Neural interface: Difference between revisions
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== Trivia == | == Trivia == | ||
*The [[skull]]s in the ''Halo'' games have neural interfaces. | *The [[skull]]s in the ''Halo'' games have neural interfaces. | ||
*[[Kig-Yar]] particularly love to go after heads equipped with neural interfaces when carrying out a [[Mev-ut]]. | |||
==Gallery== | ==Gallery== |
Revision as of 13:24, September 12, 2013
The neural interface is a type of technology used by the UNSC.[1]
Functions
The basic function of the standard neural interface is to act as a "friend or foe" indicator, so that radar signatures will pick up the owner's signature and identify it as friendly. This way, the wearer appears as a "yellow" blip on the motion tracker of another soldier's heads-up display and friendly fire is less likely.[1]
The neural interface is implanted at the base of the skull and cannot be removed without killing its owner or through sophisticated surgery. The most basic interface, known as a "neural chip", is implanted in all UNSC military personnel upon activation, but it can be replaced with a more specialized neural lace should the need arise.[1] Ship commanders receive command neural interfaces, while the SPARTAN-IIs have received the more specialized "SPARTAN neural interface". The basic neural chip is completely embedded under the skin and possesses no external interface port, unlike the more specialized variations.[note 1]
Trivia
- The skulls in the Halo games have neural interfaces.
- Kig-Yar particularly love to go after heads equipped with neural interfaces when carrying out a Mev-ut.
Gallery
Fleet Admiral Terrence Hood's command neural interface.
The neural interface, as seen on the Oddball in Halo: Combat Evolved.
Notes
- ^ This is evidenced by the fact none of the regular Marine personnel in the Halo games have a visible interface port on the back of their heads.