Pod infector/Gameplay: Difference between revisions

→‎Halo Wars: Gameplay
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*During the first encounter with the Flood in Halo War's Campaign (Ander's Signal), engage the different pockets of Flood forces using only your hero units; none of them can be infected, and Alice-130's chaingun is spectacularly effective at ripping through entire waves of Infection Forms
*During the first encounter with the Flood in Halo War's Campaign (Ander's Signal), engage the different pockets of Flood forces using only your hero units; none of them can be infected, and Alice-130's chaingun is spectacularly effective at ripping through entire waves of Infection Forms
*Flame mortar-armed turrets are an excellent way to defend your base. Two medium turrets can hold off practically any infection form assault.
*Flame mortar-armed turrets are an excellent way to defend your base. Two medium turrets can hold off practically any infection form assault.
*When it infects one of the infantry unit, one of the squad will immediately leave the squad with health bar capped to 1 during the process and become individual Flood Combat Form Unit with full health regardless of any infantry squad type except for Hero Units.


===''Halo: Spartan Assault''===
===''Halo: Spartan Assault''===
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