Main Page/Featured: Difference between revisions

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{{Container|page=Main Page/Featured|width=270px|style2=text-align:justify; color:#000; border-radius: 0 0 .5em .5em; padding: 4px 4px 0 4px; background:#F0F8FF;|title=[[Halopedia:Featured/Article|<span style="color:#fff;">Featured Article</span>]]: [[Halo: Reach|<span style="color:#fff;">''Halo: Reach''</span>]]
{{Container|page=Main Page/Featured|width=270px|style2=text-align:justify; color:#000; border-radius: 0 0 .5em .5em; padding: 4px 4px 0 4px; background:#F0F8FF;|title=[[Halopedia:Featured/Article|<span style="color:#fff;">Featured Article</span>]]: [[Halo: Reach|<span style="color:#fff;">''Halo: Reach''</span>]]
|content=[[File:Halo Reach (Standard with ESRB).png|200px|center|link=Halo: Reach]] ''Halo: Reach'' is a first-person shooter video game set in the Halo universe and direct prequel to ''Halo: Combat Evolved'', depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''Halo 3''<nowiki>'</nowiki>s record of $170 million.
|content=[[File:Halo Reach (Standard with ESRB).png|200px|center|link=Halo: Reach]] ''Halo: Reach'' is a first-person shooter video game set in the Halo universe and direct prequel to ''Halo: Combat Evolved'', depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''Halo 3''<nowiki>'</nowiki>s record of $170 million.
<span style="float:right"><div style="border:none; display:inline-block; font-size:85%; margin-left:-4px; padding-left:4px; padding-right:2px; width:100%;">''[[Halo: Reach|Read more...]]''</div></span><br />
}}</option><option>
{{Container|page=Main Page/Featured|width=270px|style2=text-align:justify; color:#000; border-radius: 0 0 .5em .5em; padding: 4px 4px 0 4px; background:#F0F8FF;|title=[[Halopedia:Featured/Article|<span style="color:#fff;">Featured Article</span>]]: [[Catherine Halsey|<span style="color:#fff;">''Catherine Halsey''</span>]]
|content=[[File:Halsey Halo 4.png|265px|center|link=Catherine Halsey]] Catherine Elizabeth Halsey is a key scientific adviser of the Office of Naval Intelligence, best known for her work with the SPARTAN-II Program, developing and creating smart AIs, and for overseeing the development of the MJOLNIR Powered Assault Armor. She held considerable authority and respect within ONI, though she endured intense personal guilt for condemning the Spartans to the life of a super soldier.
<span style="float:right"><div style="border:none; display:inline-block; font-size:85%; margin-left:-4px; padding-left:4px; padding-right:2px; width:100%;">''[[Halo: Reach|Read more...]]''</div></span><br />
<span style="float:right"><div style="border:none; display:inline-block; font-size:85%; margin-left:-4px; padding-left:4px; padding-right:2px; width:100%;">''[[Halo: Reach|Read more...]]''</div></span><br />
}}</option>
}}</option>
</choose><noinclude>[[Category:Main Page|Featured]]</noinclude>
</choose><noinclude>[[Category:Main Page|Featured]]</noinclude>

Revision as of 23:14, October 11, 2013

Halo: Reach
Halo: Reach is a first-person shooter video game set in the Halo universe and direct prequel to Halo: Combat Evolved, depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, Reach grossed over $200 million, surpassing Halo 3's record of $170 million.