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{{Era|UNSC|HCW|Post}}
{{Era|UNSC|HCW|Post}}
<center>''Were you looking for the [[Avatar (Xbox 360)|Xbox 360 Avatars]]?''</center >
{{Center|''Were you looking for the [[Avatar (Xbox 360)|Xbox 360 Avatars]]?''}}
[[File:Superintendent emotions.jpg|thumb|300px|The icons used to express the [[Superintendent]].]]
{{Quote|An avatar is for the benefit of humans. Not for the AI. Well in my case, anyway. Some of my kind have issues about identity.|[[Black-Box]]}}<ref>'''[[Halo: Glasslands]]''', ''page 111''</ref>


{{Quote|An avatar is for the benefit of humans. Not for the AI. Well in my case, anyway. Some of my kind have issues about identity.|[[Black-Box]]}}<ref>'''Halo: Glasslands''', ''page 111''</ref>
An '''avatar''' is the visual representation of an [[artificial intelligence]] or "AI", used as a way to better interact with [[human]]s. Avatars often appear as human-sized wherever sufficient projection equipment is available.<ref>'''[[Halo: The Fall of Reach]]''', ''page 38''</ref><ref name="genesis">'''[[Halo Wars: Genesis]]'''</ref><ref>'''[[Halo: Fall of Reach - Boot Camp]]'''</ref> With more limited projection systems such as a starship's [[holotank|holo-pedestal]], they appear considerably smaller.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref><ref>'''[[Halo 2]]''', campaign level ''[[Cairo Station]]''</ref>
 
An '''avatar''' is the visual representation of an [[artificial intelligence]] or "AI", used as a way to better interact with [[human]]s. Avatars often appear as human-sized wherever sufficient projection equipment is available.<ref>'''Halo: The Fall of Reach''', ''page 38''</ref><ref name="genesis">'''[[Halo Wars: Genesis]]'''</ref><ref>'''[[Halo: Fall of Reach - Boot Camp]]'''</ref> With more limited projection systems such as a starship's [[holotank|holo-pedestal]], they appear considerably smaller.<ref>'''[[Halo: Combat Evolved]]''', campaign level ''[[The Pillar of Autumn (Halo: Combat Evolved level)|The Pillar of Autumn]]''</ref><ref>'''[[Halo 2]]''', campaign level ''[[Cairo Station]]''</ref>


While not used by all AIs, every [[Smart artificial intelligence|"smart" AI]] uses an avatar as do many [[Dumb artificial intelligence|"dumb" AIs]]. This visual representation is chosen by the AI upon their creation and can be whatever they desire it to be. The creation of an AI's avatar occurs very early in the system's birthing process, and unless an AI is programmed to have multiple avatars, it does not usually alter its appearance after its initial creation, and attempts to do so have resulted in catastrophic AI system crashes.<ref name="Encyclopedia"/>
While not used by all AIs, every [[Smart artificial intelligence|"smart" AI]] uses an avatar as do many [[Dumb artificial intelligence|"dumb" AIs]]. This visual representation is chosen by the AI upon their creation and can be whatever they desire it to be. The creation of an AI's avatar occurs very early in the system's birthing process, and unless an AI is programmed to have multiple avatars, it does not usually alter its appearance after its initial creation, and attempts to do so have resulted in catastrophic AI system crashes.<ref name="Encyclopedia"/>


Although the duty which the AI is to perform, combined with the human brain that was used to create it, have a great deal to do with what avatar they chose to appear as.<ref name="for">'''[[Halo: The Fall of Reach]]''', ''page 28''</ref><ref name="ch">'''[[Halo: Contact Harvest]]''', ''page 30''</ref> Without exception, AI systems identify themselves as male or female based on the gender of their brain donor.<ref name="Encyclopedia">'''[[Halo Encyclopedia]]''', ''page 220''</ref> In addition to their visual representation, AIs are also able to choose their preferred accent or style of speech.<ref name="ch"/>
Although the duty which the AI is to perform, combined with the human brain that was used to create it, have a great deal to do with what avatar they chose to appear as.<ref name="for">'''Halo: The Fall of Reach''', ''page 28''</ref><ref name="ch">'''[[Halo: Contact Harvest]]''', ''page 30''</ref> Without exception, AI systems identify themselves as male or female based on the gender of their brain donor.<ref name="Encyclopedia">'''[[Halo Encyclopedia]]''', ''page 220''</ref> In addition to their visual representation, AIs are also able to choose their preferred accent or style of speech.<ref name="ch"/>


==List of known UNSC AIs and their avatars==
==List of known UNSC AIs and their avatars==
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*[[Captain Teach]]: Appearance and mannerisms of an archetypal pirate captain, with gold teeth and black hair, carrying multiple pistols.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''', "[[Pariah]]", ''page 50''</ref>
*[[Captain Teach]]: Appearance and mannerisms of an archetypal pirate captain, with gold teeth and black hair, carrying multiple pistols.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe|Halo: Evolutions]]''', "[[Pariah]]", ''page 50''</ref>


*[[Cortana]]: Tall and slender woman, nude but censored by scrolling calculations and symbols across her body, with short-cut hair in ''[[Halo: Combat Evolved]]'', then long hair in ''[[Halo 2]]'' and ''[[Halo 3]]''. She strongly resembles her brain donor, Dr. [[Catherine Elizabeth Halsey]]. She glows bright blue.
*[[Cortana]]: Tall and slender woman, nude but censored by scrolling calculations and symbols across her body, with short-cut hair, then longer hair following the [[Battle of Installation 04|events]] at [[Installation 04]]. She strongly resembles her brain donor, [[Catherine Halsey|Doctor Catherine Halsey]]. She glows bright blue.


*[[Deep Winter]]: An old man with a snowy cape, often accompanied by holographic ice and snow.<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 106''</ref>
*[[Deep Winter]]: An old man with a snowy cape, often accompanied by holographic ice and snow.<ref name="goo">'''[[Halo: Ghosts of Onyx]]''', ''page 106''</ref>
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File:Serina.jpg|Serina's avatar.
File:Serina.jpg|Serina's avatar.
File:Serina color.png|A full color render of Serina's avatar.
File:Serina color.png|A full color render of Serina's avatar.
File:Superintendent emotions.jpg|The icons used to express the Superintendent.
File:H4-Roland-Portrait.jpg|Roland's avatar.
File:H4-Roland-Portrait.jpg|Roland's avatar.
File:Aine3.PNG|Aine's avatar.
File:Aine3.PNG|Aine's avatar.
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*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: The Fall of Reach]]'' {{1st}}
*''[[Halo: Combat Evolved]]''
*''[[Halo: Combat Evolved]]''
**''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: The Flood]]''
*''[[Halo: The Flood]]''
*''[[Halo: First Strike]]''
*''[[Halo: First Strike]]''
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*''[[Halo: Cryptum]]''
*''[[Halo: Cryptum]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Glasslands]]''
*''[[Halo: Combat Evolved Anniversary]]''
*''[[Halo: The Thursday War]]''
*''[[Halo: The Thursday War]]''
*''[[Halo 4: Forward Unto Dawn]]''
*''[[Halo 4: Forward Unto Dawn]]''
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*''[[Halo: Initiation]]''
*''[[Halo: Initiation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Escalation]]''
*''[[Halo: Mortal Dictata]]''
*''[[Halo 2 Anniversary]]''
{{col-end}}
{{col-end}}



Revision as of 15:51, August 17, 2014

Were you looking for the Xbox 360 Avatars?
File:Superintendent emotions.jpg
The icons used to express the Superintendent.

"An avatar is for the benefit of humans. Not for the AI. Well in my case, anyway. Some of my kind have issues about identity."
Black-Box[1]

An avatar is the visual representation of an artificial intelligence or "AI", used as a way to better interact with humans. Avatars often appear as human-sized wherever sufficient projection equipment is available.[2][3][4] With more limited projection systems such as a starship's holo-pedestal, they appear considerably smaller.[5][6]

While not used by all AIs, every "smart" AI uses an avatar as do many "dumb" AIs. This visual representation is chosen by the AI upon their creation and can be whatever they desire it to be. The creation of an AI's avatar occurs very early in the system's birthing process, and unless an AI is programmed to have multiple avatars, it does not usually alter its appearance after its initial creation, and attempts to do so have resulted in catastrophic AI system crashes.[7]

Although the duty which the AI is to perform, combined with the human brain that was used to create it, have a great deal to do with what avatar they chose to appear as.[8][9] Without exception, AI systems identify themselves as male or female based on the gender of their brain donor.[7] In addition to their visual representation, AIs are also able to choose their preferred accent or style of speech.[9]

List of known UNSC AIs and their avatars

  • Aine: A "thirty-something" yellow woman with variable clothing and a resigned expression.[10][11]
  • Araqiel: An elongated skull with curling, demon-like horns, fire-filled eyes and jagged teeth.[12]
  • Auntie Dot: A grid of blue-glowing, constantly changing symmetrical patterns.
  • Beowulf: A man wearing a hooded cloak that obscures his facial features and most of his body.[13]
  • Black-Box: A featureless blue cube.[14] Has been known to alter his avatar on occasion; he once appeared with a bright red bow tied around him in recognition of Captain Serin Osman's birthday. Uses a battered, worn version of his avatar to represent his "dumb" processes.
  • Captain Teach: Appearance and mannerisms of an archetypal pirate captain, with gold teeth and black hair, carrying multiple pistols.[15]
  • Cortana: Tall and slender woman, nude but censored by scrolling calculations and symbols across her body, with short-cut hair, then longer hair following the events at Installation 04. She strongly resembles her brain donor, Doctor Catherine Halsey. She glows bright blue.
  • Deep Winter: An old man with a snowy cape, often accompanied by holographic ice and snow.[16]
  • Déjà: The appearance of a Greek goddess: barefoot, wrapped in a toga, motes of light dancing about her hair and holding a clay tablet in her left hand.[8]
  • Endless Summer: A tall, red Cherokee Indian chief, bare-chested, wearing buckskins, and holding a feathered spear.[17]
  • FitzGibbon: An elderly 18th century British Army officer with a teal glow.[3]
  • Iona: One of several known AI with more than one appearance, her default appearance is that of a slender woman with short, curly hair with angular shapes across her body, reminiscent of a skin-tight suit. She also appears to wear boots and knee pads. She has an additional appearance resembling a child version of her default avatar for her more simplistic "ghost" interface to deceive remote scanners. She glows dark red.[18]
  • Jerrod: A tiny spark of light with a formal butler voice.[19]
  • Lysithea: A sweet feminine voice with a laugh that sounds like "fine bone china clinking together."[20]
  • Lorelei: A woman wearing a toga, a sickle in her belt, and a wreath of wheat crowning her head.[21]
  • Mack: Appearance and mannerisms of an American cowboy from the 20th century.[22]
  • Mo Ye: An elderly Asian woman in a pink gown.[23]
  • Rebecca: She is one of the few known AI to have two appearances. Her first appearance is described as "half-Athena, half-Ares" with a feathered Greek headdress and armor. She can change her appearance to a flabby, middle-aged Mediterranean woman in a flower dress.[24]
  • Sekmet: Lion-headed woman dressed in Egyptian robes.[25]
  • Serina: A tall and slender woman with long brown hair, wearing black boots, tight pants or leggings and a white shirt. She glows bright blue.[26]
  • Sif: A slender woman with a long neck, elevated chin, and long blonde hair, wearing a multicolored, ankle-length sleeveless gown. [27]
  • Watchmaker: An old man holding a large pocket watch with a dozen dials.[29]
  • Wellsley: Stern-looking man with mildly long hair, prominent nose, and a collared coat; supposed to look like an 18th century British officer.[30] Is said to resemble his namesake, Arthur Wellesley, the Duke of Wellington.

Unidentified AIs

There were also at least three AIs at the Damascus Testing Facility on Chi Ceti IV that were have not been specifically identified, with the avatars of a samurai, a mermaid, and a figure made entirely of bright light with comets trailing in her wake.[31] In addition, there were two unidentified AIs on the UNSC Point of No Return, one of which was a wraith-like gray-robed figure without a body, and the other a collection of disembodied eyes, mouths, and gesturing hands, noted by Kurt-051 as resembling cubist art.[32]

Gallery

List of appearances

Sources

  1. ^ Halo: Glasslands, page 111
  2. ^ Halo: The Fall of Reach, page 38
  3. ^ a b Halo Wars: Genesis
  4. ^ Halo: Fall of Reach - Boot Camp
  5. ^ Halo: Combat Evolved, campaign level The Pillar of Autumn
  6. ^ Halo 2, campaign level Cairo Station
  7. ^ a b Halo Encyclopedia, page 220
  8. ^ a b Halo: The Fall of Reach, page 28
  9. ^ a b Halo: Contact Harvest, page 30
  10. ^ Halo: The Thursday War, page 234
  11. ^ Halo: Initiation, Issue # 3
  12. ^ Halo: First Strike, page 127
  13. ^ Halo: The Fall of Reach, page 95
  14. ^ Halo: Glasslands, page 45
  15. ^ Halo: Evolutions, "Pariah", page 50
  16. ^ Halo: Ghosts of Onyx, page 106
  17. ^ Halo: Ghosts of Onyx, page 178
  18. ^ Halo: Blood Line - Issue 1
  19. ^ Halo: Ghosts of Onyx, page 147
  20. ^ Halo: First Strike, page 100
  21. ^ Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", page 422
  22. ^ Halo: Contact Harvest, pages 28-29
  23. ^ Halo: Evolutions, "Midnight in the Heart of Midlothian", page 83
  24. ^ Halo: Evolutions, "The Mona Lisa", pages 231 and 233
  25. ^ Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", pages 463-465
  26. ^ Halo Wars
  27. ^ Halo: Contact Harvest, page 68
  28. ^ Halo 3: ODST
  29. ^ Halo: Evolutions, "The Impossible Life and the Possible Death of Preston J. Cole", pages 448-252
  30. ^ Halo: The Flood, page 209
  31. ^ Halo: The Fall of Reach, page 114
  32. ^ Halo: Ghosts of Onyx, page 60