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Ravine: Difference between revisions

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|location= Large-scale citadel rampart on [[Requiem]]
|location= Large-scale citadel rampart on [[Requiem]]
|terrain= Forerunner structure, hilly island clifftop, central crevice
|terrain= Forerunner structure, hilly island clifftop, central crevice
|weapons=  
|gametypes=*[[Dominion]]
|vehicles=
*[[Team Slayer]]
|equipment=
*[[Oddball]]
|power-ups=
*[[Flood]]
|gametypes=
|playernumber=2-12
|playernumber=
}}
}}
{{Article quote|Seismic scans indicate that these looming citadels only hint at the enormous structure which lies beneath.}}
{{Article quote|Seismic scans indicate that these looming citadels only hint at the enormous structure which lies beneath.}}

Revision as of 14:37, July 15, 2014

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Template:Multiplayer Map Infobox

Seismic scans indicate that these looming citadels only hint at the enormous structure which lies beneath.

Ravine, also known as War Games Map_Set/: 982-3[1] is a Halo 4 multiplayer map intended for use as a Forge canvas. It is one of four such maps to be designed and adapted to Forging.[2]

Description

When ONI dispatched its first expeditionary group to this sector, it was believed that these impressive citadels were individual constructs strategically organized to protect this portion of Requiem. Teams on the ground now believe that they are actually the ramparts and battlements of an impossibly large structure below the surface of the sea.[3]

Gameplay

Ravine has been called a more traditional Halo map compared to Erosion and Impact.[2] The environment consists of rolling green hills and Forerunner structures embedded in rocks and hillsides. The map is split in two by the titular ravine. One side is a largely open plain, on the other is a large Forerunner structure with a large, flat floor.

Gallery

Sources