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| <center><big>This is [[User:Spartacus|Spartacus]]' personal sandbox page, not [[Halopedia:Sandbox|Halopedia's sandbox]]. Please do not edit this page without the permission of Spartacus.</big></center> | | <center><big>This is [[User:Spartacus|Spartacus]]' personal sandbox page, not [[Halopedia:Sandbox|Halopedia's sandbox]]. Please do not edit this page without the permission of Spartacus.</big></center> |
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| {{Container|page=Main Page/Featured|width=270px|style2=text-align:justify; color:#000; border-radius: 0 0 .5em .5em; padding: 4px 4px 0 4px; background:#F0F8FF;|title=[[Halopedia:Featured/Article|<span style="color:#fff;">Featured Article</span>]]: [[Halo: Reach|<span style="color:#fff;">''Halo: Reach''</span>]]
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| |content=[[File:Halo Reach (Standard with ESRB).png|200px|center|link=Halo: Reach]] ''Halo: Reach'' is a first-person shooter video game set in the Halo universe and direct prequel to ''Halo: Combat Evolved'', depicting the Fall of Reach. It was developed by Bungie, LLC. and published by Microsoft Game Studios for the Xbox 360 console.[2][3] It was announced by Joe Staten during Microsoft's Media Briefing at E3 2009; Reach was released on September 14, 2010 in North America, Europe, Australia, and Asia with the exclusion of Japan whose release was a day later. Upon the first day of release, ''Reach'' grossed over $200 million, surpassing ''Halo 3''<nowiki>'</nowiki>s record of $170 million.
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| <span style="float:right"><div style="border:none; display:inline-block; font-size:85%; margin-left:-4px; padding-left:4px; padding-right:2px; width:100%;">''[[Halo: Reach|Read more...]]''</div></span><br />
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