]].
The '''M90 Close Assault Weapon System''' is a pump-action shotgun used by the [[United Nations Space Command]]. Part of [[Weapon System Technologies]]' [[DTM Series]], the M90 is a copy of [[Misriah Armory]]'s [[M45 Tactical Shotgun]].<ref name="bnet">[http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun '''Bungi.net''': ''Halo Universe - The M90A Shotgun'']</ref><ref>'''[[The Art of Halo]]'''</ref><ref name="ENC">'''[[Halo Encyclopedia]]''', ''page 310''</ref><ref name="Library">'''Halo: Combat Evolved Anniversary''': ''[[Library (feature)|Library]]''</ref>


==Design details==
==Design details==
[[Image:M90Shotgun.png|thumb|left|150px|M90 schematic.]]
[[Image:M90Shotgun.png|thumb|left|150px|A schematic of the M90]]
The M90 shotgun features a dual tubular, non-detachable magazine, and is chambered for 8 Gauge ammunition. This provides immense firepower, ease of use and reduced capacity for puncturing the hulls of spacecraft. It is often employed in urban environments where the tight spaces are conducive to the shotgun's wide spray for defensive purposes and CQB combat.
The M90 CAWS is functionally identical to the [[M45 shotgun#M45E Tactical Shotgun|M45E]] on which it is based.<ref>[[Data Drop/Six|Data Drop Six]]</ref><ref name="Library"/> It is chambered for 8 gauge ammunition, typically the [[Soellkraft 8 gauge magnum]] in lieu of the [[M296 Magnum]] used by the M45. The cartridge provides immense firepower and ease of use while reducing the chance of puncturing spacecraft hulls.<ref name="bnet"/> The weapon features a dual-tubular, non-detachable magazine that can be fed up to twelve shells through a top-mounted elevator. As the M90 is pump-action, spent shells are ejected each time the user works the action.


The military-issued DTM series comes standard with an adjustable stock and pistol grip, although there are different models like the WST DTM/LE model which has a solid stock and no pistol grip. The DTM series of shotguns are available in 20 Gauge and 10 Gauge for the civilian market; the 8 Gauge is only sold to law enforcement and military agencies.
A tactical flashlight is mounted in line with the action shortly behind the muzzle. The iron sights may be colored faint blue (like the M45E's)<ref>''[[Halo: Combat Evolved]]''</ref><ref>''[[Halo Wars]]''</ref> or vibrant green.<ref>''[[Halo 2]]''</ref><ref>''[[Halo 2 Anniversary]]''</ref> The weapon has an adjustable stock.<ref name="bnet"/>


===Ammunition===
===M90A variant===
{{Main|Soellkraft 8 Gauge Shell}}
The M90A variant is similar in performance to the original M45, whereas the basic M90 is patterned after the M45E. The M90A has a magazine capacity of six shells rather than twelve, though this is compensated for by a longer barrel. The tactical light is mounted on the left of the action's grip instead of in front. The iron sights are colored blue.<ref name="ENC"/>
The M90 Shotgun is chambered for the [[Soellkraft 8 Gauge Shell]], an incredibly large round not used by any 21st century military. Despite the size of the shell, the recoil has been said to be relatively low.<ref name="bnet"/>


==Gameplay==
==Operational history==
===Advantages===
Shotguns saw prominent use during the frequent close-quarters urban combat of the [[Insurrection]]. [[Misriah Armory]]'s [[M45 Tactical Shotgun]] (particularly the [[M45 shotgun#M45E Tactical Shotgun|M45E variant]]) was acclaimed by its users, prompting [[Weapon System Technologies]] to develop a more economical and practical version. The resulting M90 Close Assault Weapon System is part of WST’s [[DTM Series]], which is also marketed to civilians and law enforcement agencies. Over the next several decades the M90 eclipsed the M45 in both the military and the private sector, seeing widespread use during the [[Human-Covenant War]]. However, both models continue to serve alongside one another, particularly in the [[UNSC Marine Corps]].<ref name="Library"/><ref>''[[Halo: The Essential Visual Guide]]'', page 177</ref>
The M90 Shotgun fires 15 spreading pellets per shot. The combined force of each relatively weak pellet does a significant amount of damage against almost any type of infantry, and the wide spread of the pellets in certain situations can inflict shrapnel damage to multiple infantry. The M90 shotgun's powerful 8 gauge round can punch through armor and [[Energy Shield]]s easily, making the M90 a great weapon for taking on heavily armored infantry, and lightly armored vehicles. The M90's top loading system allows a user to reload the shotgun with speed and ease for quick firing.


===Disadvantages===
The M90 has earned a plethora of nicknames over the course of its service life, including "waste 'em", "deck clearer", "The Hammer", " Mop", "Broom", [[w:c:memoryalpha:Universal translator|"Universal Translator"]], "High Stick", "Thunderer", "Betsy", "Equalizer", and [[Wikipedia:AK-47|"Okay-47"]].<ref>'''Sybex Halo PC Strategy Guide''', ''page 19''</ref><ref>'''Halo Encyclopedia''', page ???</ref>
While highly effective at close range, the M90, like all shotguns firing buckshot, is rendered useless at long range, and should therefore be used in conjunction with a medium or long range weapon. The shotgun's pattern is extremely loose, and fans out quickly; thus, at farther ranges, only one or two pellets out of the 15 might hit. The M90, being a pump-action shotgun, must be cycled after every shot before it can be fired again; the M90 must also be reloaded shell by shell and does not use any type of external magazine. This can make reloading time-consuming when in combat situations, but it is useful to be able to "slam-fire"; the ability of the user to interrupt the reloading and shoot after you load a round. In close-quarter situations, the wide spread of the shell can potentially harm friendly infantry if the shotgun is fired at both the enemy and friendly troops. In real life, the ejection port being on top is itself a disadvantage, as the inside is partially exposed, meaning it is vulnerable to rain, dirt, and other elements. This will allow the magazine tube to become damp and/or dirty, and can cause malfunctions and stoppage.
 
===Differences among games===
====''Halo: Combat Evolved''====
The M90's incarnation in ''Halo: Combat Evolved'' is arguably the strongest version. It can hold 12 rounds, and the player can carry up to 60 more rounds for a total of 72 rounds. It has the longest and most realistic effective range of all the three models, and its fifteen tungsten pellets could kill, weaken or injure targets at short to medium ranges. Although it is more likely to kill a closer ranged enemy as the shotgun is weak on further distanced enemies, the shotgun could also kill nearly any infantry target at point blank range. It even has the capabilities to take on lightly armored vehicles, such as the [[Type-32 Rapid Assault Vehicle|Ghost]] effectively. Players could hold the trigger button down for continuous fire. To melee, the player swings the shotgun up and brings the butt of the weapon on someone's head/front. If the player fires the entire magazine or if the player picks up a Shotgun without a full magazine and fires it empty, the character model will cycle the shotgun's slide after reloading, although most players usually opted to reload after every shot. It reloads more quickly than in ''Halo 2''.
 
====''Halo 2''====
In ''Halo 2'', the M90 changed significantly from its predecessor. The only aesthetic difference is that the iron sights are green instead of blue, and the overall length of the barrel is shorter. The melee attack is much faster than in the original game, and the weapon is slung horizontally instead. Its performance is also drastically different as it can not kill targets at more than a few feet away, though a quick shoot-melee combo (the infamous "shotgun bang-whack") would usually kill an enemy very quickly. The player can only carry 36 spare rounds for a total of 48 rounds. Unlike the previous version, it has little power when used against vehicles, and like before, with the range decreased, its effectiveness against the Flood was reduced slightly. The weapon's action does not cycle after reloading, unlike the previous iteration of the M90.
 
====''Halo 3'' and ''Halo 3: ODST''====
The '''M90A''' is used in ''[[Halo 3]]'' and ''[[Halo 3: ODST]]''. There are a variety of graphical and gameplay changes from the previous models. The blue iron-sights have been reintroduced, it has a longer barrel and the [[flashlight]] is now mounted on the side. Unlike the older models which had a 12-round magazine, the M90A only has a 6-round magazine. The player can carry 30 spare rounds for a total of 36 rounds. To make up for this, its effective range is far greater than that of the ''Halo 2'' incarnation, as it can kill targets at two or even three times the range, depending on their health. The slide is always cycled after reloading, despite the fact that this would eject a round if one were already chambered. Like in ''Halo: Combat Evolved'', the M90A is once again a powerful weapon for use against the [[Flood]] because of its increase in range and power, though the M90A may still require a player to shoot and melee a Flood target, depending on the type.


==UNSC remarks==
==UNSC remarks==
*“The kick is milder with the As—not that it was that bad to begin with—sometimes progress just seems like change, if you catch my meaning.”
*“The kick is milder with the As — not that it was that bad to begin with — sometimes progress just seems like change, if you catch my meaning.”<ref name="bnet"/>
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model—old habits die hard, I guess."
*“The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the [[DTM/Law Enforcement|DTM/LE]] model — old habits die hard, I guess."<ref name="bnet"/>
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”
*“Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”<ref name="bnet"/>
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited—thankfully—and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balanced system of organs and the Flood don’t have that delicately balanced system of organs —it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”
*“The action I saw against the Flood on [[Delta Halo]] was pretty limited — thankfully — and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balanced system of organs and the Flood don’t have that delicately balanced system of organs — it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”<ref name="bnet"/>
*“The shotgun is a specialist weapon—it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?”
*“The shotgun is a specialist weapon — it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?”<ref name="bnet"/>


==Trivia==
==Trivia==
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M90 Shotgun}}
{{Linkbox|gameplay=yes|gallery=yes|gallerypage=Images of M90 Shotgun}}
*Slang names for the M90 include ''"waste 'em"'', ''"deck clearer"'', ''"The Hammer"'', ''" Mop"'', ''"Broom"'', [[w:c:memoryalpha:Universal translator|''"Universal Translator"'']], ''"High Stick"'', ''"Thunderer"'', ''"Betsy"'', ''"Equalizer"'', and [[Wikipedia:AK-47|''"The Okay-47"'']].<ref>'''Sybex Halo PC Strategy Guide''', ''page 19''</ref><ref>'''Halo Encyclopedia''', page ???</ref>
*In ''Halo: Combat Evolved'', the M90 shotgun shares its [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[SRS99C-S2 AM sniper rifle|sniper rifle]] and the PC-exclusive  [[M7057 flamethrower|flamethrower]].
*In ''Halo: Combat Evolved'', the M90 Shotgun shares the same [[:File:Halo-SniperRifle-Reticule.png|reticule]] with the [[M7057/Defoliant Projector]] and the [[Sniper Rifle System 99C-Series 2 Anti-Matériel]].
*''Halo: The Flood'' erroneously states that the M90 utilizes twelve-gauge cartridges.{{Citation needed}}
*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCship|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels.
*In the second issue of ''[[Halo: Fall of Reach - Boot Camp]]'', the [[Unidentified captain (UNSC Dartmouth)|captain]] of the {{UNSCship|Dartmouth}} retrieves several shotguns from a [[cryo chamber]]. In the first two panels, the shotguns appear to be [[M45 Tactical Shotgun|M45s]], though they resemble M90s in subsequent panels.
*The M90A's flashlight is only seen in use in ''Halo 3: ODST''<nowiki>'</nowiki>s [[campaign]] level [[Data Hive]] by an [[unidentified NMPD officer]].
*In ''[[Halo 2: Anniversary]]'', if the player uses [[Active Camouflage]] while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the clips in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as the [[Arbiter]].
*In ''[[Halo 2: Anniversary]]'', if you use [[Active Camouflage]] while the M90 is equipped, the shotgun shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the clips in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as the [[Arbiter]].
*Brutes on Delta Halo captured and used these shotguns during the Great Schism, along with other human weapons.
*Brutes on Delta Halo captured and used these shotguns during the Great Schism, along with other human weapons.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:M90 Shotgun.png|The M90 as it appears in ''[[Halo: Combat Evolved]]''.
File:M90 Shotgun.png|The M90 as it appears in ''[[Halo: Combat Evolved]]''
File:HCE-M90Shotgun.png|Profile view of the M90 Shotgun in ''Halo: Combat Evolved''. Note the absence of a trigger.
File:HCE-M90Shotgun.png|Profile view of the M90 Shotgun in ''Halo: Combat Evolved''. Note the absence of a trigger.
File:Shotgun-render.png|The shotgun in the hands of [[John-117]] in ''Halo: Combat Evolved''.
File:Shotgun-render.png|The shotgun in the hands of [[John-117]] in ''Halo: Combat Evolved''
File:343GS-Marine Run.jpg|A Marine using an M90.
File:343GS-Marine Run.jpg|A Marine using an M90
File:Halo2-M90-Shotgun.png|Profile view of the ''Halo 2''-era M90 Shotgun. As in the previous game, the weapon lacks a trigger.
File:Halo2-M90-Shotgun.png|Profile view of the ''Halo 2''-era M90 Shotgun. As in the previous game, the weapon lacks a trigger.
File:Halo2-MasterChiefShotgun.png|John-117 holding an M90.
File:Halo2-MasterChiefShotgun.png|John-117 holding an M90
File:GamescomH2AShotguns.jpg|Two Spartans using M90 shotguns in ''[[Halo 2 Anniversary]]''.
File:GamescomH2AShotguns.jpg|Two Spartans using M90 shotguns in ''[[Halo 2 Anniversary]]''
File:Halo3 Shotgun render.png|First-person view of the M90 Shotgun in ''Halo 3''.
File:Halo3 Shotgun render.png|First-person view of the M90 Shotgun in ''Halo 3''
File:M90 Shotgun (Torch Side).png|The M90 CAWS in ''Halo 3''.
File:M90 Shotgun (Torch Side).png|The M90 CAWS in ''Halo 3''
File:1211479389 Shotty Discharge.jpg|A close-up of the M90 discharging a shell.
File:1211479389 Shotty Discharge.jpg|A close-up of the M90 discharging a shell
File:HaloWars-Forge-Shotgun.jpg|Sergeant John Forge wielding an M90 Shotgun.
File:HaloWars-Forge-Shotgun.jpg|Sergeant John Forge wielding an M90 shotgun
File:1771656-gallery.png|The Shotgun as it appears in ''[[Halo Legends]]: [[Homecoming]]''.
File:1771656-gallery.png|The shotgun as it appears in ''[[Halo Legends]]: [[Homecoming]]''.
</gallery>
</gallery>



Revision as of 12:34, March 27, 2015

Template:Weapon Infobox

"I believe that the sound of racking the pump of a shotgun is universally recognized as "kiss your ass goodbye"."
— Anonymous E2-BAG/1/7 serviceman

The M90 Close Assault Weapon System is a pump-action shotgun used by the United Nations Space Command. Part of Weapon System Technologies' DTM Series, the M90 is a copy of Misriah Armory's M45 Tactical Shotgun.[1][2][3][4]

Design details

File:M90Shotgun.png
A schematic of the M90

The M90 CAWS is functionally identical to the M45E on which it is based.[5][4] It is chambered for 8 gauge ammunition, typically the Soellkraft 8 gauge magnum in lieu of the M296 Magnum used by the M45. The cartridge provides immense firepower and ease of use while reducing the chance of puncturing spacecraft hulls.[1] The weapon features a dual-tubular, non-detachable magazine that can be fed up to twelve shells through a top-mounted elevator. As the M90 is pump-action, spent shells are ejected each time the user works the action.

A tactical flashlight is mounted in line with the action shortly behind the muzzle. The iron sights may be colored faint blue (like the M45E's)[6][7] or vibrant green.[8][9] The weapon has an adjustable stock.[1]

M90A variant

The M90A variant is similar in performance to the original M45, whereas the basic M90 is patterned after the M45E. The M90A has a magazine capacity of six shells rather than twelve, though this is compensated for by a longer barrel. The tactical light is mounted on the left of the action's grip instead of in front. The iron sights are colored blue.[3]

Operational history

Shotguns saw prominent use during the frequent close-quarters urban combat of the Insurrection. Misriah Armory's M45 Tactical Shotgun (particularly the M45E variant) was acclaimed by its users, prompting Weapon System Technologies to develop a more economical and practical version. The resulting M90 Close Assault Weapon System is part of WST’s DTM Series, which is also marketed to civilians and law enforcement agencies. Over the next several decades the M90 eclipsed the M45 in both the military and the private sector, seeing widespread use during the Human-Covenant War. However, both models continue to serve alongside one another, particularly in the UNSC Marine Corps.[4][10]

The M90 has earned a plethora of nicknames over the course of its service life, including "waste 'em", "deck clearer", "The Hammer", " Mop", "Broom", "Universal Translator", "High Stick", "Thunderer", "Betsy", "Equalizer", and "Okay-47".[11][12]

UNSC remarks

  • “The kick is milder with the As — not that it was that bad to begin with — sometimes progress just seems like change, if you catch my meaning.”[1]
  • “The adjustable stock on the M90 works just fine, but I’ve got a soft spot in my heart for the DTM/LE model — old habits die hard, I guess."[1]
  • “Actually, I think the jury is still out on whether it means ‘STFU and STFD’ or ‘you ain’t gonna make it.”[1]
  • “The action I saw against the Flood on Delta Halo was pretty limited — thankfully — and you would think that the M90 would be the ultimate anti-Flood weapon, right? Except that a shotgun is effective because it delivers a massive shock to a delicately balanced system of organs and the Flood don’t have that delicately balanced system of organs — it’s like shooting a mike foxtrot tree! All you can really hope to do is disassemble them as rapidly as possible in the correct order.”[1]
  • “The shotgun is a specialist weapon — it has its uses, but they are limited. Maybe it is more accurate to call it a tool, as opposed to a weapon?”[1]

Trivia

  • In Halo: Combat Evolved, the M90 shotgun shares its reticule with the sniper rifle and the PC-exclusive flamethrower.
  • In the second issue of Halo: Fall of Reach - Boot Camp, the captain of the Template:UNSCship retrieves several shotguns from a cryo chamber. In the first two panels, the shotguns appear to be M45s, though they resemble M90s in subsequent panels.
  • In Halo 2: Anniversary, if the player uses Active Camouflage while the M90 is equipped, the shells will be the only objects still visible. This could be because the shells are technically not attached to the shotgun (like the clips in other weapons) but rather held inside the weapon until ignited and fired. This is best seen when playing as the Arbiter.
  • Brutes on Delta Halo captured and used these shotguns during the Great Schism, along with other human weapons.

Gallery

List of appearances

Sources

  1. ^ a b c d e f g h Bungi.net: Halo Universe - The M90A Shotgun
  2. ^ The Art of Halo
  3. ^ a b Halo Encyclopedia, page 310
  4. ^ a b c Halo: Combat Evolved Anniversary: Library
  5. ^ Data Drop Six
  6. ^ Halo: Combat Evolved
  7. ^ Halo Wars
  8. ^ Halo 2
  9. ^ Halo 2 Anniversary
  10. ^ Halo: The Essential Visual Guide, page 177
  11. ^ Sybex Halo PC Strategy Guide, page 19
  12. ^ Halo Encyclopedia, page ???