Talk:M6G magnum: Difference between revisions

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:::I'm definitely on the side that the top attachment is the scope, and it's usually red making it look like a laser, even not in H3. Halo 3's is the only inconsistency, and it's simply not usable for gameplay reasons. Remember that the M6D was updated to look identical to the H3 M6G (since the only difference is supposed to be a higher zoom scope, more precise barrel, and different magazine, similar to the MA5B and C being visually identical), and it the M6D has a scope and only the top attachment. Worth noting is that nearly everything in Reach got a flashlight, and it definitely seems like they intended to bring that back on weapons a la H:CE, but cut it for whatever reason and threw in the half-assed night vision (which makes no sense for Spartans); the bottom attachment in Reach is almost certainly a light. There's also the point that the top attachment, I dunno, ''makes the iron sights completely unusable'', so a scope is the only logical thing to have there. Halo 3's scope simply being unusable in gameplay is the simplest and most logical explanation, and the only one that isn't rather convoluted and inconsistent. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 28 September 2014 (EDT)
:::I'm definitely on the side that the top attachment is the scope, and it's usually red making it look like a laser, even not in H3. Halo 3's is the only inconsistency, and it's simply not usable for gameplay reasons. Remember that the M6D was updated to look identical to the H3 M6G (since the only difference is supposed to be a higher zoom scope, more precise barrel, and different magazine, similar to the MA5B and C being visually identical), and it the M6D has a scope and only the top attachment. Worth noting is that nearly everything in Reach got a flashlight, and it definitely seems like they intended to bring that back on weapons a la H:CE, but cut it for whatever reason and threw in the half-assed night vision (which makes no sense for Spartans); the bottom attachment in Reach is almost certainly a light. There's also the point that the top attachment, I dunno, ''makes the iron sights completely unusable'', so a scope is the only logical thing to have there. Halo 3's scope simply being unusable in gameplay is the simplest and most logical explanation, and the only one that isn't rather convoluted and inconsistent. [[User:Alex T Snow|Alex T Snow]] ([[User talk:Alex T Snow|talk]]) 15:43, 28 September 2014 (EDT)


::::You're missing the point. It canonically CAN'T be a scope in Halo 3. This isn't based on gameplay, it's based on what 343 has posted about the weapon's lore. There's also the fact that it features a small pinprick red point, which is different from the other glowing red dots on these weapons. That's indicative of a laser sight. As for in CE Anniversary, the skins used for the M6D and MA5B are literally just taken from Halo 3's variants and aren't meant to represent what those weapons actually look like. It also makes complete sense to me that the only real difference between the Halo 3 and Reach M6G is the bottom attachment. What was added in the Reach version? Zoom! What is new about the Reach version's appearance? A bottom attachment! It's simple stuff, guys. Also, about iron sights being unusable, UNSC personnel all use smart-linked aiming and only rely on manual sights when something malfunctions with it. While it would make it all nice and even if every M6 pistol's top attachment was a scope, this is not justification enough for it to be canon. It's entirely assumptive. You can put more than just a scope on attachment slots, you know.--[[Image:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 16:26, 28 September 2014 (EDT)
::::You're missing the point. It canonically CAN'T be a scope in Halo 3. This isn't based on gameplay, it's based on what 343 has posted about the weapon's lore. There's also the fact that it features a small pinprick red point, which is different from the other glowing red dots on these weapons. That's indicative of a laser sight. As for in CE Anniversary, the skins used for the M6D and MA5B are literally just taken from Halo 3's variants and aren't meant to represent what those weapons actually look like. It also makes complete sense to me that the only real difference between the Halo 3 and Reach M6G is the bottom attachment. What was added in the Reach version? Zoom! What is new about the Reach version's appearance? A bottom attachment! It's simple stuff, guys. Also, about iron sights being unusable, UNSC personnel all use smart-linked aiming and only rely on manual sights when something malfunctions with it. While it would make it all nice and tidy if every M6 pistol's top attachment was a scope, this is not justification enough for it to be canon. It's entirely assumptive. You can put more than just a scope on attachment slots, you know.--[[Image:PENGUIN4.gif|15px]]''[[User:FluffyEmoPenguin|<span style="color:black; font-family:Verdana">Fluffy</span><span style="color:gray; font-family:Verdana">Emo</span><span style="color:black; font-family:Verdana">Penguin</span>]]<sup><small>([[User talk:FluffyEmoPenguin|<span style="color:gray">ice quack!</span>]])''</small></sup> 16:26, 28 September 2014 (EDT)