Halo: Spartan Strike: Difference between revisions
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{{Title|''Halo: Spartan Strike''}} | {{Title|''Halo: Spartan Strike''}} | ||
{{Game Infobox | {{Game Infobox | ||
|name= ''Halo: Spartan Strike'' | |name= ''Halo: Spartan Strike'' | ||
|image= | |image= [[File:SpartanStrikeBanner.jpg|300px|A banner for the game.]] | ||
|developer= [[343 Industries]] | |developer= [[343 Industries]] | ||
|publisher= [[Microsoft]] | |publisher= [[Microsoft]] | ||
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==Synopsis== | ==Synopsis== | ||
As with ''Spartan Assault'', the [[campaign]] story of ''Spartan Strike'' employs the [[UNSC Tactical Simulator]] as a fictional framing device. The story is set in two primary points in the [[Halo universe|''Halo'' universe]] timeline, beginning during the events of ''[[Halo 2]]'' in [[New Mombasa]] in the year [[2552]]. The narrative centers around a [[Forerunner]] artifact known as the [[Conduit]] and the [[UNSC]] and the [[Covenant]]'s struggle for control of the relic. After the section set in New Mombasa, the narrative jumps five years forward to the year [[2557]], with missions in [[New Phoenix]] and on [[Installation 03|Gamma Halo]], both of which were previously featured in the ''[[Halo 4]]'' story. [[Jul 'Mdama's Covenant faction|Covenant forces]] open a [[slipspace portal]] to New Phoenix, unleashing a [[Promethean]] invasion on the city. The player must deliver the Conduit to an [[ONI]] facility in New Phoenix in hopes of using the artifact to close the portal and deter the attack.<ref name="IGN"/> | |||
==Features== | ==Features== | ||
''Halo: Spartan Strike'' includes a number of refinements to the gameplay of ''Spartan Assault'', including improved controls and having the player's "virtual thumbsticks" as visible circles on the screen. Grenade throwing has been made more precise and new [[armor abilities]] will be included. The | ''Halo: Spartan Strike'' includes a number of refinements to the gameplay of ''Spartan Assault'', including improved controls and having the player's "virtual thumbsticks" as visible circles on the screen. [[Grenade]] throwing has been made more precise and new [[armor abilities]] will be included. The game sandbox has also been expanded with the inclusion of the [[Promethean]] enemy units and weapons.<ref name="IGN"/> | ||
The game will feature in-game credits which can be used to purchase weapons and equipment, although the microtransactions featured in ''Spartan Assault'' have been omitted; credits will only be earned through gameplay, although three [[List of Achievements for Halo: The Master Chief Collection|Achievements]] in ''[[Halo: The Master Chief Collection]]'' will award the player a number of extra credits.<ref name="IGN"/> | The missions and the campaign overall will be longer, the latter totaling at four to five hours whereas ''Spartan Assault''<nowiki>'</nowiki>s campaign was estimated to be three to four hours in comparison. The difficulty will increase progressively throughout the campaign more prominently than in ''Spartan Assault''. Like its predecessor, ''Spartan Strike'' will feature no multiplayer mode.<ref name="IGN"/> | ||
The game will feature in-game credits which can be used to purchase weapons and equipment, although the microtransactions featured in ''Spartan Assault'' have been omitted; credits will only be earned through gameplay, although three [[List of Achievements for Halo: The Master Chief Collection|Achievements]] in ''[[Halo: The Master Chief Collection]]'' will award the player a number of extra credits. Playing ''Spartan Strike'' will also unlock exclusive multiplayer content for ''The Master Chief Collection'', including an in-game nameplate, emblem and avatar.<ref name="IGN"/> | |||
The Windows version of ''Spartan Strike'' will support cross-platform integration; a copy of the game will be playable on all Windows 8.1 devices irrespective of the platform the game was purchased on along with shared stats. As with ''Spartan Assault'', the Steam version will be excluded from this integration as the Steam platform does not share the Xbox Live gaming profile.<ref name="IGN"/> | |||
==Appearances== | ==Appearances== | ||
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**[[MJOLNIR Powered Assault Armor/War Master|War Master]] | **[[MJOLNIR Powered Assault Armor/War Master|War Master]] | ||
}} | }} | ||
==Sources== | ==Sources== |
Revision as of 13:27, October 15, 2014
"WE'VE GOT A NEW CONTACT, UNKNOWN CLASSIFICATION!" This article may contain information based upon upcoming, unreleased, or recently-released content, and may not be fully complete. Additionally, the information may be subject to change if it is based on pre-release material. Please update it as soon as any relevant and accurate material is available.
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Halo: Spartan Strike is an upcoming isometric shooter video game and the spiritual successor to Halo: Spartan Assault, developed by 343 Industries. The game is set for release on December 12, 2014 on Windows devices and Steam for $5.99 (US).[1]
Synopsis
As with Spartan Assault, the campaign story of Spartan Strike employs the UNSC Tactical Simulator as a fictional framing device. The story is set in two primary points in the Halo universe timeline, beginning during the events of Halo 2 in New Mombasa in the year 2552. The narrative centers around a Forerunner artifact known as the Conduit and the UNSC and the Covenant's struggle for control of the relic. After the section set in New Mombasa, the narrative jumps five years forward to the year 2557, with missions in New Phoenix and on Gamma Halo, both of which were previously featured in the Halo 4 story. Covenant forces open a slipspace portal to New Phoenix, unleashing a Promethean invasion on the city. The player must deliver the Conduit to an ONI facility in New Phoenix in hopes of using the artifact to close the portal and deter the attack.[1]
Features
Halo: Spartan Strike includes a number of refinements to the gameplay of Spartan Assault, including improved controls and having the player's "virtual thumbsticks" as visible circles on the screen. Grenade throwing has been made more precise and new armor abilities will be included. The game sandbox has also been expanded with the inclusion of the Promethean enemy units and weapons.[1]
The missions and the campaign overall will be longer, the latter totaling at four to five hours whereas Spartan Assault's campaign was estimated to be three to four hours in comparison. The difficulty will increase progressively throughout the campaign more prominently than in Spartan Assault. Like its predecessor, Spartan Strike will feature no multiplayer mode.[1]
The game will feature in-game credits which can be used to purchase weapons and equipment, although the microtransactions featured in Spartan Assault have been omitted; credits will only be earned through gameplay, although three Achievements in Halo: The Master Chief Collection will award the player a number of extra credits. Playing Spartan Strike will also unlock exclusive multiplayer content for The Master Chief Collection, including an in-game nameplate, emblem and avatar.[1]
The Windows version of Spartan Strike will support cross-platform integration; a copy of the game will be playable on all Windows 8.1 devices irrespective of the platform the game was purchased on along with shared stats. As with Spartan Assault, the Steam version will be excluded from this integration as the Steam platform does not share the Xbox Live gaming profile.[1]
Appearances
CharactersSpecies and entitiesOrganizations |
WeaponsUNSC
Covenant
Forerunner
Vehicles
Technology and equipment
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