Visual Intelligence System, Reconnaissance: Difference between revisions

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==Overview==
==Overview==
The VISR provides tactical data in real time as it is broadcast, and can link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]] and [[United Nations Space Command|UNSC]] infrastructure systems at the local, national, and global network levels, administered on a need or rating basis, allowing the user to store and review up to 610MB of content relevant to the current or all mission objectives.
The VISR provides tactical data in real time as it is broadcast, and can link into [[Unified Earth Government|UEG]], [[Colonial Administration Authority|CAA]] and [[United Nations Space Command|UNSC]] infrastructure systems at the local, national, and global network levels, administered on a need or rating basis. The ODST helmet's version of the VISR allows the user to store and review up to 610MB of content relevant to the current or all mission objectives.


The VISR also provides navigational data, various points of interest in the area, and other important functions. It also includes low-light vision enhancement systems as part of ODST BIOS update A29.817941B.01, this raising the brightness of the surrounding area on the user's [[heads-up display]] during night time operations. The VISRs low light vision enhancement also links with the users [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] Transponders on friendly or enemy infantry.
The VISR also provides navigational data, various points of interest in the area, and other important functions. It also includes low-light vision enhancement systems as part of ODST BIOS update A29.817941B.01, this raising the brightness of the surrounding area on the user's [[heads-up display]] during night time operations. The VISRs low light vision enhancement also links with the users [[neural interface]] to provide Friend or Foe designation by searching for [[IFF]] Transponders on friendly or enemy infantry.
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Enemy and friendly infantry, weapons and objects are highlighted with different colors. "Friendly" combatants are highlighted in green, "enemy" combatants are highlighted in red, usable weapons, vehicles and health packs are highlighted in blue, other objects, scenery and buildings are highlighted in orange, beacons and data terminals are highlighted in bright yellow.<ref>[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref>
Enemy and friendly infantry, weapons and objects are highlighted with different colors. "Friendly" combatants are highlighted in green, "enemy" combatants are highlighted in red, usable weapons, vehicles and health packs are highlighted in blue, other objects, scenery and buildings are highlighted in orange, beacons and data terminals are highlighted in bright yellow.<ref>[http://www.bungie.net/projects/odst/guide.aspx '''Bungie.net''': ''Halo 3: ODST Project Page'']</ref>


The core technology of the VISR system was originally developed for the [[MJOLNIR Powered Assault Armor]]<ref name="wayp">'''[[Halo Waypoint]]''', ''VISR''</ref> and was field tested by [[SPARTAN-III]] [[Headhunters|Headhunter]] teams.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 164''</ref> Unlike the visual interface system developed for the Spartans, the ODST VISR requires no [[neural interface]].<ref name="wayp"/>
The core technology of the VISR system was originally developed for the [[MJOLNIR Powered Assault Armor]]<ref name="wayp">'''[[Halo Waypoint]]''', ''VISR''</ref> and was field tested by [[SPARTAN-III]] [[Headhunters|Headhunter]] teams.<ref>'''[[Halo: Evolutions - Essential Tales of the Halo Universe]]''', "[[Headhunters]]", ''page 164''</ref> Unlike the visual interface system developed for the Spartans, the ODST VISR requires no [[neural interface]].<ref name="wayp"/> With the introduction of [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]], an upgraded VISR 4.0 is now utilized by [[SPARTAN-IV|SPARTAN-IVs]]. This version is more similar to previous incarnations of the MJOLNIR heads-up display than the one used by ODSTs, and the new [[MJOLNIR GEN2 BIOS|BIOS]] firmware allows a modification to the suite with [[Z-5080 Short-Range Spectrum Augmenter/Vision|Promethean vision]]. Available versions increase up to 4.09 and are optimized and customized to facilitate specialized tasks with some specifically designed for armor variants.<ref name="H4 visors"/>
 
With the introduction of [[MJOLNIR Powered Assault Armor (GEN2)|MJOLNIR Powered Assault Armor [GEN2]]], an upgraded VISR 4.0 is now utilized by [[SPARTAN-IV|SPARTAN-IVs]]. This version is more similar to previous incarnations of the MJOLNIR heads-up display than the one used by ODSTs, and the new [[MJOLNIR GEN2 BIOS|BIOS]] firmware allows a modification to the suite with [[Z-5080 Short-Range Spectrum Augmenter/Vision|Promethean vision]]. Available versions increase up to 4.09 and are optimized and customized to facilitate specialized tasks with some specifically designed for armor variants.<ref name="H4 visors"/>


===Advantages===
===Advantages===
The VISR as a data management suite provides an ODST with the best tactical data in the field. Data uplinks and the ability to tap into infrastructure systems, or access an [[Artificial Intelligence|AI]] to acquire information makes the VISR a valuable tool for Helljumpers in combat. The VISR can connect to any network broadcasting a wireless signal, like a local, or planetary network, or an orbiting satellite like the [[Stealth Tactical Aerial Reconnaissance Satellite|STARS]]. This ability to connect to any accessible network allows the VISR to quickly and intelligently search, access, and broadcast data relevant to the current mission objective quickly.
The VISR as a data management suite provides an ODST with the best tactical data in the field. Data uplinks and the ability to tap into infrastructure systems, or access an [[Artificial Intelligence|AI]] to acquire information makes the VISR a valuable tool for Helljumpers in combat. The VISR can connect to any network broadcasting a wireless signal, like a local or planetary network, [[bee-net|drone optical feeds]], or an orbiting satellite like the [[Stealth Tactical Aerial Reconnaissance Satellite|STARS]]. This ability to connect to any accessible network allows the VISR to quickly and intelligently search, access, and broadcast data relevant to the current mission objective quickly.


===Disadvantages===
===Disadvantages===
The VISR's main disadvantage is its low vision enhancement feature, which cannot function in day time-lighting situations. The VISR's different functions cannot be toggled seperately such that only the identification-highlighting functionality is active. This limits the true potential of the system, as it could identify both potential targets not at first noticeable to the soldier, and objects of interest that may be relevant to the current objective. The VISR's data management and GPS functionality also cannot be accessed when in a combat zone, as they obscure the user's view of the battlefield.
The VISR's main disadvantage is its low vision enhancement feature, which cannot function in day time-lighting situations. The VISR's different functions cannot be toggled separately such that only the identification-highlighting functionality is active. This limits the true potential of the system, as it could identify both potential targets not at first noticeable to the soldier, and objects of interest that may be relevant to the current objective. The VISR's data management and GPS functionality also cannot be accessed when in a combat zone, as they obscure the user's view of the battlefield.


==VISR Database==
==VISR Database==